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A member registered Mar 14, 2020 · View creator page →

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Nice work! The game was beautiful, and the gameplay reminded me a lot of "Overcooked", but it was a short fun game. I did find a bug where the creatures could overlap causing you to only be unable to pick up the one you wanted.

Nice little game! It's one of the few games that I have played all the way to the end. I really enjoyed the visual aspect of the game the most, although the hit boxes seemed to be slightly off.

It's like Angry Birds better cousin! I really enjoy the art style of this, and the gameplay was satisfying as well!

I enjoyed having to make decisions that got tougher and tougher as the game went on. The renaissance art style really worked for this game as well. Well done!

I enjoyed the premise! It reminded a bit of Doodle God, if it were a puzzle platformer. The art direction also fit really nicely!

I think I realized that I am not spacially aware enough to pack boxes efficiently. Neat game though!

Nice little game! I really enjoyed the aesthetics! I did find a glitch where you could walk into a corner and then phase through walls though.

I enjoyed this one! The mechanics were nice, and having them explained to you in the game itself was wonderful. My one bit of criticism would be to have it be slightly easier to see the corpses against the black background.

I enjoyed the art style of this game! It was really cool and surprisingly easy to read despite its low resolution. I don't think I fully grasped the concept of the game though I did have fun for the levels I played.

I loved the pixel graphics for the game, unfortunately it seemed to lag quite a bit so I wasn't able to enjoy it fully.

This was a nice, peaceful game! I really enjoyed the music.

Interesting little game! I enjoyed the dark aesthetic used, although the explosion sounds were a bit jarring with the peaceful music.

I love the "random generator" type of style! It was super interesting to test my knowledge of adjectives and nouns. The sounds themselves did get repetitive after a while though.

The UI for this game was phenomenal. The controls were hard to control though, but I guess that was kind of the point.

Interesting game! I really enjoy the physic based games this time around.

Interesting game! It reminds me a lot of QWOP. The art style really added to the aesthetic.

The art direction for this game was really fitting! Nice entry!

Honestly, one of the best entries I've played so far. I got stuck on a level and I spent well over an hour trying to beat it. I haven't gotten there yet, but I plan on trying again tomorrow when it's NOT 2:30 AM.

I thought I finally got into the groove of it at one point, just to reach the second level and have everything ramp up on me again. It's a very interesting concept that is extremely difficult to master. I'm not sure if that's good or bad though.

I had a bit of difficulty understanding the controls, and the objectives of the game. It looked nice though.

This was a neat little game! I really enjoyed the slow motion shooting, although it was a bit difficult to understand how the physics worked sometimes.

I really enjoyed the physics of this one! It was hard to get it going once the velocity died down, but I'd be lying if I said I didn't try for 10 minutes to save a failed ball.

I loved the look of the game, and the concept was something I hadn't seen before! Though the game itself felt kind of fast and difficult to control.

I enjoyed the presentation of this game. The robots, the flying particles, the teleporters. They all felt very futuristic and slightly distopian. Unfortunately, I didn't make it too far because I kept struggling with the controls.

I really enjoyed this entry! Although, there seemed to be a bug where you could just rest in the starting zone of a room, and use the gravity switch before you entered said room. This sometimes put both characters on the ceiling. I also had my top character fall out of level 4 for some reason.

Either way, it was a cut game and the gameplay was decently fun!

It's awesome that you tried something new! I'm sad it didn't get very far though.

I really enjoyed this entry. There was a lot of feedback with the turret, like the tether range, and the time remaining. I can't find a whole lot to critique on this, except maybe some UI to help break up the black screen. Also, I'd love if it was a bit more fast paced, but that's just me.

It was a cute game, although I had difficulty trying to "ride the wind". There were also quite a few times where I noticed my jump didn't seem to give me any boost and would instead kill my momentum completely.

I really enjoyed the premised of being tied to a stone that you then had to use to your advantage. I almost never used the sword as an actual attack though. It felt more like a hinderance than a benefit. Neat game overall!

I found the game to very visually stunning! The art direction worked really well for this game, even though I spent 90% of my time spamming the 'O' key and Spacebar trying to brute force combinations lol

I really enjoyed the mechanics of this game! It was also very visually pleasing, and relaxing to play around with. The controls were a bit hard to navigate at times though.

I enjoyed the peaceful music, even if the health constantly dropping made me feel anxious. The camera was a bit out of focus in some parts though.

This was an interesting entry! I did have trouble with making sure the blocks were situated properly to let me move across though.