Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dentrala

134
Posts
44
Followers
2
Following
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much, so glad you enjoyed playing! :) 

Thank you very much for playing and for all the kind words! The well-thought-through feedback is appreciated, lots of great UI suggestions, thanks!

Thank you very much for the kind words :) 

Thank you so much for playing our game! :) 

Thank you so much for playing! So glad to be compared to such a rad game. :) Thank you for the feedback - we realized that too late.  When the voting ends, we've already fixed both of those pieces of feedback and will be deploying Luthier 2.0, so I hope you come back and try again! 

Nice job with the game! All the minigames worked flawlessly which is quite difficult for this style of minigame-game in a jam. Keep it up!

Ah once the "open multiple agents" started up it was very clever! an unexpectedly nuanced look at a controversial topic in a cute way. I'm glad it captured the "it can make something but not something good" aspect.

(1 edit)

Great job! I like the little models and your amount of darkness/light really felt perfect for the mood.  I wish the health bar UIs also were dimmed so the feeling of the enemies sneaking up on you was enhanced a bit to add to the spookiness. NIce incremental game and it was very funny chopping trees when you had a max upgraded axe!! Keep it up next year, and if you can, please give our game a shot too. :) 

Pretty nice polish! Didn't have a single bug. had a fun time, great job

(1 edit)

Thank you for playing! And yes that was something we figured out how to fix for the post-voting, bug-fixed version. 

Loved playing this, reminds me of classic flash games on newgrounds and the like. Yours is by FAR my favorite vampire design of any game I've played in this jam and the animations look really great, movement feels smooth. Level design is the other standout, so many good secrets in the early levels and the "gloves off, hope you're good at this now" final level was fun. I am in no place to talk about difficulty though, as we also made a game that really requires people to put in the effort and possibly be ok dying a few times before they get it. Really fantastic especially as a solo dev!!! 

(1 edit)

The vibes were really excellent in this game! between the combination of the level design music and lonely atmosphere. Loved the music but wasn't sure who was credited for that. I was the music artist in my game and feel like I need to upgrade my use of varying attack intensity in strings. Glad I played and hope you had fun making it!

Fantastic game!! Just as it started to get stale, my unfortunate character flaw of ignoring dialogue truly betrayed me and got hit by a rad boss battle with a KILLER soundtrack. As the music artist of my game I am very impressed, yours has so much OOMPH which is so nice. I liked how the boss battle added a different style of combat: having multiple objectives (not just live + wind) would add a lot if you decided to expand on this cinematic masterpiece. sugoi desu. but not like i liked it or anything uwu

Great little game! I play this game at work with children and it makes me wish I had powerups to make it less monotonous, this was much more fun. nice game and as the music artist of my team, I really appreciate a good song in a game jam game. :) please check out my songs if you have time! Nice work

I got a bit further than the last reviewer (ran and jumped a bit, got to the first enemy) before it crashed and now can't get past main menu. but clearly a very ambitious game with multiple enemy types, if you keep working to get it reliable, please let me know and I'll come back to try it!  Please give our game a try too. :) 

Great job! Love having some hidden powerups, I think I got 3/4? You got a great laugh out of me with the DVD menu enemy, glad I didn't look at screenshots ahead of time. Hope you give our game a shot too! :) 

Nice job! Had some unfortunate bugs with not being able to take more samples, but some lucky sampling gave me some successful rounds. Keep it up!

Thanks for playing! I'm glad the poor little stressed out mayor is appreciated.  :)

Thank you for playing and I am glad you had fun! Cheers

Thank you for the kind words! Yes, making dash/dodge a little more flexible might help with player options too, thanks for the suggestion.

Thank you very much for the kind words! Appreciate that you stuck with it despite the challenge. 

Thank you very much for playing! Yes we hope to make it less punishing in the post-jam build. :) Cheers!

Thank you for playing and so glad you enjoyed it. :) 

Thank you for playing our game! And yes, that's a great suggestion for making it a bit less punishing, we'll test it out after voting! Thanks. :) 

Of all the "countdown rhythm games" I've tried so far, this has had some of the best polish as far as gamefeel goes, fantastic work!

(1 edit)

Thanks for playing and for the feedback! Very glad that I could make a cello intimidating! :)

(2 edits)

Hi, thank you for the review! And also thank you for the practical advice - we've had pretty good luck with synchronization but I agree, we're planning on having a downloadable .exe in our post-jam, difficulty-adjusted launch. :) Thanks again for playing! EDIT: Just tried your game too, love your different take on the rhythm countdown and the polish on yours is really nice. :) 

Thank you for the kind words! and i'm glad you were feeling up to the challenge. :)

Great game! Loved your art and especially palette choices. Very sad when I multidashed to the top right ledge and didn't find a secret level. great atmosphere, keep it up! 

Thank you for the very kind review! Yes, many of us are eager to make more but definitely not until a few days good sleep first ;) And thank you, the art in your game looks amazing, great props and parallax

Unreal. Laughed out loud several times and it also all really worked great. It really do be like that. Please give our game a try if you want a fun tour in us forgetting to cut the scope :) 

Very neat game! Super creative idea. I just felt there wasn't enough time to react to any of the hazards in a meaningful way - "meteors incoming, better charge your shields" and then the first meteor hits before I even finish reading the speech bubble :') But regardless this is a really nice idea and well executed, good job!

Loved the funny unbothered vibe of the music and the leisurely stroll, and you got a big laugh out of me when that 40 second timer showed up. Love how everything kills the zombies. Very nice job and the very forgiving hitboxes make it not too frustrating. Nice game, please give ours a try if you can!

Stellar game, really enjoyed every second playing it. That ending animation is really polished - really great execution. Some people from our team sent us the link because they were so impressed and they were right! nice work!

Great game! Some of those modifiers threw me and I love when you eventually just resign yourself to pure gut feeling in a few rounds. One of the few "countdown to do a task" that actually feels creative and says something pretty funny about the way news works!!! Very cute and evocative and well polished game, the art is great. 

Wow really well done you three! As someone who learned blockbench this week I really like the work you did on the animations and feel inspired to keep getting better and better! The music was very fun and of course that opening comic was just incredibly stylish, an absolute gem. Please also try our rhythm game if you can!

(1 edit)

Really nice! I love the way that attacks initially feel really impossible and unforgiving but if you stick it out a bit, you can learn it once you get a feel for the song. I played a while and feel very competent at it now, what a good sign of a game. Because unlimited health it felt like like play-fighting a prankster, rather than losing at a frustrating game. I also feel you about not having time for adding Late/Early indicators! We had the same issue in ours. Please play and rate our game if you can! 

Wow, fantastic gamefeel. The art gives just enough information to really get into it and react well to the enemies. Love the variety and can really imagine how much you could build out a game like this! Great work and hope you can try our rhythm game too. :) 

Thank you for playing! :) 
Yes, A Short Hike + Pseudoregalia + Rhythm Heaven was kind of the inspiration board. Glad a lot of that came through!

Thank you so much for playing! Yes, we also felt like especially Vivacissimo seemed to know EXACTLY when you were just about to take a swing. Bit of tinkering to do. Appreciate the feedback and glad you enjoyed it.