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GECKGO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #742 | 3.692 | 3.692 |
Overall | #888 | 3.494 | 3.494 |
Presentation | #1051 | 3.538 | 3.538 |
Fun | #1133 | 3.250 | 3.250 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this QWOP like lizard climber, the lizard's limbs are joined together by his body and move in unison.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I think I somehow flipped the gecko around and got him stuck to the other side of the wall, that was funny
This was fun! Took a second to get use to the controls but that is standard QWOP
This was a really interesting and fun concept! It was a very clever take on the theme and the physics were hilarious.
Thanks for playing and for the kind feedback! Hahah yeah - that strategy is bizarrely effective and honestly a little unintended!! Just being stuck with the back legs should probably have caused the lizard to fall backwards away from the wall - requiring the player to alternate feet diagonally instead (and thus move in a more natural way) - but I'm glad you had fun with our funky physics!! Maybe we'll come back to it and add more someday - we did have a bunch of other ideas that had to be cut (like a grappling hook tongue!).
Really really funny and engaging. It's a pity, there was no sign of goal :( I did not find one? :) Anyway I had great time :) Congratulations on this one!
And I like the lamp underneath the lizard! :)
Thanks so much for playing - glad you had fun! The aim is to climb to the top of the well - as you get higher the screen gets brigher to suggest you're getting close to sunlight! Unfortunately we didn't really do anything to celebrate the ending, so once you /do/ reach the top the game just starts again haha
I'm horrible at this type of games, but had a lot of fun! Really nice take on the theme as well, good one!
The movements of the lizard is really amusing! The controls are pretty good, and I found it intuitive to control the lizard
I love the idea and the lizard is absolutely cute, but listen here buddy - I will find you and I will make you QWOP like that little green goop for that anticlimactic ending. At least give me a happy trumpet audio effect! 🦎
Hahah yeah, I'm sorry the ending's so underwhelming! Truth be told, I think Jeremy only implemented the win condition right before it was time to build for the deadline... hence the relative (complete!) lack of fanfare! Were we to make it again, I'd draw some kind of end-card for sure... maybe the gecko on top of the well, posing in front of the setting sun? Thanks so much for playing though - and well done for finishing!
Amazing! This is probably my favourite game so far in this jam. I know that it is very similar to QWOP, but the concept is executed very well and the game is fun to play. I would probably prefer some other key bindings, but that far from a deal-breaker. This is a wonderful jam entry, thank you for submitting it!
Thanks so much for playing and for the kind words! Yeah, we had to leave a lot of ideas on the cutting room floor, unfortunately - just getting it into a playable state as it is took most of the time! The original plan was to have a lizard exploring a temple (working title "Iguana Jones and the Temple of Food"), and there was also the possibly of using his tongue as a grappling hook at one point!
I like the idea! Nice sound effects as well. Although it's really hard to control it, even more than in QWOP. I played it on a keyboard, and having two sets of four keys was a bit too much for me :D
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