The art is incredible the concept is unique I love it, keep it up! :D
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Eldritch Eateries's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #66 | 4.472 | 4.472 |
Overall | #130 | 4.038 | 4.038 |
Fun | #191 | 3.896 | 3.896 |
Originality | #646 | 3.746 | 3.746 |
Ranked from 335 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game your player's health/life is joined together with the hunger level of the eldritch horror you have to feed. When they are full you are safe, but if it get too low you lose.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice and really polished game, it feels good to play. I like the art and sound design. Some tutorial would help though, because I was to confused what to do, it was too overwhelming to learn everything at once. But I get it, that it's only 48 hours game and there isn't always time for everything to do.
Wow! very impressive what you were able to make in 48 hours! I was a little confused by the mechanics and it felt like a lot was going on at once. I was blown away by the art and the gameplay detail! great work!
Really great game! It's funny because you always have to keep in mind in which room there's the creature you need! Great graphics, sound effects and the song too! Congratulations!
Clean presentation as usual. The balancing did feel a bit off. Once you memorize which creature produces what it isn't too bad but still having the chase down and shoot all enemies in an area before picking up what you want to leave was kind of a hassle that felt unnecessary. I did appreciate the use of simple controls and utilizing the KISS principle of utilizing the mouse buttons to do majority of the interactions.
Wow, probably the most amazing cooking game I've ever played. Really nice graphics, complex gameplay and brilliant mechanics. Great job!
I watched the devlog and had to play the game, overall really cool, nice job : )
There's a weird transition on the way to the pantry but other than that it's great.
Funny game, I like the overcooked vibes. The monster chase adds some fresh idea, it could be a really interesting to push the concept a bit further. That's a nice amount of job there! Congratz!
This feels like a short demo for a full game most of the time due to all the polish and general loop! I really loved the art, the concept, and the simple yet deep design :)
I really hope y'all continue this post-jam since it feels you two really know what you're doing with this one and have a great opportunity to keep going and turn this into a full mid-length release with tons of wacky mechanics and fun opportunities throughout. Perhaps leveling to get more exciting abilities, feeding frenzies where you have to dodge hungry monsters as you continue to do your job, etc. So much to explore here!
Great job to both of you!
Very fun to play, this could be very fun with some expansion. But I understand that you had limited time due to it being a game jam. Overall a very fun game!
It takes a little bit of figuring out due to Vimlark needing to scrap / redo the tutorial, but once you get a feel for it (after a couple deaths) it's quite a bit of fun! If you'd like to hear more about the game's development, check out my interview with Vimlark;
Really awesome! I'm very impressed by what you guys accomplished. Looks great and feels great to play.
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