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A jam submission

MacemanView game page

Submitted by Levente (@FireGamesDev1) — 16 hours, 29 minutes before the deadline
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Maceman's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#16872.9842.984
Overall#24542.8282.828
Originality#26292.8912.891
Presentation#28902.6092.609

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You fight with a mace. The mace's head joined together with the handle.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 45 to 26 of 45 · Next page · Last page
Submitted(+1)

Interesting, just felt a bit slow. Otherwise the idea executed pretty well!

Developer

Thanks!

Submitted(+1)

Nice ideas! The controls of the mace are wacky, but this is exactly the fun part of this game. But still, this game is a little easy for me :) Wish you guys could add more challenge to this game. Nice work for 48 hours!

Developer

I'M glad you liked it!  There are challange in the post-jam version if you want! ^^

Submitted(+1)

Simple and effective. Could have used a bit more challenge. Still quite fun - good job!

Developer

Thanks! Because I didn't have time to make difficulties, I wanted to make a little easier that everyone could beat.

Submitted

Pretty fun game!

A little too easy imo but very good overall. :)

Well done!

Developer (1 edit) (+1)

Na, magyarok is vannak itt? Köszi szépen! ^^ In the post-jam version you could choose difficulties! 

Submitted

Nem is vettem észre a nevedet. :D Szívesen.

Submitted(+1)

This is actually lot of crazy fun, it'd be cool to see a bit more too it, and also it really took me a minute as apparently for me in fullscreen mode this game breaks weirdly, everything is crazy sluggish and slow-paced, thought that was just how the game was built at first, part of the challenge or something and was very confused, but, no, put it into windowed and we were off to the races! Nice work!

Developer

Thanks! ^^ When you get damage, when you hit an enemy the game slows down, to have time to react.

Submitted(+1)

The mouse movement and spinning in circles to swing the mace is actually really fun! Great job~~ You should keep working on it for sure.  So many cool upgrades could work with the spinning attack, awesome job!  Check out mine when u have time :D

Developer

Thank you so much! ^^

Submitted(+1)

A fun little game! Even though the movement was a bit difficult, I liked that you only had to use the mouse to move the mace. Maybe add something that makes the player go even further away from the skull.

Developer

Thanks! Another cool idea, I really appreciate it! ^^

Submitted(+1)

Very satisfying gameplay mechanic, and impressive coding on the mace physics. Could be interesting to add additional things the mace can interact with (like switch-based puzzles or power-ups that change its attack for a limited time). Nice job :)

Developer

Thank you very much! Great ideas! ^^

Submitted(+1)

Nice execution! A mouse-only, physics-based wave defense seems tricky to pull off, but it was surprisingly intuitive to control. 

One thing that was a bit unclear was the mace changing color when the base takes damage: at first, I thought this meant my mace was sometimes vulnerable, and it was only later that I figured out what had happened. (Though that in itself could be an interesting idea.) 

Overall smashing the mace through enemies was intuitive and fun.

Developer

Thank you very much! I wanted to indicate somehow, but I couldn't been able to come up with a more evident solution. Yeah, it is a bit confusing, I agree. 

Submitted(+1)

The ball and chain was a bit finnicky to control, but nice game! Congrats

Developer

Thanks! ^^

(+1)

It was such a nice game! Frist I thought I have to click mouse in order to control the player but after playing two levels, I understood how to control it. Such a lovely game. For the gameplay its 10/10

Developer

Thanks! ^^ In the post-jam version you need to hold down LMB for more feel that you are controlling a weapon.

Submitted(+1)

Cool game, I had to get used to controlling the character a bit, but it's a lot of fun to swing the mace around and smash your foes - nice job!

Developer

I'm glad to hear this!

Submitted(+1)

This is a fun take. I wish there was at least one other kind of enemy. Its still satisfying to spin the ball and chain around.

Developer(+1)

Thanks! Yeah, a bit variety is missing.

Submitted(+1)

Cool game, nice use of the physics.

Physics are alwas fun for some weird reason, I found the mace a bit hard to control at first but eventually I got better.

Congrats on finishing the jam on time and submit your game. thanks for sharing

Kudos

Developer

Thanks for the kind words! I'm glad you enjoyed it!

(+1)

I got over it! It's quite fun, I liked that the ball kept inertia to be able to "charge" a spinning strike before getting in the middle of several enemies. Simple, but solid!

Developer

Thanks! I'm glad you had a great time! ^^

Submitted(+1)

Excellent! A lot of fun! Hope to see more in the future.

Developer(+1)

I'm very glad you liked it! ^^

Submitted(+1)

Nice game! I think the only weird part was that's not clear enough that you need to protect the thing at the center. But it's a great submission, congrats!

Developer (1 edit) (+1)

Thanks! ^^ I thought players could figured it out, but in the post-jam version there are a short tutorial that mentioned it.  It would be cool if that would be a heart instead of a skull?

Submitted(+1)

Yeah, I mean it only took me one hit to realize that so it's not that bad. Maybe changing it for a heart or doing some really small level/tutorial that clearly shows that the enemies are going to the center could work (because that's what I didn't see, just a bunch of enemies appearing).

Developer

Thanks for the advice! ^^

Submitted(+1)

Really interesting physics based concept. 

I think it was a bit confusing that the weapon has an offset position relative to the mouse position.. During development, did you try to implement when you click the weapon with the mouse to move the weapon? Like a dragging system. I can well imagine that the controls feel much more powerful, since you can actually swing the weapon.

Despite that, i think this is a good submission. I even finished the game. Great work.

Developer(+1)

Thanks! That's a great idea, I try it! ^^

Submitted(+1)

The physics was really cool! It was good fun swinging around trying to bash in those skull, neat game!

Developer(+1)

Thank you so much! ^^

Submitted(+1)

Cool game, I always like physics based elements, so I can spin around like crazy :D

Developer

Thanks! :)

Viewing comments 45 to 26 of 45 · Next page · Last page