A very brilliant and clever interpretation of the theme of the jam. The artwork is simple but looks pretty good. By the way, the AI of the counterprotestors is so clever, my people get dispersed by them so easily. Overall, this is really a nice work for 48 hours!
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Manifesto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #890 | 3.629 | 3.629 |
Presentation | #1144 | 3.484 | 3.484 |
Overall | #1393 | 3.263 | 3.263 |
Fun | #2411 | 2.677 | 2.677 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a game about joining forces to take down the man. You join crowds together to capture landmarks.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The art style is really neat, I know you didn't create the art but you chose it and put it together and in the context of the game it fits really well.
The main mechanic is intuitive, I'd suggest not using the zoom though. It feels a bit odd having to zoom out to see the level. I think the camera could just pan around as you move the aggregator.
Cool game, congrats on submitting!
Thank you for the compliments. About the art, I wrote the shaders to basically create the look you see. My colleague designed the level, and selected the models from some basic Kenney town packs that looked good just outlined. I generally try and create something new as a visualization each jam I participate in.
The zoom and camera positions is something we iterated a bunch and couldn’t solve all issues we had with other approaches, so we defaulted to something which would give us less problems overall. Some resolutions were behaving oddly with farther zoom levels (mostly my fault on the shader writing). And the camera panning, we thought about following the aggregator, but it was awkward when you wanted to click around too fast, since you want to focus on your main crowd. We were planning on following the midpoint of the aggregator and the crowd center of mass, maybe that works, but didn’t get to test it.
Houses are this set: https://www.kenney.nl/assets/city-kit-suburban
and people are this one: https://www.kenney.nl/assets/blocky-characters
Very original idea. Intuitive to use and fits the theme well. The quirky, minimalist art style is also appealing. Could be interesting to add more mechanics that allow you to neutralize the opposing crowd for a limited time, and possibly a timer to create more urgency. Nicely done!
I like the interesting theme and really love the minimalist art style!
Love it! I was a little confused about the goal, but really dug the in-game progress bars. The little crowds are fun to play with and it feels natural and a little chaotic.
Very nice and pretty game and very fitting for the theme! I like the idea and the graphics used are very fitting. Nice one!
Haha this is pretty great, I'm not sure there's any sort of way to lose or fail, and I'm not entirely sure what the cop units actually do, but, it's still great just gathering crows and moving them about the minimalistic environment, really liked the choice of art and how it all came together. Nice work!
That a unique concept ! I had to read the instructions a couple of times to understand, but it was a really original idea ! The visuals are good, but I would have loved a bit of music =)
Is there a lose condition ? I let my crowd unsupervised for a while, but the cops didn't really do anything ^^'. Capturing the objective was also a bit slow, or maybe there is something I didn't understand ?
Overall, really cool game =) !
Well, that question is totally on us. There is no lose condition (unless some bug happens, and it currently does :|). The rate of capture is proportional to crowdsize near the capture zones, counter-protestors are repellant of your player crowds. This makes counter-protestors slowdown your capture. It’s totally not very clear, I agree. But we decided to focus on the toy aspect and get that fun to play around. Thanks for the feedback!
Love the visuals, minimalistic, simple and quite pretty actually.
The concept was a bit hard for me to wrap my head around it so I had to read the instructions carefully the second time. My only constructive feedback would be to really teach the player how your game works as the game is going instead of having long explanations before hand. I understand is a jam, but I learned the hard way with tutorials LOL.
Great work, please take some time to play my game, I would really appreciate some honest feedback.
Rem
Interesting concept. I've never played anything like it really. Nicely executed. I'd like to see it developed further.
Nice aesthetic! If you have a chance after the jam, I recommend you add some sort of in game tutorial. It took a bit of time to figure things out, but overall I had fun!
Really great idea. Would be cool to see this developed with different types of behaviours! Maybe you could have some groups that distract or protect! Enjoyed this a lot, great job!
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