Wow I suck hard on it :D It was kinda fun to analyze where exactly I failed & why and where I need to jump a bit longer or make a slower/faster dash; but yeah, checkpoints would be nice as others have stated. I actually kinda liked the "Ice skate" feeling because it's a slime, so it kinda makes sense (though "Sticky to everything" could make sense as well). Graphics & dialogue are happily reminiscent of the Flash games era, but a couple more sounds here and there or a reeeeally simple music loop would be nice. Overall nice job!
Play game
Slime Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #21 | 3.333 | 3.333 |
Presentation | #31 | 3.533 | 3.533 |
Overall | #33 | 3.183 | 3.183 |
Concept | #40 | 3.133 | 3.133 |
Use of the Limitation | #43 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Godot
Use of the limitation
Slime character is poinous to platforms!
Cookies eaten
several
Comments
Wow, this is the dark souls of 2D slime plattformers.
I mean, it's definitely enjoyable but I got stuck pretty early on so unfortunately I didn't get to finish it.
Some kind of checkpoint would be great.
Keep it up!
I got stuck on the second level, this is way too hard for me! Amazing nonetheless, the controls feel really good, and I had a ton of fun. I'd say maybe make the death animation shorter so that the player can try again quicker, this was the only frustrating part for me.
Well done!
Didn't get very far through the first level, controls felt a bit too goopy (heheh) without a checkpoint system to keep some progress. But the graphics are nice, the concept of a poisonous superior is great and in general everything felt like it fit in together. Good effort!
Way too tough for the limited time that most jammers have to play something. Nice graphics tho. Check out my live review at https://www.twitch.tv/scalphamission
did I complete the game? I did not. I rage quit. When you said it was hard. You meant really hard. lol. So you know the little jump where you jump and then there's a wall of spikes? I tried for 10 minutes to get to that and beat it. As soon as I beat it I died, so yeah.. haha
what i liked: It's a platformer. What's not to like? When I did complete a section it was very satisfying. The aesthetic reminded me of mario from the SNES which I like. I also like that you used Godot!
what I would suggest: Maybe this just isn't my kind of game, but maybe have an easy mode haha I don't really like games that are super hard usually. Or at the very least have a checkpoint after these really tough parts. That would make it so much better for me. I swear I would have played for a lot longer. I just don't want to have to complete the same part over and over again though (I know my video game actually does the same exact thing and doesn't have checkpoints either lol, but that's cuz I don't know how to add them yet!). Someone else mentioned it but the slime is a little too slidey I agree. It doesn't feel satisfying that it slides so much.
overall: fun but makes me feel angry feelings haha
Thanks so much for your feedback! Really appreciate you playing the game. Yes, its very difficult. That was partially by design and partially by accident as I really enjoy rage quit platformers and don't realize most people do not LOL. The game absolutely needs checkpoints, I 100% agree. That's one of the things we'll be adding if we keep adding to this game but we just ran out of time (we submitted with 1 min to spare :) ). The player controller is a little rough around the edges and the sliding is extra frustrating so that will be adjusted too. If I add more levels to the game, I'll probably make about 3 levels prior to the 3 in the game to get players acclimated. The game definitely starts out too difficult for most.
For me it was way too hard but of course that's just me. I also enjoyed the sound design and the cutscene.
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