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Otter Eve

49
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A member registered Jun 20, 2021 · View creator page →

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Really fun, love the idea.

Cute game, really difficult and I can't figure out level 3! I'm very dumb.

Lovely game, I love that you can slow time while the difficulty still being challenging enough. Love the music and car sfx, the only issue is that the level kept buffering (but I'm on a mac and this is a Godot game, so that's not uncommon lol). Great job!!!

So incredibly fun, the perfect amount of difficulty. Love it!

The art is really beautiful and I enjoy flying around. So colorful!

I don't understand the goal of the game. I am killing enemies but get no score. What am I supposed to be doing?

I see, thank you!

A bonus star to graphics for the ace flag. :3

Great idea for a fun puzzle game, I highly recommend that you expand on this game past the jam because you will create something really cool with it.

Reading the other comments it seems like this was supposed to be a rhythm game????? I didn't get that at all..... Was I supposed to go to a certain place in order for the rhythm game to begin?

The music is really beautiful. I can't play the game because the mouse sensitivity is too high and it makes me nauseous, it needs to be turned way way down! Doesn't fit the "can't stop moving" premise and I'm not sure if it brushes on its own or if there's a key I need to press? I think the idea is compelling, and I hope you keep working on it after the jam because I think this game could become very good especially with the gorgeous piano music.

I wish I had more time, I can only complete one painting before the game ends. Is there a way to add time to the clock? Anyways, clever game and pretty fun! :)

The screen shake is so intense I can't tell what's going on; I press start game and there is a blur of colors and sounds and then I get a game over. If I could turn the screen shake off then maybe I will understand the objective and be able to listen to the wonderful music for longer!

Whether you win or lose seems highly dependent on where the collectibles spawn, but the game was a fun silly experience.

The gameplay loop seems interesting, the only issue I have is that the painting mechanic seems really inconsequential. I know it affects the amount of points, but that's only if you kill enemies while there is pink on the screen and the points don't really matter to me anyways. Maybe it would be cool if the paint acted as a sort of defense that slowed enemies down or hurted them?

Beautiful game. The levels I played were well-laid out.... once I learned that I had a double jump. I wish that was taught to me in the beginning, as it made me better understand what the game wanted me to do once I figured it out! Overall clever idea, and I enjoyed watching the ink trail behind me. :)

Thank you so much!!! <3

I think the next step for this game would be letting the "paint" blocks spawn immediately instead of after I let go of left click. The way it is now, I need to plan my platforms far in advance in order to not die. It also would be cool for the player to not die on their own drawn "paint" blocks, maybe instead they can ride along it like it is a smooth arc instead of stairs.

Thank you so much! Your comment made me really happy!! <3 I love your game too!

Oh! I see. I feel like I would lose all my health before i could hit them 12 times LOL

I don't really understand the enemy mechanics, but the premise is pretty funny. It's pretty easy but fun nonetheless.

I wish it started slower, with fewer enemies, and in a bigger area, because I can't seem to survive longer than 10 seconds. I really like the idea though, and I recommend you polish the game after the jam ends to make it amazing!

I love kitties :)

Graphics look nice!

Fun premise, I have a lot of ideas to improve it but for a weekend long jam it's fine! Music was cute :)

Interactive music? A dev after my own heart :,) <3 <3 <3

I played this game for a lot longer than I thought I would. It was really exciting to draw just the right line to send my ball flying. 

My one gripe is that it is pretty much up to luck whether you speed up or slow down. If triangles happen to spawn in your trajectory, then you rocket across the stage which feels joyous! But if those weird scraggly things just so happen to spawn right in front of you... well, you're shit out of luck. This was especially disappointing because I could never live long enough to hear the full song, which REALLY bums me out! 

Overall, fantastic job with the music, and double triple mega points for the interactivity! The fun factor is off the charts as long as I happen to get lucky (which is not often enough!) My suggestion would just be to remove those scragglies entirely, because there's no strategy to avoiding them. Let me fly!

I didn't really understand my objective in this one. When I tried to bop an enemy on the head, nothing happened and I just lost health. 

The main character is so cute! I couldn't really tell what the different colors did, if they did different things at all. And I wish there were more objects around the map for me to paint instead of just the ground. But attacking the enemies is pretty satisfying!

I liked the idea and the simple controls. I appreciate the attempt to make it colorblind friendly but I was wondering, how can a colorblind person tell what color the brush is? Anyways, cute game and finely executed. :)

I'm not very good at the visual arts but this game looks so beautiful and the paintings you made in the trailer and in the preview screenshots are mesmerizing. Really fun and creative take on the theme.

The "it's sweeping time" and the "you've been poisoned by mold" made me giggle. This game is for the osu enjoyers.

Watched the gameplay vid, the style is very cute! I don't fully understand the premise but it looks like it might be fun.

Thank you so much!! I was trying out a new music style and I had a lot of fun with it. <3

This shocked me by how addicting it is. The controls are simple, but the way to utilize the paint shot is so versatile. I played in infinite mode, and my favorite feeling was when I skyrocketed past someone and managed to noscope them on my way back down, or when I positioned a shot to get someone just offscreen and heard the satisfying success sound as i continued upwards. I played on the web version and it worked perfectly fine! Amazing work.

This one is really fun and just the right amount of difficulty! The googly eyes on paul is a great touch lol.

The art style is really neat!

Love the music, and the idea is fun! I wish the cars came out a little faster to give more of the feeling of "can't stop moving," but otherwise the style of this game fits perfectly.

Lol, I had finished everything I needed to do for my team so I got curious and started playing some people's games already. :P

Omg, this one is so funny and smart. Amazing concept and fun simple gameplay. Great job!

The juxtaposition between the description/title theme music and the gameplay music made me laugh really hard. I like the concept; I wish i had a prompt for what to draw!