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Overwhelmed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #328 | 4.071 | 4.071 |
Originality | #459 | 3.857 | 3.857 |
Overall | #734 | 3.571 | 3.571 |
Fun | #2148 | 2.786 | 2.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything is joined together. By the way, please read the game page before you play, (link in comments!)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Please read the game page for instructions/gifs before you play, thanks!
And if you have any thoughts leave a comment below, I will reply when I get a moment! Thanks!
I hope you enjoy playing, and had fun during the jam!
The presentation is awesome, I like the graphics and animation. The art style is just great! And the overal idea is cool, I built some of base and different nodes, but I did not understand how to win. I placed turret, it fired, but I couldn't see any damage dealt. The enemy base never grew as well I guess. Maybe this is what you meant by "broken" :) Anyway, I think with a bit more time this is gonna be a thing. Congratulations on this one!
Hey thanks for playing! Yeah there wasn't really any gameplay, it was more of an unfinished prototype. Damage was possible to inflict but very slowly. You needed lots of firepower to really see any results. The enemy ai was completely static, it's lucky there even was one, I designed all the art for it in the last moments.
Do you have any suggestions?
Hm, this is a difficult question, since this is mostly addressed to you I guess. I mean, where would you like to take this game?
It looks like an RTS but with static elements which does not give much of gameplay variety, you'll just have to overpower your opponent. Besides it looks like the current economy system has positive feedback loop. By that I mean, that the one who takes advantage from the start in terms of resources, will only grow it.
Dunno, again, those are just my assumptions on your theoretical plans.
In my fantasy, this node system could be a living moving organism. Or organisms. This would be really cool and fresh :) I guess. Then maybe you'd want the placing of the nodes to matter. Maybe there could be some gold ore on the map, where you should put your miners. All of that stuff.
Sorry for a bit chaotic reply. I'd made a better one if I understood better what you are trying to achieve. Would gladly discuss with you further.
I was certainly overwhelmed by this game so props for the title haha
Haha what do you mean?
A potential entry!
Hey thanks for playing!
Do you mean it has potential as a concept or it potentially could make it to the video?
Great concept for a game, it needs tweaking and also proper enemy ai but nevertheless I'm impressed of what you have achieved in such short time!
Thanks for playing! I agree it needs tweaking for sure, and a proper enemy AI would have been wonderful but my time management was nonexistent.
What tweaks would you suggest?
Really nice game with awesome graphics! I wish it would take shorter time to kill the enemy base cause it's kinda frustrating waiting for my gun to finally destroy anything.
Thanks for playing! I’m glad to hear you liked the graphics!
I agree the HP of units is a little higher than I intended it to be but you can build more than one gun!
Just make sure your battery is getting enough power from other generators so that they have enough electricity to spare for the extra firepower.
You could get like 10 guns pointed at the enemy base, select them all and press i to aim them all at once and the base would be destroyed in seconds no problems!
Wow, this looks awesome. Seems like you take the same development approach as me: build the main mechanic and then panic when you realise that you haven't actually made a game! I'm looking forward to seeing more of this in the future.
Hey thanks I’m glad you liked it!
Yeah that approach is very risky and stressful I don’t recommend it!
Do you have any suggestions?
Whoa, that art was really cool! Felt really juicy and everything being animated looked so cool. Well done!
Hey thanks for playing! I’m so glad to hear you liked it, and I find it funny that my artwork is being described as juicy!
I was a little worried that the fact that everything was animated would make it seem too cluttered but I’m glad that’s not the case.
Do you have any suggestions?
This is a super cool idea and very well made! Definitely the first RTS game I have played this jam. Well done!!
Thanks for playing, I'm glad you liked it. That's interesting that there are no other RTS games for the jam!
Do you have any suggestions?
The flow is very polished, I just don't get the choice of the "o" key to cycle through.
That's a very neat idea and it looks like it can be VERY fun. I just lacks a bit of a feedback loop to show the player if they are doing a good job or not (for instance, I didn't find a way to tell my shots were being effective)
All in all great effort. I saw from other comments that you got stuck in the "overpolish" hell. It's fine, we've all been there. Priority management comes with experience :) keep it up!
Hey thanks for playing, I'm glad you enjoyed the polish.
Yes I agree entirely that O is a seemingly strange choice. Funnily enough it was never meant to be O, there was going to be a UI to choose which type of node to build before you place it but I completely ran out of time. The reason for O is because there were lots of controls mapped all over the keyboard for testing and O just happened to be free when I needed a key quickly to test placement of new node types. Most of the other keys were removed as they were debug features and because I ran out of time I just had to leave O in.. I added the prompt for "press O to switch nodes" in the last 2 minutes of the submission window.
