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Physical Attraction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #360 | 3.927 | 3.927 |
Fun | #905 | 3.364 | 3.364 |
Overall | #912 | 3.485 | 3.485 |
Presentation | #1692 | 3.164 | 3.164 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two souls need to collide using an invisible force of attraction that binds them to each other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is really neat! I got stuck on the level with the two loops, but I liked everything I did play. Great original little puzzle game - nice work!
The mechanic is unique! I hope we can control multiple sliders at once as level 5 is the level where my brain know the solution, but my hands can't follow my brain's guideline.
Wow, this game is really unique!
I really like the concept but did find some of the levels a bit hard. You could maybe even allow the player to control multiple forces at once to make it easier (it might make it more confusing tho i'm not sure). Really cool game tho, I could see this being used to teach kids about forces. Also the texture on the walls and background looks nice :)
amazing game
Amazing concept and great pun with "physical attraction"! The mechanic is original, lots of fun to play, and accessible. Honestly could be a fun way to teach kids about physics forces!
Awesome concept! It got really hard at the third level tho. Btw nice pfp
Thanks! The profile pic is a painting by Zdzislaw Beksinski, highly recommend checking out his art :D
The concept is really innovative. I liked it, I also like that it's possible to get a better feel for it intuitively.
Congrats on submitting!
Thanks!
Amazing!
Really Fun to play :)
Thanks!
Thanks for teaching me about Bouyancy, had no idea what that was but the game still made it very easy to understand what it was! This idea is simply very clever and really well implemented with the puzzles, good job! :D
Hey, thank you very much for the kind words! :D
This is a super interesting concept!! It definetly has a lot of potential, but I found myself struggling a bit to change to different properties on time, maybe that could be tweaked so multiple keys in the keyboard could modify the different sliders and what not. But aside from that, this is great stuff!!
Thanks! I agree, many people mentioned that the controls could be a bit different :)
Interesting concept, physics puzzles are always fun! Controls would be a bit better if up/down controlled the gravity directly, instead of having to switch between the two sliders first. Well done!
Thanks, I'm glad you liked it! The problem with your suggestion though, is that later levels feature more than 2 forces at the same time :)
Really fun game with a very good idea for the theme :)
Good job!
Thanks!
Very fun concept for a puzzle game! Physics manipulation is a great point to start with when it comes to game design, seeing as you can mix and match a lot of attributes to manipulate. Which you succeeded with!
It's mostly a bit hard for me to have the muscle memory to make my plans work out. But oh, so rewarding when you succeed! Puzzle 3 took quite a while for me to understand, but then I got it. I had to give up at puzzle 5 though, as it demanded a bit too much from me.
I'm glad that you liked it! Yeah, each next puzzle is significantly harder than the previous, so I totally get you :)
This is a really nice idea. I thought it was a little bit on the hard side, but still fun to play. I felt that switching between the different forces was a bit tricky, especially when they needed to be adjusted after starting the level. But it's a really interesting take on the theme and a very nice game!
Thanks, I'm glad you liked it!
Funny and hard, but not unfair. I like to think when I have to make something to get the expected result like switching gravity between high and low to get the maximum bounce
I'm glad you liked the game, thanks!
Very nice concept. The game is quite fun to play. really enjoyed the mechanics of this game! It was also very visually pleasing, and relaxing to play around with. ~Please check mine, when you get time :D
Thank you very much!
Cool game! Being able to change the environmental variables was super cool and let to some really neat puzzles.
If you wanted to improve, I suggest giving each force a hot key to jump to rather then just cycling through with up/down.
Overall, cool game!
Thanks, I'm glad that you liked it! However, there was a hotkey for each force, the numeric keys :) Maybe it was not stressed enough in the tutorial.
Whoops. I 100% missed that then, my bad
Really interesting concept, I wish there was more games that give the player control over things that normally they can control
Thank you, I'm glad you liked it!
Giving the player power over mechanics that would have otherwise not been in their control is a very intriguing concept! Good job! The game is fun but the progression jumps from somewhat simple to hard which is my only critique.
Thanks! You are right about the progression, if I had more time I would definitely add more intermediate levels, but with what I had I wanted to give a tough challenge at the end :)
I would do a gravity setting on the up and down arrow keys instead of switching between settings.
Interesting idea, but then how would you be able to control more than 2 forces at later levels?