Play DaGame
PoisonShooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #27 | 3.207 | 3.429 |
Concept | #35 | 3.207 | 3.429 |
Overall | #35 | 3.074 | 3.286 |
Presentation | #41 | 3.074 | 3.286 |
Enjoyment | #41 | 2.806 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Iron-was-taken
Software used
Unity, VsCode, photoshop
Use of the limitation
The player is harming others (didn't incoperate well to be honest)
Cookies eaten
Sadly I wasn't able to eat cookies but I ate a snickers dough
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Comments
It was neat. I liked the concept of those vision cones that force the player to be stealthy. I think it would be even more fun if enemies were actively patrolling the level. What I also enjoyed is the graphics. I love how you made those little faces on the cells, it really added a lot of personality to the game. One thing I did not like is the game over screen and win screen texts with those meme phrases. Maybe it's just me, but it felt a bit, I don't know, unprofessional? I'm not sure, it just felt weird to me. Other than that it was a nice game. Would be cool to see those mechanics shine with more gameplay elements and enemy variety. Good job!
Thanks for the feedback. It was really late whenn I finished up the game so it seemed funny. Mybe next time I'm going to hold back a little bit more. Again thanks for you honesty :)
Nice style and music!
Thanks for the feedback you can also say what you didn't like it helps me develop
I love the graphics and the stealth nature of the game design. Great job!
Thanks
I am also now officially a Sigma Giga Chad Pro Gamer. Its a really nice concept and quite fun! I don't see the need for the player to point towards your mouse, however, its still a good game. Nice work!
Originally I wanted to make a Top down shooter but than halfway into the Jam decided against it.
I am now officially a Sigma Giga Chad Pro Gamer.
I like the idea of your game. It was really fun. The cells are all very cute, especially the player-character :)
I found infecting the cells quite janky at times, especially when all of the cells are after me. Maybe try increasing the distance you can infect within. And for purple cells, you could make it more obvious, that they noticed you.
Other than that, just more. More levels, more enemy-types etc. If you plan on continuing to work on this project that is.
Thanks for the feed back :) I am not that good at coding in C#, but I will try to fix it.