Cool concept!
sMashaZa
Creator of
Recent community posts
Really pretty game for something that is mostly UI! I really enjoyed the story and your very literal interpretation of the theme. Think it could make a fun resource managing game if there was more potential for people to get lost or die so that you have to really be quite careful about who you send, but overall was really enjoyable!
Really fun detective game! Not sure if I solved it in the correct way, found all the keys and got to the bedroom and then guessed between the two options that made the most sense given the last letter.
One thing I would say is don't allow the player to pick up letters/interact with objects if they aren't in the room, but otherwise was a really fun little game
I found the void, but couldn't figure out what to do from there. It seemed like there was a health bar, but I wasn't sure if the big eye was a boss, or friend. Also q to quit is brutally punishing for a game with such long travel times!
Overall I thought it set a good atmosphere, but could have used some more player hints
I think this has got to be one of my favorites from the jam! It's just so frantic I absolutely love it and the theme interpretation is amazing!
Couple nitpicks I have, if I get 2 calls at the same time there is very little I can do, so I think adding in more receivers or whatever they're called to hear them on your side would be useful there and I think it should start ramping up sooner, the whole point (in my opinion) is for the game to be frantic. Also maybe make the text of the numbers on the switchboard a bit bigger. Honestly though those were all nitpicks I seriously loved it!
I really enjoyed it! Loved the fact that the AI shoots for you and you just have to move (found the movement very difficult though but maybe that was intentional). One thing I would say is change the controls, since I am moving with the mouse it would be nice to have the upgrades bound to buttons instead of me having to take my focus off moving the player to buy upgrades