Cool game, I didn't manage to climb the wall after the first checkpoint
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Soulbound Spear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #578 | 3.783 | 3.783 |
Fun | #984 | 3.326 | 3.326 |
Overall | #1109 | 3.384 | 3.384 |
Presentation | #1928 | 3.043 | 3.043 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a platformer where you are bound to a giant spear, throwing it also pulls you along with it.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cool game.
I beat It. It reminded me of Getting over It.
I would be very happy if you would play my game.
Seems to be a very cool idea and the chain physics appear quiet juicy. But I couldn't figure out the controls properly, so it didnt come further than the climbing part.
Cool idea! This is some Getting Over It-tier nonsense: punishing, but still fluid.
The effective way to scale a wall is to climb, pick up and throw, but I found swinging away, retracting and throwing was way more fun. Too inefficient, though.
I though "pick up" would also retract the spear. Would've made this a lot easier.
But I really liked how each press of "climb" gives an extra jump! That's a lot of extra mobility.
Hard to understand how it is ment to be played I got stuck on first red cube
Reminds me of Orblin! I really like the artwork, but the controls are so unforgiving!
I've never seen this before. Definitely original in my book. It's...interesting. I'm not sure where to go with this idea but there's room for growth. Like, I can see this becoming a thing. The level does a decent job of teaching the player the mechanics before getting really heavily into things. I did have some trouble climbing. I found that I sank more often than climbed. Some more actiony bits and music will spruce this up for sure. I really like the chain physics. I struggled so hard with that in this jam. Well done. May I asks, did you use a physics engine, or did you merely limit the range between the ball and the spike and add the links as a secondary thing?
Thanks for the feedback. In hindsight I wouldn't have used the word "climb" in the controls, as all I mean by climb is right clicking to go up the chain. You only ever need to actually climb a wall, by repeatedly spearing it at the end of the game. You are supposed to jump as far up as possible and use right click to pull yourself over. I used unity's physics engine (hinge joints in the chain) and a distance limiter to the spear to prevent the chains from coming apart at high speeds. The chain physics messed with the player a little though, which causes the sinking and occasional jump to fail.
Sweet controls and physics! I had some troubles while trying to climb the first wall.
I like the concept, and the chain sound effects were great as well. The controls feel a bit frustrating, though. I think you could simplify it by making the jump more powerful & removing the double-jump, or something like that?
Cool game! I checked this out after you commented on mine. I really like the sprites of the player and spear, as well as the sound effects for them. Also, I really like the general movement and controls. The levels do seem to get pretty difficult quickly, and there are times where I feel like I'm doing something wrong when I'm trying to climb, but most of that might just be because I have a bad reaction time when I throw, retract, aim, and throw again (again, totally possible that I'm just missing something/not good at the game). Maybe it could be made easier by lowering the gravity a little so the player has more time while falling? Still, it's very fun, great job!
Cool concept, but I got stuck for a while on the first high wall. I did manage to get over it eventually, and then it became a lot more fun! Good job!
Loved it.
I was a bit confused first, cause I thought i have to get back to the end of the spear to pick it up, I saw the Q is reset, but I thought it means restart. xD
There were a few parts where I kind of ignored the level design.
I think you should create walls that will bounce your spear back, so you have more control over the player while designing the levels.
Also some visual feedback about your charge percent would be nice.
Nice little game.
Would of been nice to have a little more graphics assets to put on the walls and background.
The physics and mechanics are pretty well done but i feel like it would be way more ejoyable if you could either stop time in the air to aim or be able to stall on the wallto aim. Right now aiming while being in the air doesn't feel good at all.
Otherwise the game is pretty simple but effective, hope this can help you improve the game :)
Straightforward to pick up. Simple level graphics shift the focus onto the spearhead and chain. Audio is very relaxing, nice job.
I like this game a lot! But it was way too difficult for me after jumping over the first red box xD
It’s working now! I love it. Great job on the idea and the art, I really love the look of this.
Really clever, super creative and well implemented mechanic, managed to complete the game but found it tedious sometimes with the climbing and a wrong button press was detrimental to get wrong.
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