This was fun to play! I loved the progression with different upgrades, and watching enemies slowly wither away was very satisfying. The music is an absolute jam, very funky. However, I didn't really like the boss, I think it was too hard to dodge him and sometimes he managed to hit me multiple times in one attack. Overall, I think it's a great game that can become something very very fun and addicting with some polish.
TheJohnyFeeD
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Would be great to get some feedback!
https://itch.io/jam/mini-jam-129-poison/rate/1999796
That was a neat concept. Wish you had more time, because that idea is really, really cool in my opinion. Currently, the game is fun while you're trying to figure out how to play, but then becomes very easy. Also, the enemy spy sometimes poisons themself, which is funny. Overall, nice work! Impressive for a game made in 4 hours.
It was neat. I liked the concept of those vision cones that force the player to be stealthy. I think it would be even more fun if enemies were actively patrolling the level. What I also enjoyed is the graphics. I love how you made those little faces on the cells, it really added a lot of personality to the game. One thing I did not like is the game over screen and win screen texts with those meme phrases. Maybe it's just me, but it felt a bit, I don't know, unprofessional? I'm not sure, it just felt weird to me. Other than that it was a nice game. Would be cool to see those mechanics shine with more gameplay elements and enemy variety. Good job!
This was fun, but I think this game would benefit from some sort of fail state. Like if you get hit by bullets or fail to clean before the timer runs out or something like that, because right now it essentially plays like a clicker game. The visuals and sounds are fun and satisfying. Overall it was a nice entry!
I loved the gameplay, it had this nice strategic puzzle element to it that I very much enjoyed. I also was surprised by how many levels there actually is. Two complaints is that I think the hitboxes on the goop should be a bit more forgiving, and that I think that the splatters should not be randomized, because the randomness of the splatter makes restarting the same level a tad frustrating. For example, Level 13 - a lot of times I died just as I spawned, and I just had to keep restarting hoping that the random splatter do not hit me and I could actually play the level. But overall, this was a very nice game with a very cool and unique concept. Good job!
This was a neat entry. My two complaints is that I think the Enter is a weird choice of a key for a dash, and that I got stuck in a bottle and had to restart the game. Maybe I missed something, but I did not manage to figure out what was I supposed to do. Other than that, it was a nice game. I loved the visuals, the pixel art was pretty and the glow effect was cool. Good job!
It was quite fun, but I didn't like the controls. I'm not sure if this is intentional, but you can only hold one direction at a time. So, for example, if I'm walking up, and start holding right, then nothing will happen. This makes the controls feel really unresponsive. Other than that, it was a nice entry. Good job!
This was neat. I think the idea of playing as a gas cloud is very cool, and has a lot of potential if you decide to work on it further! My main complaint is that I think the level layout was confusing, and I got lost very quickly. Some sort of map would be great. You could even nicely tie it into the environment - it would make sense if there were monitors or holograms with maps in some rooms.
Nice game. It was fun to fight enemies, but I think the levels were too large or there was not enough indication as to where enemies are, so I have spent a lot of time just running around trying to find someone on shoot at. Other than that, it was a great game. I loved the concept of trying to build an artificial heart, I think it is a very interesting idea, like something from a science fiction novel or cyberpunk film.
This felt very chaotic, in a good way. I loved the gameplay and the music track. I did not figure out how should I use any of my weapons, but it was fun to play for a while nonetheless. Great job!
One bug I found - I had a score of 29, and in my next run I scored 12. When I submitted my score to the leaderboard with the same name - it overwritten my good score with my worse score!
I loved the gameplay. The mechanic of bashing your head against the wall (btw, why is there blood particles?!) allows for some clever level design, and I think if you decide to work on the game further you can have almost infinite ideas for the levels, especially if you add different gameplay elements. I also loved the music, it was very nice and charming. My only minor complaint is that I wish I could just press R and restart the level instead of having to go back to menu, and also I wish beating the level would just send me to the next one straight away, instead of, again, having to go back to menu. Nevertheless, great game!
I very much enjoyed the visuals and music. I even managed to find a character! That was a very memorable moment, and I really liked the dialogue. As for gameplay, I really wish walking didn't drain my sleep meter. I want to explore the world, and it feels like I am punished for doing so. Despite that, this is a very unique and nice game. Good job!
I liked the gameplay, visuals and music. The controls felt a bit floaty, I think the camera movement was a bit too much. I would love the option to turn it off. The visual touches like screen shake and constantly changing background color were very cool. The enemy variety was great. Also, I do wish my gun was just a little bit stronger... Overall, nice game!
That's a rather unique concept and I liked it. It's quite fun, and I think if you want to work on it further you can add lots of different mechanics that could spice up the gameplay. Maybe some sort of enemies who will try to wake up or kill people, or other things that you need to take care of? Overall, nice job.