wow! this game is so chaotic, I love it, I really like the sound of running ppl over! it's kind of satisfying in a oops type of way! the art work is great! really good!
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this game was pretty awesome, i really enjoyed the idea of building you own dungeon, then having to traverse it, it gives the game a kind of puzzle element, and has tons of potential. the bullet and chain mechanic was interesting, but sometimes it was hard to see the enemy bullet, because the bright blue was overpowering their bullets, maybe i just need to get good ! this was a fun game
lol this game was a bit sad! a unique experience, one feedback i have would be to make the options available when the users clicks or something, it feels like the text was very slow, especially when playing the game I few times.
wow that's a ton of level! there were some times i would start a level and the guy would fall instantly without giving me the chance to put chains, but it only happens a few times, alsothere were some pretty good puzzles there! great job
The pixel art is really nice! the words seemed like they were moving to fast, and maybe the cursor was too small, which it made pretty difficult to form sentences, it was a pretty interesting concept tho!
This is a pretty cool game, i really enjoyed playing, one feedback i would have is to place the restart button somewhere else, many times i went to move the main circle, i would restart by accident. this was a great concept, kind of reminds me of mini-metro (at least the look and feel) great job
Hey this was a pretty cool game, the idea of being trapped in a computer is neat! one feedback i would give is whenever I would move it was really janky and sometimes hard to control. but i had tons of fun with the puzzles
It was very difficult to gain control of my ship, once I started spinning. I tried spinning the other way to counter balance, but then I started spinning non stop in that direction, the concept was pretty good, could use some tweaks to the control,
"Black Areas of Death", those are the souls of all the fish that have died , so technically when you run your fish into the wall their soul is being joined into the void....
lol, I don't really know I did not have time to polish that, I was going to add sea-weed, coral, and crabs walking around, but I had no time, the whole void idea seems very intresting tho, as for the theme all the fish are joined together (in a school), and all the other fish join your school.
i did not see any other smaller fish to grow the school? game was a bit janky, the art was very nice tho. could use a bit more player feedback when getting eaten by the bigger fish. pretty good job for 48 hour game jam though!
the game is really good for a game jam, i think a better tutorial would help out, a bit confusing at first, once you understand the rules it's much better. this style has a ton of potential
wow, that shuffle level really got me, this game was really fun and well executed, it feels like i have been stuck on this level for hours... but mark my words i will finish it... this game was really fun thanks
the game/animation is really good, the music adds to the game well, i did not really have a coop friend to play with so i tried to play as both characters. it was really difficult, also when making the platform the lumina kept going crazy, this was a really nice game, could use a bit more polish on the controls
i really enjoyed the concept, and the sfx added so much to the atmoshpere , kinda got stuck on the 3rd level where you had to jump thru the spikes. could not really figure out how to no die. but all the time i kept failing i was still really engaged, the concept is just awesome! thanks
nice and simple game, the feedback to the player was good. i enjoyed playing it, wave 3+ gets hectic. if one of your colors gets blown away you can no longer collect that color, so you have to block with the others. very hectic! great job
wow, thanks for playing and the feedback, due to lack of testing toward the end of the jam, I had to fix a few bugs and could not properly balance the game, so its' difficulty curve becomes really difficult. your suggestion to split the level levels great.
it was pretty satisfying doing donuts to destroy the terminals. the controls were kind of crazy, but very fun! there was a ton of detail and polish with the drifting and sound sfx! great work
took me a bit to kinda understand what I had to do. it's an interesting mechanic. the levels took alot of experimenting to figure out. this was a great puzzle game. it's like baba is you but different. i'd love to see how you can expand this game! great stuff!!!!