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Uttsada Jason

74
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A member registered Aug 13, 2019 · View creator page →

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Got to wave 37 and still counting lol (Writing this review while playing the game in the background).

This game is great! The concept is good and the presentation is enough for the game to be enjoyable.

One thing that i don't understand is why control the cursor with the keyboard and not with mouse? One control scheme that i can think of using a mouse is, clicking to pickup a dice, and than click and drag to catapult the dice. Unless of course if controlling the cursor using keyboard is intended. I would love to hear the reasoning behind this control scheme.

This game also needs to ramp up the difficulty. Not by increasing the amount of enemies, but by increasing the density when they come in. By the time i'm writing this, the game is still going on because the enemies can't get past through my defense.

A button to immediately begin the next wave is also nice to have. Or maybe detect when all enemies from the current wave have all been defeated to begin the next wave.

88 Points!
Great and funny SFX! I've never played DnD but i still enjoyed this. The idea of letting yourself lose to the enemy is great! If you show their actual HP number, then maybe this could be a strategy game. The only small thing i notice is the fudge dice UI is very basic.

Thanks for actually playing this game and reviewing it even though it is buggy and clearly lacks polishing.

Yes, we intended to do an advanced mechanics. and yes it is related to those numbers on the UI. The lack of explanation is partly because we intended for the player to experiment with the numbers and see what those UI actually means, but i agree that the UI is very bad at communicating something useful or to hint the player at those advanced mechanics.

The first "enemy" that's almost invincible is actually immune to the bullet that "holds" the same roll from player's gun. This is so the player can learn that the dice roll from the UI and enemies dice roll actually means something. Player's first dice core is also the same with the first "enemy" dice core, so if the player want to kill it, they need to figure out a way to make their rolls different with the enemy. There's actually a floating text saying "Immune to same" if you hit the first enemy, but again, it lacks polishing to actually make the text easier to spot. We also didn't have time to put a text on the bullet to indicate the roll that the bullet is "holding". After killing the first "enemy", the game then actually starts.

About how no enemies spawn after around 3-6, there was a MAJOR bug that we just found out after submitting it (Only missing 1 line of code lol).

Thanks again for your feedback, now we know how a player is actually approaching our game and how difficult it is for the player to understand the game. The game definitely needs a better tutorial and a better UI.

A simple relaxing clicker. The presentation is really good!

Thanks for the feedback! It's nice to hear that someone understand the intent of the merging and splitting mechanic. Glad to hear that the "Tutorial" is good enough for you to understand the game. After the jam, we will implement a proper tutorial that will slowly teach the player about the mechanics of the game.

Thanks for the feedback! Glad you like the gameplay

Thanks for the feedback!

Thanks for the feedback! Glad you enjoy playing it

Thanks for the feedback! Glad you like it

Don't fully understand on how to cover weaknesses. So in the end, i only match them based on their interests. Got 11 on the third try!

Really fun to play! I like the idea of 2 character having opposite gravity. Even though the puzzle is straightforward, it's still fun to solve it.

The only tiny thing that i don't like is the precision of the jump. I don't know if it's intended, but giving the player a bit more leeway by increasing the jump height in my opinion would make the experience smoother

Fun game! I understand that every character kinda hints what item they want, but in the end i kinda bruteforce it.  With more dialogue, character, and maybe riddles on who to give the item to, this game would be great! One problem though, i didn't realize that the small "ramp" is considered a ladder that you need to climb. Maybe make the "ramp" clearer or remove it all together. Overall, this game has a great potential!

Cool game! With more things to interact (Maybe things like moveable object etc) this game has a great potential and could generate really good puzzle. I would like to see the game to explore more of the mechanic of sheep and wolf. My only nitpick is that the color of the branch is a little inconsistent. Maybe makes everything collidable darker and everything else lighter or use some visual design to communicate which branch you can climb down on. Overall, fun little puzzle game!

Thanks for the feedback!

Proximity auto-picker is actually a really good idea! We will definitely consider on including it after the jam. We will also try to make the game feels more fast paced.

About the different kinds of slimes, we will try to tweak variables to make them much more distinct when playing.

Thanks! Now we know that our attempt on adding juice is on the right track

(1 edit)

Thanks for the feedback!

- We will try our best after the jam to make the game feels much more fast paced

- Thanks for the bug report! We were already running out of time when we were making the dead animation for the slimes so we couldn't playtest it properly. We will fix this after the jam

- We were afraid that we didn't have enough time to implement full fledged settings (Controls, audio sliders, etc) and considering that many games from last year didn't include settings, we thought it would be better to spend more time on the game itself. In fact we were almost late to submit this project. We will implement full fledged settings after the jam is finished

Thanks for the feedback! We will tweak variables after the jam to make the game feels much more fast paced.

Really like the aesthetic of the game. The concept is also great! The only thing bugging me when playing is that the movement seems to prefer one direction to another. Maybe make the game prefer the latest direction input. Also, you could export a project without the debug ;)

Cool game! Pretty fun to play. The art style is very good.

Great puzzle game! I actually got that "Eureka" moment when playing this.

Am i the only one who can't land on the gold challenge? lol

My lack of skill aside, the movement is really fun and has a lot of potential! Keep updating this game after the jam and add more contents!

Fun game! I like how simple the graphic is yet every object's role in the game is very clear like the glass block.

Original concept! Pretty fun to play. This game got me thinking if it's possible to make a perfect ai for this game given the card set and his enemy card set lol, maybe with recursion or DP. Great game!

I don't know if it's only me, but i can't play the game because the game's resolution is much bigger than the screen resolution that i have. Because of that, i can't click on the new game button. Is there any way to make the resolution of the game smaller?

Fun game! The concept is also very great. The art style and the music also fits really well. The only problem i have is that it's hard to pick up items and i think there's an area where the game gets laggy if you "shine" the room

Fun to play! Just need some more visual polishing and more levels.

Thanks for the feedback and the bug report! By the time we put the dead animation we are running out of time, so we didn't playtest the dead animation properly. We will fix it after the jam.

Thanks for the feedback! We plan to make a proper tutorial after the jam is finished. We considered of putting dash in the game, but we are running out of time. We will consider to put it after the jam.

The concept is very good. It's just very hard to actually play the game controlling only which node to be fixed.

So.. who's the master here? lol

Great game! it's very satisfying to deflect the projectiles. It's funny that the one who tugs the rope is the cat.

Very fun to play, and very good concept.

Very simple and good game. Just need some music, sound effects, and more things to happen in the game.

Very good concept. The art style, musics, and sound effects fits really well. It's just really hard to play.

Very fun to play and cool concept. Maybe allow the player to hold the mouse to shoot because sometimes player can't click really fast or they have a bad mouse. In the end, it's more about how fast the player can click the mouse rather about how good the player can dodge things.

Cool game. The art style fits well. The problem i have is that sometimes it's hard to see how far the car is from the character. Maybe it's because of the blended 3D and 2D graphic.

Good concept. Pretty hard to play on keyboard though. I found a bug where if you didn't press the climb button for the first time and press the movement button you can just move freely.

Pretty fun, just need some more polishing. The game over screen scared me lol.

Feels very polished and fun!

The moment the player died... just wow lol.

Cool game. Just feels pretty hard to move the net because you need to drag one by one.

Very fun game