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Radace

133
Posts
6
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4
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A member registered Aug 17, 2019 · View creator page →

Creator of

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Solid gameplay. I feel as though you could've better incorporated the theme into the game, as right now it just feels like a Jam version of buckshot roulette. The sound was nice and I found the game intuitive, however a clearer indicator for who's turn it was would be nice. I enjoyed my time with the game, but could've been more original.

Very high quality game, the puzzle design especially shines here!

Nice concept. It would be nice to have some type of score system such as a a basic every second lasted is +1 score, just so the player has more incentive to continue playing to try and get a better score. As it stands, the game is a nice little demo with a lot of cool directions it could grow if you decided to work on it more!

Cool concept, would be interesting to see it fleshed out with other types of objects to diversify the gameplay, but I understand time constraints not allowing that.

Yeah, didn't have the whole time to work on the game so I didn't worry to much about the bugs in the game and just tried to make it as fun as possible. 

Had fun making the movement. I had a player movement script made that I like already, but I really wanted to make the jump feel really fast. So I ended up making the entire game's gravity very high, leading to the unique physics of the game!

Thanks! I'm not certain on if I'll continue work on it. As I do believe this idea has a lot of potential that I didn't really use in this Jam version, however if I were to continue I would want to restart (the code at least) so I could format the project a lot better.

Enjoyed this quite a bit. I would recommend toning down the difficulty at least for a game jam as most people prefer shorter games so that they can rate more games. Specifically the back hand attack's hitbox felt like it hit me many times when I should have been safe.

I enjoyed this a lot and also think it has a very nice aesthetic!

Update got it down to 5 deaths... takes a lot of round 1 resets and I still got lucky with the next buff pulls.
 

So I spent a bit trying to figure out some optimal builds... I had a faster run but it was 13 or 14 deaths. Needless to say, I had a lot of fun trying to route for lowest deaths builds :D

This was hilarious.

Enjoyed playing this, is there an ending or does it scale infinitely? Cause I got to Day 8, which genuinely might just be impossible. Or I just need to get good...

Incredibly well put together and amazingly charming. I had a lot of fun with this. The level design teaches all the mechanics perfectly and the diamonds are a good bit of extra challenge, especially to fit into the frame of a game jam.

Game looks interesting from screenshots, but it seems the difficulty select doesn't lead anywhere

Had a lot of fun with this, made it to Aqua world round 3 with a deck that had a 512 merge with below tiles (which would auto complete rounds that had a score of 512 or less when drawed)

A really fun idea, but I was incredibly confused while playing. The endscreen only tell's you if you win while the goal is proficiency cards I believe? But I don't know how many proficiency cards there are, and thus it becomes really hard to try and get every proficiency card.

I hope you continue to work on this, even if not for a full steam release just as letting this game fufill more of its potential. 

Cool idea, simple and nice. Well going for the true ending I saw the chest in the bottom left and wondered if we could enter it. While unable to enter it, I did learn the is no cap to how small the player can be. I don't know where my player went, I am now just a cursor. 

Simple idea, well done!

Really nice polish and great puzzle design!

New simple vector art style, effects on the background are nice and having different skins on the player is cool!

Simple and polished.

I was just playtesting now, it seems that with different screen resolutions the game can bug out and not allow the player to be moved. I was unable to test this before the deadline. It should work fine if you use the  Unity WebGL fullscreen button.

Cool use of theme, nice simplistic shapes and soothing music. Great Game!

One recommendation is not having obstacles change their velocity so much, I kept on getting surprised by obstacles when they would be moving at a slow rate until suddenly jumping a huge distance.

Fun game with great art/models!

I did get a bug with the raccoon where it tried to jump, and fell through the floor.
The camera then followed him into the void, if I had stayed in the void I would've gotten infinite score, as the raccoon couldn't hit my mouse.

Otherwise fun game!

Neat game, but the flash is unnecessary as you can just run past all the aliens.

With a harder level or two this could be really cool!

Solid foundation and I really liked the music!
If you had more time to work on some harder levels this would be amazing!

Fun little story game, I ended up finding keys by total accident after randomly clicking around. 
I think I found every sticky note though, the voice over is a nice addition.

Good Game!

Fun little escape room.

Well played. :)

Had fun messing around in this and managed to beat every level in under a minute!

Times
L1:  0:7.450
L2: 0:21.350 
L3: 0:25.616
L4: 0:46.633
L5: 0:58.833

This ones a lot of fun, with a nice simple concept and good visuals/music!
The main flaw here is the bugs,

-Level 3 can be beaten by placing a single block 2 tiles to the right and 2 tiles up of the cliff edge.
-You can clip the player out of the map by placing blocks on top of him before pressing the play button.
-Using the clipping bug you can beat level 5 without starting the level.

I had fun with the base game, and discovering these was fun but thought I should mention them.

Overall fun game!

Great art and great concept, but the audio seemed to not work.

Also level 8 is ridiculous. The collision on the last arrow would never work, making it feel very unresponsive. Also, there are times where the plant would go in a pot, jump out, die, then I would get the restart level screen. I loved the concept but these bugs are really game breaking.

Had a bunch of fun with this, being able to switch your controls with objects and entities leads to a lot of interesting scenarios, only feedback is the few encountered bugs which weren't enough to diminish my enjoyment.

Amazing game!

Fun, great execution of a simple concept, simple and pleasing visuals and music, and an impossible level 5.

Great entry!

Fun and addictive, loved the sound design and music!

Fun and interesting concept and well executed!
Only thing that looks weird is the empty space of the area. Wish there was a bit more decoration.

Overall great!

Nice simple concept with good execution!

Really enjoyed this despite not understanding how blackjack works. Blatantly cheating and stealing the npc's money is a lot of fun.

This was a fun little witch game with great visuals and sounds! It was fun to just kind of mess around in and cause a little bit of chaos!

My only problem here is that as far as I could tell there wasn't a goal. Which just makes me ask why was there some form of cost to the witches abilities? If the people are infinitely spawning why not let people go completely crazy with these fun spells! Seems like a small missed opportunity to me but a fun game none the less!

I found it immediately after dying and going through again so I think its fine, figured I was missing something once I was at the rock and nothing was happening... until I died to the figure I couldn't see because of my lack of a camera

This one was nice, almost looks like old school runescape. Nice chill game with a good use of the limitation!

Great ambience and overall presentation, this game was a lot of fun!
Only thing I can say is that the location of the archives wasn't clear, but judging by other comments I think that's an issue only I had. 

Great game!

That’s fair, not the type of game everyone likes.