Congrats on making this. I could see this being a little more interesting if there was more decision making or guidance in the game. Right now, you have to stumble around to find the portal and hope you can get to it, making the gameplay really uncertain. Having bad treasure is an interesting idea, but perhaps there could also be a way to remove or lose treasure. That might add a little bit of extra risk play, too.
Well done. Glad you were able to execute on your game!
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