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tn7111

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A member registered Apr 29, 2017 · View creator page →

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+1 yeah, could not launch either.

Mid 2014 MacBook, Ventura 13.2.1

Hm, this is a difficult question, since this is mostly addressed to you I guess. I mean, where would you like to take this game?

It looks like an RTS but with static elements which does not give much of gameplay variety, you'll just have to overpower your opponent. Besides it looks like the current economy system has positive feedback loop. By that I mean, that the one who takes advantage from the start in terms of resources, will only grow it.

Dunno, again, those are just my assumptions on your theoretical plans.

In my fantasy, this node system could be a living moving organism. Or organisms. This would be really cool and fresh :) I guess. Then maybe you'd want the placing of the nodes to matter. Maybe there could be some gold ore on the map, where you should put your miners. All of that stuff.

Sorry for a bit chaotic reply. I'd made a better one if I understood better what you are trying to achieve. Would gladly discuss with you further.

Uh, maybe I try someday :)

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Very nice one! I like the art and the gameplay a lot! But as for those collectibles I did not understand how to pick them up. Really good game overall! Funny and original :)

Funny game, I like the glowing visuals :) Yeah most of the problems due to bugs, but none-the-less congratulations on this one! :)

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Really interesting idea, though requires some time to get used to :) Also would really blossom with more time to balance, but I understand this is mostly the matter of limited time for all of us :) Anyway, very nice game! Congratulations on this one!

OK, it was fun! Such a Nuclear Throne with limbs :) and a great potential to these mechanics as well :) I really missed the crosshair thoough :) anyway, congratulations on this nice game!

I would really want to sometimes unevitably get into situations where I'd have to use head. This part is really funny where you a reviving body with the head :)

The presentation is awesome, I like the graphics and animation. The art style is just great! And the overal idea is cool, I built some of base and different nodes, but I did not understand how to win. I placed turret, it fired, but I couldn't see any damage dealt. The enemy base never grew as well I guess. Maybe this is what you meant by "broken" :) Anyway, I think with a bit more time this is gonna be  a thing. Congratulations on this one!

The idea seems to be very interesting, but yeah, I agree, maybe too ambitious for 48h jam. It's a bit of a challenge to play n the current state :) Anyway congratulations on such start!

Nice art and music overall. Though I did not really get how to survive at least for 1 minute, always got killed. :) Nontheless, congratulations on this nice game. And thx for the rare 3d game here!

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Really really funny and engaging. It's a pity, there was no sign of goal :( I did not find one? :) Anyway I had great time :) Congratulations on this one!

And I like the lamp underneath the lizard! :)

Reeaaaly like it! Nice twist to a top-down shooter overall. The mechanic is very engaging to me!

Just AWSM. What I liked most is the fact that there's no switch between levels, it just goes on like a single experience. Just great, congratulations on this one!

this is what I get all the time :(


Yeah, that's a debug collider I forgot to turn off the last moment :) Thank you so much for you time and comments!

Very well-though challenges and awesome presentation! Congratulations on this one!

Nice game with well-thought puzzles and level-design and good art. I like the idea! Really solid. Congratulations on this!

Awesome presentation, it shows that the game has been juiced :) I'd wish to have more control of the situation, it's a bit annoying to wait for magnet to rotate in correct direction. :) But anyway I like the style and game overall. Congratulations on it!

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I like the idea, it's really interesting, though I had some trouble mastering the controls. With more polished platforming the game would be just awesome. Anyway, still very very good! Congratulations on that!

Man, no comments, it's just awesome.

Wow, it was pretty fun. 1 thing I realized we share and which is not the upside was that to set the throw direction, you have to run at the same time. It annoys a bit. But yeah, the game is very well done. Gongrats on that!

Thx a lot for your time and comment! :) Are you talking about pear or grape actually? Yes, you need to throw in mid-air. Also you need to hold "up arrow". Inthat case you'll throw her high enough :) Or waht do you mean by "not working"? The pear does not get collected when you touch it?

