Hi Zak, thanks a lot for the shout out! It is an honor to be featured in your video.
Gatlink
Creator of
Recent community posts
Your game is really good. The main idea is cool, the presentation is top notch.
I would have liked more explanations though, I spent a long time kicking the debris to outer space before realizing I had to burn them. I struggled very hard with the controls too, I think on my whole playthrough I managed to kick only 2 rocks into the flammes.
But even though I'm terrible at this game I have to recognize that it is very well made!
Thanks for the nice comment!
I agree with you, the game becomes a bit dull when you are charged up and waiting for an opening. If I were to work on that game again, I would make it easier to dash through the core (bigger hitbox for example), and make the core opening more frequent once the player is completely charged up.
Hi, thanks for your comment! I've been using Godot's AnimationPlayer to manipulate the scale and rotation of the sprites mostly, with nice easing. The idle animation for exemple is one sprite which scale I push to 1.1 and back to 1. I try to apply the basic principle of animation (try to look for The 12 Principles of Animation), but even then I don't go too far, mostly squash and stretch.
I'm aware of the problem new players can have at grasping the concept, but as you can guess I ran out of time. I should at least put gifs on the store page to show what needs to be done, but with work and the jam and I was exhausted today.
Thanks again!
The concept is really cool, but your game is very obscure. I ended the game with a score of -3920 without having output any energy because I couldn't find how (and I read every help window I could find). The game ended when I clicked "Scram" not knowing what it would do...
I understand where you came from in regards to the limitation, but I feel like it gets more annoying than anything to have those pesky pop-ups, and that certainly didn't help with the comprehension overall.
I am REALLY impressed by how the game looks though, I had the opportunity to use Windows 98 and even 3.1, and I felt right at home. Absolutely well done.
I really think this is a very smart idea! I see ways to improve but I'm sure you already know (add sounds, better graphics, visual effects, etc.).
Just one thing, I got stuck here: I would bounce on the right just above the corridor, had to fly up to avoid the spikes, which got me high enough to hit the wall above the corridor again once I had bounced back, so I had to fly up to avoid the spikes, etc.