Really fun presentation, the camera should probably have the car fixed at the center of the screen, as at the moment when travelling down you have no visibility to react to turns on the road.
Fun little game :D
First time the fish that knocks got me I got real scared. Really cool visuals and presentation. Ended up winning on my third attempt :D
I think it's probably a bit too difficult right now, on my third attempt (where I won) I was incredibly close to running out of time, despite only having grabbed a single infected fish.
Quite fun
I love sit n' survive games so had fun with this.
I did find an interesting bug, I noticed that my power stop dropping. I continued playing, then eventually got the win message. Decided that I wanted to see if the power had truly stopped, and survived for another 10 minutes without using the generator, where my power never fell below 100%. Possibly an issue of no maximum power? I played a second time and managed to get the same bug again via over-charging my power. Although I did not sit for another 10 minutes to check that.
Amazing game. The theming and idea go so well together. A saw-like escape room with actual other players (at least their times) is such a good take on this theme. The visuals, sound design and especially the voice acting all make this a standout game. Of course the actual puzzles themself are also great. (I will say the upper last corridor on the maze puzzle felt like it's lower hitbox was a bit too high, but that is definitely nitpicking).
Great game.
Really fun movement. Making checkpoints at each stage was a really good idea, as some of the room movements can feel very unfair. If you enter a room on either side of the screen near the top with a high speed, a lot of the time you'll end up in the room above the one you were entering (Due to hitting the movement trigger during the screen transition). This can lead to some deaths that feel unfair if you end up in a room that's about to explode, even if you don't it means you'll likely lose sight of the player which can also make you lose your sense of rhythm.
Really fun movement and overall game!
Fun game with fun characters! Puzzle design is really good here, as the countdown works as a limit to how complex your solutions can be. My one complaint is that having the explosion, into the death animation, into the fade out, then pressing play again all feels really slow. If I accidentally press start or just mess up when I know my solution is working, it can be a bit annoying to sit through all the animations just to try again.
Overall fun game!
Nice artstyle and fun minigames. Trying to learn each game on the fly with the stress of a timer can be a bit much, but the simple nature of all the games helps remedy this. This game is BEGGING for a frantic backing track that would help fuel the tension, possibly getting faster as the timer nears its end.
Fun game!
Really satisfying to chain kills together, the blood splatter also really elevates this. I'll be honest I think I entirely ignored the primary fire, as the dash and sword throw are already strong enough to deal with every enemy. I don't know if it's necessarily a problem, but maybe something to make the primary fire more unique would give more reason to use it over your other tools.
Fun game!
Nice visuals and sound design is good here. Fun gameplay loop as well. I got a bit frustrated having the 'mix a drink' station and pickup station next to each other, as I kept accidently starting to mix a new drink instead of picking up the drink I needed. Being able to cancel out of the minigame would also be nice.
Really good first game jam game, congrats on finishing!
Really fun game. Made a pawn army with a combination of cards that just let all my pawns move, leading me to beating most battles in 2 turns. Somehow also captured the Reaper's King while most of their pieces were remaining while doing this? Gonna come back to this to try out endless mode.
Incredibly fun!
Really good concept, just lacking a bit of polish. I like all the mechanics that are added, as they all serve unique purposes to add solutions to puzzles. My one complaint would be that due to the sheer number of mechanics, it didn't feel as though we really got to see how all of them work together, as the game kept on adding new ones until I think the second last level.
Good puzzle design and strong foundation for a good puzzle game!
Really well told story. The axe minigame works really well to add some gameplay to the story while also not being too intrusive. All the flashbacks build the world so much and really sell the relationship Marla had with all the other characters. The countdown to Marla's end, as well as showing when flashbacks take place, is such a good use of the theme as well.
Really enjoyed this!
Really enjoyed this one. The OST and level design both stand out immensely. "Chronotower" by fwugneo immediately gave me "The Third Sanctuary" vibes. All the levels manage to stand out whilst also being fun and challenging. The gameplay never got overly frustrating despite remaining challenging. All the game mechanics feel like they were used to their absolute maximum. The only exception would be the cannon's, which I genuinely don't think can kill the player. I assume they only hurt you if you're standing on the ground? But not once did I die to a cannon in the whole playthrough.
Took me about 30 minutes to complete and was an absolute blast.
Really good game! My biggest critique here would be please have what items are under boxes somehow displayed over them. For puzzle games, you don't want to hide information from the player. The challenge should come from the puzzles themselves, not trying to understand the puzzle. I don't remember which level it was, but one of them had a 50/50 between instantly needing to restart the level and the correct path. That doesn't really add anything to the game as all it does is either continue the level, or you start again and continue the solution up to that segment because you already know the start.
With more time for level design, there is absolutely a lot of potential here.
Fun game with fun theming, I'm a bit confused as to why some upgrades are negative though? I get that you would purchase them so you can have more life, but because there are upgrades that give upwards of 120+ seconds, it doesn't make sense to spend money on a downgrade when I could just ignore the shop that round then buy an actual upgrade + more time to live the next round.