Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Physical AttractionView game page

Help two longing souls meet each other by influencing the forces of physics. GMTKGameJam2021 submission.
Submitted by Kenjik — 6 hours, 9 minutes before the deadline
Add to collection

Play game

Physical Attraction's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3603.9273.927
Fun#9053.3643.364
Overall#9123.4853.485
Presentation#16923.1643.164

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two souls need to collide using an invisible force of attraction that binds them to each other.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted (2 edits)

This is really neat! I got stuck on the level with the two loops, but I liked everything I did play. Great original little puzzle game - nice work!

Submitted

The mechanic is unique! I hope we can control multiple sliders at once as level 5 is the level where my brain know the solution, but my hands can't follow my brain's guideline.

Submitted

Wow, this game is really unique!

I really like the concept but did find some of the levels a bit hard. You could maybe even allow the player to control multiple forces at once to make it easier (it might make it more confusing tho i'm not sure). Really cool game tho, I could see this being used to teach kids about forces. Also the texture on the walls and background looks nice :)

Submitted

amazing game

Submitted

Amazing concept and great pun with "physical attraction"! The mechanic is original, lots of fun to play, and accessible. Honestly could be a fun way to teach kids about physics forces!

Submitted

Awesome concept! It got really hard at the third level tho. Btw nice pfp

Developer

Thanks! The profile pic is a painting by Zdzislaw Beksinski, highly recommend checking out his art :D 

Submitted

The concept is really innovative. I liked it, I also like that it's possible to get a better feel for it intuitively.

Congrats on submitting!

Developer

Thanks!

Submitted

Amazing!

Really Fun to play :)

Developer

Thanks!

Submitted

Thanks for teaching me about Bouyancy, had no idea what that was but the game still made it very easy to understand what it was! This idea is simply very clever and really well implemented with the puzzles, good job! :D

Developer

Hey, thank you very much for the kind words! :D

Submitted

This is a super interesting concept!! It definetly has a lot of potential, but I found myself struggling a bit  to change to different properties on time, maybe that could be tweaked so multiple keys in the keyboard could modify the different sliders and what not. But aside from that, this is great stuff!!

Developer

Thanks! I agree, many people mentioned that the controls could be a bit different :)

Submitted

Interesting concept, physics puzzles are always fun! Controls would be a bit better if up/down controlled the gravity directly, instead of having to switch between the two sliders first. Well done!

Developer

Thanks, I'm glad you liked it! The problem with your suggestion though, is that later levels feature more than 2 forces at the same time :)

Submitted

Really fun game with a very good idea for the theme :)

Good job!

Developer

Thanks!

Submitted

Very fun concept for a puzzle game! Physics manipulation is a great point to start with when it comes to game design, seeing as you can mix and match a lot of attributes to manipulate. Which you succeeded with!

It's mostly a bit hard for me to have the muscle memory to make my plans work out. But oh, so rewarding when you succeed! Puzzle 3 took quite a while for me to understand, but then I got it. I had to give up at puzzle 5 though, as it demanded a bit too much from me.

Developer

I'm glad that you liked it! Yeah, each next puzzle is significantly harder than the previous, so I totally get you :) 

Submitted

This is a really nice idea. I thought it was a little bit on the hard side, but still fun to play. I felt that switching between the different forces was a bit tricky, especially when  they needed to be adjusted after starting the level. But it's a really interesting take on the theme and a very nice game!

Developer

Thanks, I'm glad you liked it!

Submitted

Funny and hard, but not unfair. I like to think when I have to make something to get the expected result like switching gravity between high and low to get the maximum bounce

Developer

I'm glad you liked the game, thanks!

Submitted

Very nice concept. The game is quite fun to play. really enjoyed the mechanics of this game! It was also very visually pleasing, and relaxing to play around with. ~Please check mine, when you get time :D

Developer

Thank you very much!

Submitted

Cool game! Being able to change the environmental variables was super cool and let to some really neat puzzles.

If you wanted to improve, I suggest giving each force a hot key to jump to rather then just cycling through with up/down.

Overall, cool game!

Developer(+1)

Thanks, I'm glad that you liked it! However, there was a hotkey for each force, the numeric keys :) Maybe it was not stressed enough in the tutorial.

Submitted

Whoops. I 100% missed that then, my bad

Submitted

Really interesting concept, I wish there was more games that give the player control over things that normally they can control

Developer

Thank you, I'm glad you liked it!

Submitted

Giving the player power over mechanics that would have otherwise not been in their control is a very intriguing concept! Good job! The game is fun but the progression jumps from somewhat simple to hard which is my only critique. 

Developer(+1)

Thanks! You are right about the progression, if I had more time I would definitely add more intermediate levels, but with what I had I wanted to give a tough challenge at the end :) 

Submitted

I would do a gravity setting on the up and down arrow keys instead of switching between settings.

Developer

Interesting idea, but then how would you be able to control more than 2 forces at later levels?

Viewing comments 34 to 15 of 34 · Next page · Last page