Nice physic gestion. the game keep you on edge, well done!
Gatlink
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I couldn't find the solution :(
I wish I had more hints as to what things I interact with do. What can I do with the crowbar? Why do I get electrocuted by the button? What is the suit for? Dying over and over to try to understand got me a bit frustrated, so I dropped before I could find all those answers.
It's a cool shooter with a lot of personality, unfortunately the art style coupled with some display bugs (I was playing on the windows version and some object would appear or disappear when they shouldn't, I could see stuff through walls for exemple) make it really hard to read. The heavy machine gun ammo doesn't help either x)
It feels really complete for a jam game though, I can see there was a lot of efforts into it.
Really pretty, really cool concept (it's funny how we both though about "robot with a grappling hook" and then went on totally different directions), a tad too difficult for me. For some reason I couldn't grapple the finish line of the first level and had top try a lot until it worked, and I don't know what I did differently... I even went to read the comments to see if anybody had the same problem.
That said, it's one of the most polished and well executed game I've seen as of now, good job!
Took me a while to understand that people kissing you were not a good thing, that activity spots and stars were not the same thing, and generaly how to play. I like the idea, I think you used the assets well, but the tutorial is a bit overwhelming and it's easy to get lost once you've closed it. A reminder, or even better showing the things instead of explaining them in text, would help a lot (but I know why those aren't there, because I had the same problem on nearly every jam I participated in: not enough time.)
The idea is really really good, and you managed to make it look nice and show exactly what's going to happen. It was way too difficulty for me though, I finished the tutorial by chance and couldn't make one delivery in the main game. I feel like I would have enjoyed it more as a series of puzzles with increasing difficulty (like the tutorial), with asteroid scaling as your ship is moving coming way later into play. But maybe it is just not for me, I'm not really a rocket scientist x)
It is the most creative and intelligent use of the theme I've seen so far though!
At first I was like "OK a platformer, I know the drill", but then cube started piling up and I realized it was way more than that! The base mechanic is really good, there's so much to do with it, and the execution is flawless: good levels and good controls. I couldn't go past level 7 because I didn't figure out the solution, but I really enjoyed my time with your game!