Nice work! The game was beautiful, and the gameplay reminded me a lot of "Overcooked", but it was a short fun game. I did find a bug where the creatures could overlap causing you to only be unable to pick up the one you wanted.
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Nice little game! It's one of the few games that I have played all the way to the end. I really enjoyed the visual aspect of the game the most, although the hit boxes seemed to be slightly off.
I enjoyed this one! The mechanics were nice, and having them explained to you in the game itself was wonderful. My one bit of criticism would be to have it be slightly easier to see the corpses against the black background.
I enjoyed the art style of this game! It was really cool and surprisingly easy to read despite its low resolution. I don't think I fully grasped the concept of the game though I did have fun for the levels I played.
Honestly, one of the best entries I've played so far. I got stuck on a level and I spent well over an hour trying to beat it. I haven't gotten there yet, but I plan on trying again tomorrow when it's NOT 2:30 AM.
I thought I finally got into the groove of it at one point, just to reach the second level and have everything ramp up on me again. It's a very interesting concept that is extremely difficult to master. I'm not sure if that's good or bad though.
I enjoyed the presentation of this game. The robots, the flying particles, the teleporters. They all felt very futuristic and slightly distopian. Unfortunately, I didn't make it too far because I kept struggling with the controls.
I really enjoyed this entry! Although, there seemed to be a bug where you could just rest in the starting zone of a room, and use the gravity switch before you entered said room. This sometimes put both characters on the ceiling. I also had my top character fall out of level 4 for some reason.
Either way, it was a cut game and the gameplay was decently fun!
I really enjoyed this entry. There was a lot of feedback with the turret, like the tether range, and the time remaining. I can't find a whole lot to critique on this, except maybe some UI to help break up the black screen. Also, I'd love if it was a bit more fast paced, but that's just me.
It was a cute game, although I had difficulty trying to "ride the wind". There were also quite a few times where I noticed my jump didn't seem to give me any boost and would instead kill my momentum completely.
I really enjoyed the premised of being tied to a stone that you then had to use to your advantage. I almost never used the sword as an actual attack though. It felt more like a hinderance than a benefit. Neat game overall!
I found the game to very visually stunning! The art direction worked really well for this game, even though I spent 90% of my time spamming the 'O' key and Spacebar trying to brute force combinations lol