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Null Error's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #13 | 3.829 | 3.829 |
Fun | #16 | 3.857 | 3.857 |
Theme | #30 | 3.943 | 3.943 |
Overall | #35 | 3.576 | 3.576 |
Audio | #43 | 3.543 | 3.543 |
Graphics | #51 | 3.686 | 3.686 |
Originality | #73 | 3.400 | 3.400 |
Accessibility | #86 | 2.771 | 2.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.3.dev3.official [36e943b6b]
Wildcards Used
None
Game Description
Brutalist shoot 'em up
How does your game tie into the theme?
The game takes place in a voided memory (RAM) location
Source(s)
N/A
Discord Username(s)
tbm57
Participation Level (GWJ Only)
Twice, including this time
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Comments
Played through your game on stream. Have the vod below timestamped to your game if you wanted to watch me go through it
Overall a fun shmup. Has a nice variety of enemies and the artstyle works well together especially with the added effects like the glitching effect on the enemies when you damage them. The sound was hard to listen to (especially the laser being very high pitched and the sfx generally overpowering the music)
This was really fun! The audio and visual design really sold me on the intensity of everything going on. Very clever take on the theme as well.
Really fun take on the theme! I loved the variety of different enemy attacks.
Loved the lore and the art, the player looked odd compared with the rest of the art
Nice one! Really fun to play and try to improve your knowledge of the mechanics.
The intro is a really strong hook, even if it did jumpscare me a bit.
I like the take on the prompt's meaning, although as a programmer it does irk me a bit haha
I went to 71. Nothing to say that's already been said, well done!
awesome concept. The intro was really strong, immediately hooked me
Well put together with strong aesthetics.
Could use a bit of tweening and easing here and there, and some variety in the background, but all in all, well put together, and as others mentioned, is a very good base to be expanded upon.
Nice work!
This is great, feels very polished! Great interpretation of the theme, hilarious references ("you are freed"), beautiful cover art, amazing glitch effects, banger soundtrack
Having to hold the attack button seems a little redundant, I think it might as well just fire continiously?
I think this game can be expanded easily, especially with the programming/computer topic being basically an unlimited supply of ideas for levels and enemies, e.g. a "video memory" level or "stacks" and "arrays" of enemies.
The difficulty ramps up fairly quickly, I'm barely reaching temp 80 for now but I'll definitely be playing more
Overall great job, love this entry!
Drawn here by the cover art! The choice of color palette goes really well with the thick bold font. I also like the programmer humor. That said I was playing jam games in bed and i got yelled at by my wife for the screeching audio haha. A volume slider, or a less persistent background sfx might be a QOL improvement!
This one was fun! I'll come back later and try to get a higher temp.
The only real complaint I have is that the audio is really loud, and there doesn't appear to be a volume setting.
Really cool twist on the void theme, and the gameplay is solid. Even though a bit loud for me, the audio really fit well with the visuals; and overall the game had a very cohesive art design.
Oh well what to say : super shaders, super game, super effects, didnt, the feeling is incredible,! Great job guys !
I think you might likemy shaders too ! And I would love to get some of your feedback too if you have time :)
Really love the intro sequence and the effects! nailed the aesthetic
Good shmups, fun and enjoyable to play. The intro is really cool too. Well done brother :)
Thoroughly enjoyed this one.
Someone looked over my shoulder and was shocked it was made as part of a jam. Really impressed :)
Very cool game and an extremely well done intro! Congrats! It's not my area, but I think the contrast of colors could be better. Even changing the page bg from white to some color more similar to the red of the game, would make it better for the eyes.
The presentation in this is extremely clean and by far the best part of it. With some polish this would be probably in my top 5 for this jam - the entry is only held back by the controls feeling a little less than smooth and kind of clunky feeling hitboxes. Fantastic job, though!
Good game, feels very polished. I really liked the concept and visuals, they really blended together well. The music was great and the controls were pretty easy. The one thing I think might make it a little better is if the bomb also damaged the enemies allowing you to bait them into large groups. Overall, nice job!
I normally don't play shootemups because I'm not very good at them. But this I actually liked. What hooked me was the music and the color palette. I'm a sucker for red-black stuff. And I want to mention the music quicly again, I really liked it. The glitch effects are cool too, and the wordplay on void in programming.
I have only a little bit of feedback if you don't mind.
The bomb graphics felt out of place a bit compared to the other assets. Although on the brightside, when seeing them I immediately recognized what they could do, so that's a good thing.
The other thing is that the red color didn't bother me at all, while playing, but when closing the game it made me see stars for a moment. I mention this because for some this could be uncomfortable. Maybe a bit darker hue or a disclaimer at the start would help.
But overall it was a fun little rush. Thanks!