Great job! I agree with other comments that a tweak to the control scheme would make a huge difference, but there's a lot to like. I like the various hazard types that made you strategize and prioritize.
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Astro-Net's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #674 | 3.730 | 3.730 |
Overall | #704 | 3.586 | 3.586 |
Fun | #878 | 3.378 | 3.378 |
Presentation | #888 | 3.649 | 3.649 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two individually controlled space ships are linked together with a rope and cannot move apart from each other
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
this is a neat idea! but it's very difficult. you can't move fast enough to catch all the meteors
I really like your idea on this submission. Clearly it fits the jams theme.
During the development phase, did you try out what it feels like to control the satellites with the keyboard? I feel like the satellites are a bit too difficult to control with the mouse. Mainly because you can't move that fast.
Overall i think this is a pretty solid submission. Good job.
Really like the concept of the game and the implementation is solid! The movement felt just constrained enough to make it difficult but manageable. My only issue was that there were no consequences for just smacking the asteroids with the ship itself rather than using the net.
Cool game. Just feels pretty hard to move the net because you need to drag one by one.
Smart concept! The gameplay is really fun and the art is cool. Would have loved to see a bit more juice when you block a meteor. Great job!
Really fun
movement is hard but thats the point
love the enemy variations
I guess we had similar ideas about two ships joined together! I thought it was really original and liked the enemy variety. I found it a bit hard to control since you were having to switch between dragging the two ships. Maybe you could allow the other ship to be pulled along the end of the rope when dragging the other one? Though maybe that would make it too easy.
I've not done much 2D stuff in Unity but I'm curious how the rope was implemented!
That was really fun! Love the idea and the presentation! I found it a bit difficult to click on the ship sometimes, but otherwise, it was great!
Thanks for your rating on my game! Yours is fun and it looks great. I think it would be a great touch screen game but I found the controls just a little too fiddly for the mouse. Would also make a fun couch co-op if two people each had one end.
Very cool! I really like the art and main mechanics, though I found myself bumping heads with a lot of objects rather than using the tether at points lol. I do agree that perhaps a buffer zone around each ship to click in might assuage some frustrations.
Seems very well realized for a game jam game though, so kudos to you!
Loved the game, great job! I liked the way you used the theme, also great spritework.
I really like the concept of catching asteroids with a net, i think it fits the theme wonderfully while being quite creative in the implementation of "2 objects linked together cooperating to do something" . honestly, great work, the execution of the concept is quite good too, my only woe being how small the ship hitboxes are and how hard it is to click them in a hurry. I think it would be much more fun if the ship were easier to click on. I have beaten the game and i think its just about the perfect length for how challanging the controls are.
Love the game, the art looks sick, the music is fitting, the concept is cool and quite unique, i love the implementation of different enemies and their trajectories, i think the game would greately benefit from larger ship hitboxes / areas where the click is registred around the ships. and also maybe more levels accompanied with new enemies, maybe some that hang back and prefer to shoot from affar dealing little damage, but forcing you to go after them. also it would be nice if you could earn funds from destroying enemies and spend it on upgrading the length of the net and or the health of the planet, call it planet wide asteroid shielding. ;)
What a unique game idea! I had fun playing the game even though I wasn't very good at it. It would've helped if the "interaction distance" for selecting the ships was a bit larger so that I didn't need to click right on the small ships to move them. A good game overall and bonus points for the space theme :)
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