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Avoid The Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.591 | 4.591 |
Overall | #13 | 3.825 | 3.825 |
Fun | #24 | 3.818 | 3.818 |
Graphics | #27 | 4.136 | 4.136 |
Theme | #35 | 3.909 | 3.909 |
Accessibility | #35 | 3.227 | 3.227 |
Audio | #36 | 3.636 | 3.636 |
Controls | #40 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3dev6
Wildcards Used
Give me a minute
Game Description
Escape the all consuming void and help recreate the world!
How does your game tie into the theme?
The world is being consumed by void.
Source(s)
no
Discord Username(s)
erebrus, angela3358, skwishskwid, rita_gakinuliants, manjam, thom13made
Participation Level (GWJ Only)
3
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Comments
i could see this being a full game! great job!!! i got stuck on the first level bc im not good lol
FANTASTIC.
A great concept, it's a superb blend of genre. I really hope you're gonna expand on this after the jam
all 5/5. Greate idea. Fun to play. Few remarks: music isn't looping, slider moves while still not being placed, slider moves while the game is on pause (when you place a block, the game frezes, but when slider is underneeth the player it moves and the player falls). I realy don't understand the death from falling mechanic. I think it's redundant and removes a lot of fun
this is such a fun and cool game idea and design!!
The game is really cool and original. In my opinion , if you keep developing, it can become very popular. Well done and good luck for your game :)
Played this with my 6yo son, he says "Can you tell us how to get past level 3 because we don't know what to do, I think we need to go underneath but it's really hard!"
Excellent puzzle/deck builder combo. Took me a while to realise where to click to pull from the deck, but then we just got on with it. Very nice graphics - especially on the card design. Really nice!
Thank you and your son for playing))!
Yeah, level 3 didn't get proper testing and balance with the lack of time, so it turned out really hard...((
I don't think it can be beatable now without "Easy mode", which prevents void to accelerate (you can toggle it in the menu).
The way I beat it is climbing always up, using jumps and turn around cards, smth like that)
Cool idea with lots of promise, I feel like you could explore having the void as turn based - playing against the void rather than on a timer? I really love how the game sounds and looks.
Thanks! Actually, it is kind of turn based also. Every time you draw a card, it will move. The timer was something we added because we felt it might not be so obvious to the player if it's only the card :)
Really original and I really loved the SFX.
Oh I'm so returning to this later, I really like the idea and style. I'm a sucker for cards.
One minor thing: I think you mixed up RMB and LMB in the controls description ^^
Lol true) thank you, I will change it)
UPD: Done :)
And thank you for your reply and playing our game)
this is so cool!
Thank you for playing)
Cool game. At first, I thought clicking different parts of the card would give me a specific card after it happened a few times. But not sure. Cool concept for sure, I liked the art a lot
Thanks for your feedback) Hehe, nope, there are no dependencies with card parts) The deckbuilding aspect is a little light as we couldn't manage to include all the features we wanted in time) Hope you enjoyed it anyway)
I definitely enjoyed it!