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A jam submission

Poison ControlView game page

Its time to play on the winning side.
Submitted by DoctorLeaf — 7 hours, 28 minutes before the deadline
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Poison Control's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#44.1114.111
Enjoyment#213.3333.333
Overall#243.5003.500
Concept#323.3333.333
Presentation#393.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity, Soundtrap

Use of the limitation
You play AS the poison, aiming to attack your target.

Cookies eaten
Sadly non :(

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Comments

Submitted(+1)

cool game simple presentation simple art and cool music i couldn't finish it because i have a bad temper ☺

Submitted(+1)

I really don't like rage games x)

The first time I fell I struggled so hard just to get back on the first platform, it sucked out all motivation for me to try further. I was also a bit put off by the controls, it felt that sometimes I was able to double jump and other times no. 

What I really liked though is the setting, playing AS the poison is a fun idea! I also think it's great to put content warnings at the start.

Submitted(+1)

Well-made rage game.
The double jump was non-standard (most of my experiences zero out vertical velocity before applying the jump), so it took me a while to learn properly, but it was fun.
The tutorial prompts disappeared a bit too quickly for me. Additionally, I don't think there is a way to gracefully exit the game after starting it, but before winning.

Submitted(+1)

I appreciate the physics mechanics. Would also make for a cool mobile game.

Also implementing the theme on such a micro scale is something I haven't seen that often so far.

Submitted(+1)

My palms are sweaty but I finally managed to beat the game! I love these kind of games. 

The tutorial is a little too fast, but other than that everything is pretty neat, well done :)

Developer

You beat it? Well done!!

Submitted(+1)

The movement-physics in this game are nice! They feel like mastering them would be very rewarding. I personally am not the greatest fan of rage-games, so after loosing my progress a few times that was sadly it for me.

You should add some sort of indicator how many jumps the player has at any given time. Also add the possibility to jump using the mouse-keys, so you can play the game with only your mouse.

Developer

Thanks for playing! after the jam is over I will add some fixes and accessibility options :)

Submitted(+1)

A rage game working just as it should :D

Took me some time to figure out to use the inertia, but still had a lot of trouble progressing, as fun as Getting over it!

I felt relieved when I saw the checkpoint, but I think it should be permanent or have a way to reactivate it

Also the tutorial animation is huge fun but goes away way too fast (and only works once)

Developer

Thanks for playing it. I felt like I should add checkpoints however I also didn't want to make anything to easy lol so I added temporary checkpoints

Submitted (1 edit) (+1)

A rage game ,i liked  the idea,it would be better to add movements to the player and some kind of checkpoints,you could ploish it more.the music and the simple art style is perfect .btw can you try my game.

Developer(+1)

There are checkpoints everytime you complete each minipuzzle. Also, I have played you game already :) Thanks for playing my game

Submitted(+1)

Wow I was blown away by this game it was hard but rewarding at the same time I really like it and music just fits perfectly. Good Job

Developer

thanks :