Thank you very much, so glad you enjoyed playing! :)
Dentrala
Creator of
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Great job! I like the little models and your amount of darkness/light really felt perfect for the mood. I wish the health bar UIs also were dimmed so the feeling of the enemies sneaking up on you was enhanced a bit to add to the spookiness. NIce incremental game and it was very funny chopping trees when you had a max upgraded axe!! Keep it up next year, and if you can, please give our game a shot too. :)
Loved playing this, reminds me of classic flash games on newgrounds and the like. Yours is by FAR my favorite vampire design of any game I've played in this jam and the animations look really great, movement feels smooth. Level design is the other standout, so many good secrets in the early levels and the "gloves off, hope you're good at this now" final level was fun. I am in no place to talk about difficulty though, as we also made a game that really requires people to put in the effort and possibly be ok dying a few times before they get it. Really fantastic especially as a solo dev!!!
The vibes were really excellent in this game! between the combination of the level design music and lonely atmosphere. Loved the music but wasn't sure who was credited for that. I was the music artist in my game and feel like I need to upgrade my use of varying attack intensity in strings. Glad I played and hope you had fun making it!
Fantastic game!! Just as it started to get stale, my unfortunate character flaw of ignoring dialogue truly betrayed me and got hit by a rad boss battle with a KILLER soundtrack. As the music artist of my game I am very impressed, yours has so much OOMPH which is so nice. I liked how the boss battle added a different style of combat: having multiple objectives (not just live + wind) would add a lot if you decided to expand on this cinematic masterpiece. sugoi desu. but not like i liked it or anything uwu
Great little game! I play this game at work with children and it makes me wish I had powerups to make it less monotonous, this was much more fun. nice game and as the music artist of my team, I really appreciate a good song in a game jam game. :) please check out my songs if you have time! Nice work
I got a bit further than the last reviewer (ran and jumped a bit, got to the first enemy) before it crashed and now can't get past main menu. but clearly a very ambitious game with multiple enemy types, if you keep working to get it reliable, please let me know and I'll come back to try it! Please give our game a try too. :)
Hi, thank you for the review! And also thank you for the practical advice - we've had pretty good luck with synchronization but I agree, we're planning on having a downloadable .exe in our post-jam, difficulty-adjusted launch. :) Thanks again for playing! EDIT: Just tried your game too, love your different take on the rhythm countdown and the polish on yours is really nice. :)
Very neat game! Super creative idea. I just felt there wasn't enough time to react to any of the hazards in a meaningful way - "meteors incoming, better charge your shields" and then the first meteor hits before I even finish reading the speech bubble :') But regardless this is a really nice idea and well executed, good job!
Loved the funny unbothered vibe of the music and the leisurely stroll, and you got a big laugh out of me when that 40 second timer showed up. Love how everything kills the zombies. Very nice job and the very forgiving hitboxes make it not too frustrating. Nice game, please give ours a try if you can!
Great game! Some of those modifiers threw me and I love when you eventually just resign yourself to pure gut feeling in a few rounds. One of the few "countdown to do a task" that actually feels creative and says something pretty funny about the way news works!!! Very cute and evocative and well polished game, the art is great.
Wow really well done you three! As someone who learned blockbench this week I really like the work you did on the animations and feel inspired to keep getting better and better! The music was very fun and of course that opening comic was just incredibly stylish, an absolute gem. Please also try our rhythm game if you can!
Really nice! I love the way that attacks initially feel really impossible and unforgiving but if you stick it out a bit, you can learn it once you get a feel for the song. I played a while and feel very competent at it now, what a good sign of a game. Because unlimited health it felt like like play-fighting a prankster, rather than losing at a frustrating game. I also feel you about not having time for adding Late/Early indicators! We had the same issue in ours. Please play and rate our game if you can!




