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A jam submission

TownsVilleView game page

GMTK 2021 Joined together
Submitted by Collin Visser (@CollinVizzer), FreespiritSoul — 34 minutes, 46 seconds before the deadline
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TownsVille's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12743.4003.400
Overall#25742.7752.775
Fun#31052.3752.375
Originality#33912.5502.550

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Resources gathering - Monsters and villagers are joined together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

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Comments

Submitted

Simple yet fun! Great Work

Submitted

Love the art. Great job.

Submitted(+1)

I love the colors! Even though you wrote that you were a bit too ambitious and that some things don't work, the game seems quite complex to me and you got a lot of gameplay in there already! Very impressive :)

Developer(+1)
 Thanks for taking the time to write a comment - This motivates me to make the game better.
Submitted

Really good looking and interesting concept with an unique style. One can tell you over-scoped but what's there is damn impressive! Looking forward to playing future iterations after the jam. Are you going to expand on it?

Developer(+1)

Yes, deffently going to make this game a full game. This is the first game jam game that I like that I have made.

Submitted

Pretty good art and idea, but I have had some problems with screen size. 

You can also look at our game too, if you have a time :)

Developer

Thank you

Submitted (1 edit)

How did you make this in just 48 hours? 

The UI is a bit messy and I think the in general is a bit too complicated. Also, even a wall of text tutorial would have been better than nothing. This way I can't even play your game properly. :(

Edit: Also, how does this fit the theme?

Developer(+1)

Thank you for taking the time to write a comment.
Godot did most of the heavy lifting. Yes, the game is complicated for a 48hr - I am definitely going to make it better - I like the idea of the town been dependent on the monsters and at the same time not wanting the monsters. It did not come out in the current build of the game.

Theme: I was thinking about the dependency of the building, i.e. you need wood to get food to get people then get people to protect the village.

Submitted

Quite an ambitious project for 48 hours. The problem i have with the game is that the fun is coming from numbers going up. However it gets more fun the more polished increasing the numbers is. So overall it got a bit boring, but you still got a nice concept on your hands :)

Developer

Thank you very much - You hit the nail on the head. My idea is the game is a clicker game but with a build/protect the town. I have been playing a lot of Ratropolis. I am going to work more on this game and make the clicking part more fun.

Submitted

The art was really fantastic! Congrats, I loved the way it looked.

Developer

Thank you so much for taking the time to write a comment.

My wife did all the art. She is awesome.

Submitted

I like the aesthetic, however the gameplay wasn't super engaging. Not sure how it fits the theme, but nice job anyway.

Developer

Thank you for taking the time to write a comment. It motivates me. And it is nice.

The idea was that the building depends on each over. For a house to create a person, it needs food and so on - they are joined together. BUT what I did not get to was the happiness bar and fear. The idea is to have the townspeople dependent on the monsters. They are bound together.

Submitted

Absolutely fantastic presentation. The core gameplay isn't explained very well. A tutorial or two would be nice sounds for feedback or even just a music track would have gone a long way to improving it. Interesting Idea though it has a lot of potential.

Developer

Thanks you for taking the time to write a comment and play me game. I know I just ran out of time and over scop'ed the game.

Idle games are not really my thing.

Developer

Ok - well thx for writing a comment :)

Submitted

Hi! First of all, I'm such a fan of Kurzgesagt too :D The game idea seems interesting but it was a bit wonky for me, maybe it is Unity's shenanigans, but it was showing small in my browser, and the camera was very slow in the middle and too fast on the side. This has probably something to do with scaling resolution, and it is a 48 hour jam, no one expects that it runs perfecly everywhere!


About the gameplay itself, I was a bit confused on what to do, so maybe some hints would be great. But the art was really colorful and beautiful, and this was done over a weekend! Be proud of even submitting it, that's a huge accomplisment. Wish you all of the best in your next projects :D

Developer(+1)

Thank you very much for taking the time to try my game.
Your screenshot is not how I designed it. I checked it on chrome, firefox and opera and cannot replicate this issue. If you can tell me what your setup it, please.

Submitted

I am on Firefox, running on MacOs, I tried resizing and everything I could think. Still, great job finishing the jam!

Submitted(+1)

Hey mate. Some feedback:

- A tutorial would be *really* nice, especially because the UI on merchant and on the Soldiers area seems to be kinda glitchy.

- The fact that the buildings are not on the ground annoys me. Furthermore, they should rotate to the way they should be facing.

-  WHY DO HOUSES GIVE COPPER?!?!? That is very unintuitive. Please change or add description,

- Why does the merchant leaves after I buy something of them?

- The fact that I cannot restart after losing also annoys me. Why don't you just let me restart when I lose?

- I like the Kurzgesagt aestethic.

- Enemies should spawn from both sides.

- Mate. Add sounds. I'm serious.

Not sure whether or not your game is beatable. After wave 5 the game went to wave 6/5 then went back to wave 1:

Developer(+1)

Thank you very much for taking the time to play my game.
You seem very passionate in your writing.

Thanks for letting me know about the errors.

Submitted

Really beautifull game, maybe a little bit of juice would increase the fun but it's always hard to polish in a jam :p

Congrats 

Developer(+1)

Thank you for taking the time to write a comment. I ran out of time on over spec'ed the game.