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A jam submission

HumaningView game page

A GMTK 2023 jam game!
Submitted by Ishmhora — 1 hour, 58 minutes before the deadline
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Humaning's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9103.8603.860
Creativity#10903.7203.720
Overall#15363.4133.413
Enjoyment#30882.6602.660

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This games reverses the role of the player as a fish instead of a human. This also reverses the direction of the fishing mechanic to go upward instead of down.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

I really like the idea here, but I feel like it's held back by its controls. The camera controls feel off, in part because of the lack of vertical control. I don't understand why I need to take out and put away the fishing rod to move around when it could just always be out and lets you walk around whenever it's reeled in. I also struggled with the inventory system, and felt it could have been implemented smoother. I also found the game rather buggy. Trying to place the humans in the vivariums seems to be pretty clunky, and I manged to wipe my inventory doing. I also managed to cast downwards and soft-lock the game somehow. I love the concept of the game, but I wish it was a smoother experience to play.

Submitted

Love the art!

Submitted

Funny concept. Made me laugh.

Submitted

I don't know what happened, but I think I soft-locked the game twice.  I think that the camera should rotate up and down as well, then it makes it easier to aim the fishing lure.  Maybe a first person view would help with fishing as well!!

Submitted

I loved the main character  ! The overall aesthetic was good 

Submitted

cool idea! One can see you spent a lot of time on level design. I like it :)

Submitted

Fun idea and good presentation. The camera and controls felt stiff, but I was able to get the hang of it after a while.

Submitted

Game did not load

Submitted

Fun idea! Not a fan of the camera movement. Love the game world!

Submitted

Crazy fun idea! Congrats

Submitted

Looks beautiful

Submitted

Fun idea 😂

Submitted

What a cool concept! Really well done~

Submitted

Best execution of this idea I've seen

Submitted

really nice idea

Submitted

really nice idea

Submitted(+1)

Hilarious take on the theme. 

 think the camera perspective and controls makes it too hard to aim the lure. This could've worked with a normal 3rd person cam, Or perhaps a 2D version of this would've worked better.

Even though it's using existing assets, I think you did a pretty good job using them together. Good job!

Developer

Yeah I was playing on the idea of isometric cam locks going up.  "a reverse iso" sort of thing but in the end it just reads like a hard to use camera.  So would have to work on either being clearer about forcing a new perspective or just freelook the camera.

Submitted

Wooww, this is one of the most beautiful games I've tested from the jam, and since I'm already a fan of the seabed, I really loved it.

Submitted(+1)

The game is fun but very buggy. Also this is the best humaning spot

Developer

lol that's an awesome bug!  I knew there would be all kinds of clipping areas and stuff like that in 48 hours.  But loovvvee the screenshot!

Submitted

I like the concept! Definitely fits the role reversal theme. You also did a great job with the overall design of the envrionment, it looks pretty nice. Would always be nice to have a little more complexity in terms of gameplay, but pretty solid!

Viewing comments 31 to 12 of 31 · Next page · Last page