This was nice! Well done =D
Play game
Enemy Fusion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1817 | 2.918 | 2.918 |
Overall | #3025 | 2.571 | 2.571 |
Originality | #3299 | 2.592 | 2.592 |
Presentation | #3776 | 2.204 | 2.204 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to fuse yourself with the enemies to keep up your health and to grow stronger.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Pretty fun game to play, I think the main mechanic works great! Congrats!
Simple but really fun. The controls felt responsive and the sound effects helped bring everything to life. Great work!
A very fun and engaging idea! I had much fun playing the game, although sometimes after I dashed, the player would disapear. I loved the concept very much. Great game!
Fun little game, that can become great with a bit more polish and other obstacles. The dash needs a bit of work, the range is a bit unclear, sometimes it just teleports the player to the other side of the screen, not even touching enemies on the way, and other times it only goes a little bit further. Adding particles and points for every destroyed enemy will make it feel more fun as well. And as someone suggested, adding obstacles or even enemies that can't be dashed through will go a long way to keep the gameplay interesting. Overall well done though!
I love that kind of game, great work! It could be more satisfying with more effects and a better sfx for the bullets (I think it's too high pitched). This idea of dashing through enemies is actually pretty similar to an idea I have for a game! The game gets pretty hard too fast, so maybe decrease the difficulty increase would make it better to get used to it. Other than that I think it's a game with potential, congrats on the work!
The dash feel really good and it's fun to play. But after some time you learn how to play and than it's very easy. I would maybe introduce some solid blocks you could't touch, so it is harder for player to move around. Or just have some end goal, now I was just jumping and shooting randomly and after some time I decided to stop playing.
But at the start I have fun and game mechanics were also good. Good job.
Like the concept. Plays very smoothly. The connection with the theme is there, but could use some more depth. I noticed that after dashing through a couple of enemies, I would just keep shooting and moving ... and didn't dashed anymore.
Maybe add some countdown for when your extra 'layer' would disappear again - so you have to keep joining / dashing at some times.
For me it was now: dash 2-3 times, to have the upgraded guns ... and then keep on moving around and avoiding enemies and shoot.
But overall really nice submission!
(And for the record: first try: 64 sec, second try 74 sec)
Thanks for checking it out. When I first started working on the game I was live streaming and was discussing those main topics. I was going to have a cool down for the dash effect and a somewhat harsh timer for how long you keep your powerups, but the collective group I was streaming with thought it amounted to too harsh an experience. So I kept it as simple as possible lol But I understand and agree completely that the experience lacked because of it.
Add a cooldown to the dash, reduce enemy spawns or make the gameplay area larger. Nice job with what you've got though, can see this becoming an interesting foundation for a bigger project.
Hey! I really appreciate the feedback, and the sound effects I can definitely agree with. The sounds were made/added in the last few minutes before I made the builds of the game so I really didn't do much play testing with them. (4am == brain power at 1% lol) And I do think a more artistic eye could have really helped with the presentation. (I can't believe basic geometrical shapes from Microsoft paint isn't super appealing to everyone XD)
it took me a second to get the hang of it but once I did it was very fun
Definitely fun, but I feel like the game actually gets easier as you go. I think a cooldown on the dash might fix that, but I don't know. However, the thing I really wanted was a score tracker. I wanted to know how many enemies I demolished. But it was still fun - the feedback is very nice.
I think this is a really cool concept, and I'd love to see it expanded so that different types of enemies give you different powers!
I just spammed right-click without even aiming and did nothing else and survived for a very long time. I feel the idea to use enemies to dash through the level is good but this would have worked better in a platformer or a puzzle game. In the current iteration, there is no motivation to do anything else other than dash around. Maybe keeping a dash cooldown could have worked. The game mechanic you thought of is cool but it doesn't fit very well in the type of game this is in my honest opinion. Good job though. Maybe expand on this idea some more in the future. This has potential.
Leave a comment
Log in with itch.io to leave a comment.