Love this! The art is really cute and the puzzles very entertaining. Overall a very chill game with an unique approach to the theme. Awesome job and congrats on submitting it!!! :D
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PowerGrid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #797 | 3.426 | 3.426 |
Overall | #854 | 3.512 | 3.512 |
Originality | #886 | 3.630 | 3.630 |
Presentation | #1150 | 3.481 | 3.481 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything is joined together Via a power grid
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cute artwork. Really enjoyed doing these puzzles. One thing that bothered me is that switching from solar farms to lines didn't work by clicking on the other button. Whereas more features would always be nice I think the basic concept was already good enough on its own so really well done!
A nice relaxing puzzle game.
It's not a hard mini-game, but sometimes you just want a simple grid-connecting experience.
Only thing I would maybe have added to make it a bit more challenging: the longer the line, the less power ends up in the house ; with different power requirements in each house.
But overall, nice job!
I like the concept, although it could use some polish and some features. The UI/UX in particular could be improved somewhat, maybe deselect with right click or allow removing pieces without restarting.
It could also be cool if a solar farm only produced X amount of energy and each house required Y amount, or some other additional twist on the concept.
It gives a feeling of being a full game at the start, loved the aesthetic.
Cute game and fun concept. Don't have any smart critical insights to be honest. Most criticism would be polish and streamlining, which isn't really inside the scope of a jam. Nice one! :)
Your interpretation of the theme is very unique. I never would have thought to use a power grid for Join together. But now that I see your project, I quite like the idea. The only thing that confused me was that houses didn't carry power between them but when you had a powerline on the other side it would. Overall a great puzzle game with a nice amount of polish. Good job.
I like this one. Starts out easy, but get more complicated in the end. I especially liked the later levels. Good mechanic, though the visuals aren't the best in communicating that the power cables are connected. (And I think you could have chosen a better color palette. Or made a better one.)
The way you put the items back to select another one was a unclear at first.
Nice game pretty chill. I can imagine playing this when I need to relax. More levels harder one. More mechanics like different powerplant generate different amount and yeah i would definitely play this
Unfortunately the game isn't loading for me. This is the error in the browser console if that helps. 🤷♂️
Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined
Godot https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:9
doInit https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:604
I loved the art and the idea. It’s a shame that it breaks when u reset on level 5 because thats when it gets challenging. Has a lot of potential to be a great game xoxo
Hey mate. Some feedback:
Having to click on the "component" I was using to be able to use another "component" is very weird. Why don't you let me just click on the other one without needing to click at the "component" I was using before?
Resetting broke the game one time. I'm not sure why but that made me afraid of resetting.
All the levels were easy. Except for the last one. That was rather hard:
Yeah It so annoying I know what causes that issue with the reset on level 5 but couldn't fix it by submission oh well. As for the second yeah I really wanted to add the feature where you just click the other button but didn't have time to set that up. As for the third you're completely right that's because it was supposed to have more mechanics and more levels that would ramp up in difficulty.
Nice art! I think it's better to create more challenging stages later on. Overall, it's a nice game.
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