The almost notebook sticker art style was super cool, congrats :)
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Windy Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1986 | 3.013 | 3.013 |
Originality | #2469 | 2.961 | 2.961 |
Overall | #2789 | 2.684 | 2.684 |
Fun | #3848 | 2.078 | 2.078 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Moving between platforms often requires moving with the wind, and collecting certain powerups makes you join with the wind..
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is cute! I love how simple the game is. Although, it's quite difficult to reach the objective. I love the art and the music. The mechanics on the other hand is pretty creative and solid. However, I would love to see more obstacles besides falling down to the spikes. Informational messages during the start and end would be good implementation. A little story written on the wall would be a nice touch as well. It is just my suggestion though. Good job for making this. It can be a solid mobile game. Well done!
Controls and mobility is very odd, kind of hard to move around. Art is great music also
The directional jumps and gliding are interesting moves! I like how you gradually get more midair jumps. But I think they could be improved with a bit more clarity or responsiveness. And I bet you could make a ton of interesting platforming challenges by chaining them together in different ways.
I like the art work , cool concept , but i think the game need some probably introduction
Took a while to understand the controls. In the beginning I tried to hold z to jump longer but that obviously wasn't how I was supposed to do it. Once I got the hang of it it I still felt like I didn't fully understand how it worked. But I made it home somehow.
Well done!
The controls were a bit odd, but I got used to it and finished the game.
The graphics and music was quite good, well dan
Nice job!
Can't cross the first platform,the controls are very frustrating.
Nice ambient, bird is really cute , I think more fast movement will be more fun.
Very cute little game, very much enjoyed it! I think it would be useful if the player knew if there was a platform below. I think a slightly better way to have done the wind is to have the wind always blow in a certain direction in certain spots, but maybe that would make it too easy? Regardless great job on the game!
Very cute game, love the atmospere.
I wish there was some feedback when reaching the birdhouse that you finished the game.
The wind mechanic is a neat idea, though I think it would be better if there was a clearer indication of how strong the wind is.
Great job overall!
The animations and art were really charming, and the story of getting to your birdhouse in the middle of a windy day was very cute. The controls took a beat to get a hang of, but once I did, it was interesting trying to figure out how to get to the next areas. I also appreciated the checkpoint system. My only quibble is that if you overshoot the platform, it can be quite hard to figure out where it is below you (or if there is nothing below you) if that makes sense. Some of the later flags had a bit of a blind spot as you fly, which made it difficult without some trial and error. But otherwise this was very lovely, great job!
By the way, we played your game on our stream!
I really liked your stream. It was interesting to watch people play my game with no input from me, and try to figure things out on their own. It also helps me figure out where I need to help the player. Yeah, I also noticed the overshooting issue. Your stream is pretty cool in general, and particularly useful for feedback. Thanks!
Very cute! Sometimes the extra jumps did not seem to work but I enjoyed the game. I especially liked the progression - how you slowly got more extra jumps so the platforming got harder - the progression curve felt very good.
It was a cute game, although I had difficulty trying to "ride the wind". There were also quite a few times where I noticed my jump didn't seem to give me any boost and would instead kill my momentum completely.
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