Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dentrala

79
Posts
38
Followers
2
Following
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Very nice game! I loved the hub world and also experienced no bugs.
I liked the ending...  how mysterious!!!

Glad you enjoyed it :)

I mean... every game needs more pigeons, I think!
Haha, thank you.

Thank you for your kind comments :)

Thank you so much - really glad you enjoyed your time! Our current iteration has even more cute messages, so we better make sure to let players know if it's endless!

Thank you! Glad you liked the approach. :)

Definitely a great idea! Glad you liked it :)

Gave it a try - really good work with tutorializing players and putting in incremental difficulty :)  Thanks for the recommendation!

The CTRL swapping sides was a  really smart touch - easily tripled the skill ceiling for this game, and kept me playing way longer than other games like this. A fun amount of chaos. :)

Thank you! A lot of early time went into the movement system, and I think it really paid off as the jam progressed.
As the music person, I am just glad that we have players who appreciate sfx design!! It's a lost art, for sure.
Really loved your game too. :)

Thank you - really glad you  enjoyed it! I was doing music mixing and made the mistake of  never trying earbuds in the 48 hours - definitely a lesson learned for next time!
The air momentum was a tough balance between feeling very floaty and whimsical, versus precise control - thanks for your input, it's helpful to know which way on the scale we tended to lean as we fine-tune the game further.

Thank you, a lot of love went into it! 

PS: top secret info for you: the post-jam update will have some sparkles. :o

Thank you for the feedback, glad you had a good time! :)

Thank you! And yes, we're hoping to smooth out those zipline bugs after the jam.

Thank you! Glad you enjoyed it!

LOL thank you! I know what you mean - somehow the pigeons managed to be simultaneously pointless and critical to the experience. :)

Thank you! Glad you enjoyed it. :)

Always nice to see people appreciating the little things. :) Thanks for the feedback!

Thank you! Glad you enjoyed it. :)

Thank you! And yes, we couldn't quite iron out all the bugs from the cables, but that's a game jam for you. :)

Thanks! Yes, the music mixing has definitely been adjusted for the next version... we made it without wearing headphones, big mistake! :)

Fun! I liked that you didn't need to always be attached - it worked as a great trap by manouvering around enemies. Nice work.

Hard but good! It's tough to have a good gauge of your stats with the visuals not changing (besides the balance, of course), but the concept is very clever!

Didn't expect to play this til the end, but it's really fun! Great work, this concept could definitely get pushed even further for a full release one day!

Love how the long chain was a blessing and a curse. Fun mechanic, good gamefeel with screenshakes and grenade explosions! Nice work.

Really cute work, and congrats on your first jam! It's tough work and it's really impressive to get a working (and fun) product out of your first one. Keep it up!

Great aesthetic and concept! This would be so amazing in a full structured game with some more specifically designed levels, too!

Really nice mechanics! With a bit more polish this could turn into something really fantastic. :)

Very very excellent! It's so hard to have a good gauge on having a good level of difficulty for players, and I feel like this perfectly walks the line of being challenging but being very solvable, and giving ONLY enough information needed to get to your solution. Really really well designed puzzles, way to go.

Fun game, definitely a high skill ceiling - you could have some wicked hard levels later on, with splitting up ships.

Good work! Great tutorial, gets you immediately ready to play. :)

The online component is so well integrated, excellent work!
Would have loved more variety in music, but I'm sure that's due to the jam deadlines. :)

Fun and silly idea for a game - definitely agree that with a tutorial and ramping up difficulty, it would be even better :)

Nice intro dialogue, I could tell you had fun writing it. :)

Really good puzzle ideas, nice work. Getting the player movement feeling more satisfying would go a long way for making this game look really polished!

Great game! I loved the music, but you barely hear any of it because the levels are too short! Maybe you could find a way in the next iteration to have it continue playing between levels. :)

Really good gamefeel! Nice work!

Great work, I especially like the music.

"The Cold Abyss Comes for Us All" has got to be one of the best game over screens I've ever seen. 

Great game - maybe some top-menu graphical UI to see crew needs a little better might be a good addition with more time!

The last one felt like a careful game of operation to not accidentally get the wrong mix. Fun idea, cute art!