Solid gameplay. I feel as though you could've better incorporated the theme into the game, as right now it just feels like a Jam version of buckshot roulette. The sound was nice and I found the game intuitive, however a clearer indicator for who's turn it was would be nice. I enjoyed my time with the game, but could've been more original.
Radace
Creator of
Recent community posts
Nice concept. It would be nice to have some type of score system such as a a basic every second lasted is +1 score, just so the player has more incentive to continue playing to try and get a better score. As it stands, the game is a nice little demo with a lot of cool directions it could grow if you decided to work on it more!
Enjoyed this quite a bit. I would recommend toning down the difficulty at least for a game jam as most people prefer shorter games so that they can rate more games. Specifically the back hand attack's hitbox felt like it hit me many times when I should have been safe.
I enjoyed this a lot and also think it has a very nice aesthetic!
A really fun idea, but I was incredibly confused while playing. The endscreen only tell's you if you win while the goal is proficiency cards I believe? But I don't know how many proficiency cards there are, and thus it becomes really hard to try and get every proficiency card.
I hope you continue to work on this, even if not for a full steam release just as letting this game fufill more of its potential.
This ones a lot of fun, with a nice simple concept and good visuals/music!
The main flaw here is the bugs,
-Level 3 can be beaten by placing a single block 2 tiles to the right and 2 tiles up of the cliff edge.
-You can clip the player out of the map by placing blocks on top of him before pressing the play button.
-Using the clipping bug you can beat level 5 without starting the level.
I had fun with the base game, and discovering these was fun but thought I should mention them.
Overall fun game!
Great art and great concept, but the audio seemed to not work.
Also level 8 is ridiculous. The collision on the last arrow would never work, making it feel very unresponsive. Also, there are times where the plant would go in a pot, jump out, die, then I would get the restart level screen. I loved the concept but these bugs are really game breaking.
This was a fun little witch game with great visuals and sounds! It was fun to just kind of mess around in and cause a little bit of chaos!
My only problem here is that as far as I could tell there wasn't a goal. Which just makes me ask why was there some form of cost to the witches abilities? If the people are infinitely spawning why not let people go completely crazy with these fun spells! Seems like a small missed opportunity to me but a fun game none the less!