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Very nice game! My favourite thing about it is the satisfactory laser-attachment mechanic. I guess this game would really fit mobile. Great job! Congrats on this one!

The only thing is I'd suggest you to make some icon with graphics. I clicked the game almost accidentially, but then I really liked it. Maybe this is too subjective, dunno, just IMHO.

Nice twist on tetris, funny and original. The art BTW is very nice. Congrats on this!

Yeah, the description and the gameplay with some conference simulation seemed fun :) It's a pity you did not manage to finish it :( Good luck next time!

Wow, thank you very much for the rare 3d game here! :) And for the working mac build as well! The presentation with all the characters, shaders and camera is just great. I like it a lot, the main mechanics feels a bit monotonous though. I understand the time limitations, it's just some piece of advice for future maybe. You could let the character switch between several columns, maybe give him some powerups... Anyway, the game is really good :) Congrats on that!

Nice idea and I really like this distorting shader :) really nice game and a good take on the jam topic! My advice would be to make it either less arcady and more puzzle-driven or vice-versa.

'Cause as of now I'd say the character's not responsive enough for arcade, at the same time the hazards are a bit too arcady and analogous as for puzzle (by that I mean you do not see the exact pass you have to take, and you need also to get the right timing, I'd leave the timing only for now, and make corridors' cellular for you to see where hazards pass).

Nonetheless, the game is very nice! Congrats on that!

Awesome idea and presentation! Very arcady and nice-feeling. Congratulations on that one!

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Awesome game with awesome presentation and idea. The platforming feels great :) I like the Braid-ish mechanics with more of an arcade touch to it :) My congratulations to you guys! This is a really short but finished and polished game!

Hey guys! Many thanks for 2 of your awesome packs I used for this game:

Carry me, please!

lol nice and funny shortcut))

Oh, thank you! And thanks for the game recommendation, I checked it out and it seems very interesting. BTW I think those guys definitely got inspired by Nuclear Throne and its creators Vlambeer. You should REAALY check out this video on juicyness by their designer. I think it's of great use for any action game designer. 

Very interesting idea! And yeah +1 for the fact that the impulse is juicy :) Would really want the game to be a bit more forgiving. At times I just do not manage to turn the hand in time :) Anyway, the game is very nice! Congratulations :)

Very nice! A bit non-forgiving, but still fun. I really liked the physical collision of bullets with spaceships and the screenshake. Funny game overall. Congratulations on this one! :)

Nice game! The controls are responsive and the alien-styled timer is a nice finding. I like, that it's something physical in the game world and not just some timer in the HUD. What confused me a bit were torches, they look like hazards, but anyway, the idea and the game overall are nice. Congratulations on that!

Oh, nice to meet a person who knows something about the industry good platformer examples :) You should know Towerfall then, I like it a lot. I think it shares the same physics :) Anyway, 1 more time good luck and my best regards :)

Very fun! I liked the idea a lot. Yeah, I could not really pass even lvl 2. Anyway, the art and the story, you guys put good effort in all of that. I wish it was more polished in terms of platfoming and hazards, but anyway, the overall feeling about the game is good. +1 from me and best wishes :)

Well it was nice :) I'd wish the fighting would be a bit more responsive and the difficulty curve a bit more steep. The torch lighting mechanic was not obvious, but I understand it's difficult to put everything in the game, so it's fine you sometimes have to read description of the game. :) Anyway, I like top-downs, the way weapon rotates around reminded me of Nuclear Throne. Congratulations on this one :)

OK, so I should say the game is great, it's a pity it's so short. The idea feels nice and fresh. It took me some time to realize I should take 1 box not to take more. I managed to pass a couple of levels though with just careful jumping :) BTW the platforming is good :) And as for the art, it's just awesome. I like such style, like Downwell, for example. It's a pity I could not hear music :( maybe something with my audio settings. Anyway, great job! I liked this one.

The game is great! Apart from all of the good things said before me, I'd say that the thing I liked most is tutorial hidden under "i" button. So you, sir (or ma'am), gifted me with a nice feeling of discovery when I realized the square can be dragged. It was fun and the presentation is awesome. Thank you!