I agree the entire gameplay component is missing, it got overlooked because of time constraints, most of the effort went into visuals. But I definitely would be fleshing that out more under less pressurised development.
I really like the idea that shots landing should be made clearer to the player somehow. Currently if you point enough firepower at an enemies node it will actually disintegrate with cracks and then despawn, but all the animations for that never got made so it looks a little empty.
Indeed "hell" is a good way to describe it, there was a huge crushing sense of failiure in the last 2 hours when I realised how much left there was still to do and how little time I had left. There was a moment in the last hour where I nearly stepped away from the computer and abandoned the whole thing, and I wasted about 10 minutes convincing myself to even continue. Eventually I sucked it up and just posted what I had but it was by a very fine margin that anything even got uploaded at all. I'm glad I did, the community response has been wonderful and some absolutely fantastic ideas have been suggested.
Speaking of which, do you have any suggestions?
Art design is sick. Nicely job.
Thanks, I'm glad you liked it. Do you have any suggestions?
Really well made, it's unfortunate that this couldn't be finished, because the game looks so polished.
The animations and controlls are amazing, but I would recommend trying to make the system first, then the polish.
Good luck on the gamejam, I'll give you a follow because I'm curious to know where this project will go!
Thanks for playing! Unfortunately it's a bit of an eternal cycle because it looks so polished because it's unfinished! I have a habit of polishing stuff before I move onto the next bit which ultimately lead me to running out of time.
I'm glad to hear you liked the animations! I'm surprised you liked the controls, I personally found them a little janky. Which controls did you like?
I agree with that order in theory, but my lack of discipline prevents me from following it in practice! I'm glad to hear you will follow it. Would you be interested in beta testing? There's also a gamejolt page, and Twitter!
Also, do you have any suggestions?
I joined the discord, I'll clarify there
This was a very cool start to a game. I liked the visual style, and would like to see more of it. It left me with a bunch of questions like: "What happens when the red and green nodes connect, does the red spread through my network?" It would have been fun to manage an economy while fighting off an invading force.
PS. The game crashed when I tried to delete a red node connected to a green node.
Thanks for playing, and thanks for taking the time to record a video! I find it very useful to see how the game is played by other people.
Funnily enough, the red and green nodes are not supposed to be able to connect, that's a bug. I added the red team in the last hour so that's presumably also why the game crashed when you tried to do that!
But now that you mention it, it would be an absolutely fascinating mechanic if you could connect to the enemy's base, perhaps to siphon off their power or even short circuit their grid? At the risk the enemy does the same to you? Thank you, I'll definitely be adding that!
I agree an invading force would be the end goal, but I ran out of time.
Do you have any other suggestions?
I understand the full game isn't there yet, but just placing the nodes was already quite fun! I also love the art and animation. It'd be great to see more
Hey thanks for playing! I'm glad to hear you enjoyed placing the nodes, a huge amount of time was invested into making that mechanic work as it was supposed to so I'm happy it resonated.
I agree it would be great to see more, I am excited to see where the road leads with this project. Do you have any suggestions?
The direction seems pretty open at the moment, so no strong suggestions on my part. That being said, it might be cool if the enemy base sends waves to attack you or there was more resource balancing that you have to do. I'm not sure what the core game loop is going to look like yet though, so I wouldn't expect them to be in the game unless it makes sense for what you want to make.
Ok so you mean mobile enemies that come and attack you? Sent by an enemy station.
And what kind of resources would you balance?
Pretty neat concept! I really do think this could turn out to be a really fun base builder, and I really like how the art and animations look! Pretty unfortunate that you didn't get to finish implementing everything you wanted to, but great job nonetheless!
Thanks for playing! I’m glad you liked the art! I too am sad I didn’t get to finish this as I would have loved to see gameplay of people fighting an AI with the systems I’d made!
Do you have any suggestions?
Nothing big cause I wouldn't know what you're planning, but maybe enemies that eventually approached from different sides? Then I think you'd have to be more active with the directions the blasters shoot in.
I see! You mean moving enemy ships that come and attack you? I agree you'd then have to be at the controls constantly!
Unfortunately the game crashed after some time, but it's a really interesting concept and I had a lot of fun building! Good job!
Wow you must have been playing a long time for that crash to occur! I'd have loved to see a picture of your base before the crash, how big was it?
Thanks so much for playing, do you have any suggestions (apart from fixing that crash)?
Yeah I was probably building it for about 15 mins, always making sure everything is powered. I wish I had taken a picture as well, it was majestic haha
I can only imagine, that's such a shame. But I'm glad you found it enjoyable for those 15 minutes before the crash! Would you be interested in beta testing?