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Playoceratops

113
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A member registered Jun 03, 2017 · View creator page →

Creator of

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Thank you!

Thank you! I should probably have added a better tutorial at the beginning. Glad you like it :) 

I love the art style of this game! It really makes the player feel more engaged with the game world.  All in all a good game about a good boy :)

Amazing! This is probably my favourite game so far in this jam. I know that it is very similar to QWOP, but the concept is executed very well and the game is fun to play. I would probably prefer some other key bindings, but that far from a deal-breaker. This is a wonderful jam entry, thank you for submitting it!

This game is fun and interesting, but the movement is sometimes a bit odd. There was a jump on an early level that I kept falling short of but finally managed to do after many attempts. It didn't bother me too much though and I still enjoyed the experience. The characters are also cute and kind of remind me of Amongus :)

I love the aesthetic! The game is fun, both in terms of mechanics and in terms of art. The death sound effect is especially good haha. The controls sometimes felt unresponsive, but that might just be a limitation of my browser. Great job overall :)

I love that instead of using levers, buttons or other extra features to disable the laser beams I can just block them with a cube! That is smart game design. Thumbs up from me 👍

What a unique game idea! I had fun playing the game even though I wasn't very good at it. It would've helped if the "interaction distance" for selecting the ships was a bit larger so that I didn't need to click right on the small ships to move them. A good game overall and bonus points for the space theme :)

I love this game! Switching between 2D and 3D is really satisfying and the art style compliments the gameplay well. The movement in 3D is slightly confusing due to the perspective but it's not a major problem at all. I can see this getting lots of high ratings.

Masterfully done! You have taken a simple idea and made it into a fantastic little game. This is how a game jam is done.

Really smart level design, especially on the last level! I just wish there were more. Well done and good luck on your future game jams!

I love it haha! I'm not very good at the game, but watching the chickens get squashed is pretty fun too ;)

Thanky you for your feedback! I think you've highlighted my biggest mistake in this jam: I solved too many problems by just adding more features instead of improving my level design. The blue pressure plate was supposed to make it so that the player couldn't just run through the map without ever rewinding. A much better solution would've been to do what Kaspian (my friend who developed the game with me) did in level 1. He used doors to lock the player in after they had pressed a button, removing the need for a forced rewind.

About level 3, try using your rewind after you've pressed the buttons ;)

Wow, great game! Nice visuals, especially the UI. How did you do the lava's flow? Cellular automata?

That was quite difficult but fun! I love how you were able to build this wonderful game around your very creative take on the theme. I could only think about time-related stuff when my friend and I were brainstorming game ideas. The diversity of gameplay that you managed to create using only your core mechanics impressed me, well done!

Info

  • Interact with a button to press it.
  • Drop a box on a pressure plate to press it.
  • Red buttons and  pressure plates trigger the an action, such as opening a door or extending a piston.
  • Blue pressure plates force you to rewind.
  • Yellow pressure plates lock boxes that are placed on them in place.
  • Pink buttons become unpressed 2 seconds after they are pressed.
  • Your "clones" (representations of your previous self) will follow your exact path, even if that means walking through closed doors.

Controls

  • W, A, S, D - Move
  • Shift - Run
  • Mouse - Look around
  • E - Interact
  • R - Rewind back to start of level
  • Enter - Reset back to start of level

Video tutorial


Thank you for your feedback! I've started working on a new patch for the game based on what has been said in these comments, and will be  updating the game once the jam is over.

Cool idea! It would've been nice to see a list of which commands I'd inputed along with a timestamp because, as it is, the commands felt like a shot in the dark. The swing mechanic was really fun though, great job on that :)

I love how the guy just launches himself away from his wheelchair haha. This game manages to be fun and silly while still feeling solid and well made, great job!

Great implementation of the rotation mechanic! It is well integrated and not like some forced gimmick. For example, the robotic voice announcing the direction is both informative and helps sell the vibe. One of the many smart design choices you've made in this game! I loved playing it, hope you had fun making it :)

My favourite part is the effect when a meteor hits the earth. The camera effects along with the craters look super cool. I also like how fast the player moves, but I would've liked the camera to followed a bit quicker because sometimes the player goes off-screen for a short while. Other than that, the gameplay works well and is very enjoyable. Great work!

I love the dark art style! It fits well with the gameplay and strengthens the feeling of uncertainty regarding where a platform will appear next. The blue player character sticks out a bit though, perhaps he could wear some dark clothes? Nonetheless, the components of the game go together nicely and result in an enjoyable experience :)

Clever idea with a solid execution! Lining up the jumps was tricky, but I really felt like I accomplished something when I finally made them. The only problem I had was that I got stuck on a roof a few levels in. I was trying to take a shortcut, but I lost the ability to jump the moment I landed. I guess that's what I get for trying to cheat ;)

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Although the game required me to focus a bit, it was very relaxing. The fact that I didn't have to place the cards directly on the ship was a big plus. I also love how the art style feels minimalistic but still manages to convey detail. Thumbs up 👍

Pretty artstyle, solid gameplay and a cool leaderboard system! The small details such as how the crabs bounce against eachother gives the game a really polished feel. The audio sometimes glitches when the time runs out, but it's nothing too distracting. All in all, a very well made game!

I've never played a game that has managed to create an atmosphere this intense before, especially with such simplistic graphics. I got legitimately scared and had to close the game so that I can sleep tonight haha. Will definitely play more tomorrow!

Extremely professional 3D models! It's incredible that this was made in just two days, it looks and plays like a big release. The only problem I had was that my charge arrow got stuck when my cursor exited the HTML5 window, but I guess that fits with the theme ;)

Simple but effective game idea! It's really difficult, but in a non-irritating way. Maybe it could be used to practice typing?

Wow, thank you so much! This is really amazing feedback, thank you for taking time out of your day to write this. Juice will be delivered ASAP.

I love the artstyle! The steps sound almost robotic, which fits well with the design of the characters.

Thanks! How did you cheese the win screen? I'd love to know, would make playtesting so much easier haha

Best interpretation of "out of control" I've seen yet! Very well done :)

I like the effect when I drink the beer haha. Definitely an original game :D

Note: I forgot that the movement sound for the tank is a modified version of a CC0 audio clip I found online, everything else is made by me.

Best graphics in the jam so far! Great work, love the atmosphere. You're also the first person that I've seen interpret the theme in this way, very creative!

Solid game! I like the graphics (especially the UI) and the level design is pretty clever.

A very unique and quite little game! I had the sound turned way too loud when I started playing the game, and got really scared when the jump SFX played haha

Wow, this is the most fun I've ever had playing a game jam submission! I almost couldn't stop playing. The only thing that I'd suggest would be to add more reasons to go back to the "low-end" planets. Upgrades requiring ores only available on certain planets, perhaps?

This game is very relaxing, but perhaps even more confusing. I know games don't have to have a specific "reason" for everything, but like, why am I a paint brush???

Thank you! Try visiting some of the other characters while the man is following you ;) His letter should give you some clues... (press R to read it)