Hi. Can this also be used with the RPGTools software?
Looks great.
Hey there! Thanks a lot for giving it a shot.
In my defence, this was the first ever game I made and my first ever game jam entry.
I will not add new features to this specific game, but I started to rebuild it from scratch, because I still love the idea. And yes, one if my goals is to make it more accessible, and less frustrating.
You can take a look at the first 5 minutes of the game that I am building now, and will add features to.
Hey there!
Thanks a lot for playing! If you are having difficulties with the game, you can give the desktop version a try and increase brightness in the pause menu. This way you can see the end of the game more easily. :)
But overall darkness and limited information about your surroundings is part of the game.
Cheers!
Thanks a lot for taking your time to try the game and provide feedback.
There are 2 ways you can die in the game. One is when hull integrity is 0 or when you run out of Oxygen.
If you haven't picked up O2 canisters, my guess is the latter.
But point taken, probably we could do a better job in the future at explaining the mechanics.
Thanks again!
Solid game. Play smooth, had a little stutter in browser here and there but it's probably not the game's fault.
I liked the powerups and the option for autofire. Simple game but it is a smooth experience.
I would add only one thing. Maybe try using a parallax background to give a sense of movement to the game.
Good job!
Pretty solid game. It is visible that you put a lot of thought and effort into it, and that's admirable.
I like that there are different "minigames" for different parts of the game and that I have a choice in what I want to do next.
I have 2 things as a feedback if you don't mind:
But overall a very cool entry.
Thank you for the detailed feedback.
The UI part is funny, because I totally agree with you. Basically I just put it together in the game's early stages and in the end haven't changed it. The funny part, that so far everyone loved it, many specifically mentioned the UI. But I hate it :D I should have changed its style mid-way.
The random hits thing is concerning, because I never saw this happen. I don't know if it is a Linux specific thing, sadly I cannot test it. On Windows, Mac, Web it is not a known issue. As for NOT taking damage, there is a timer in the game that doesn't let the player take damage from multiple sources in a quick succession. This is by choice, because the geometry of the map is quite "detailed". So there were cases, where you got slammed into a wall, and took damage from multiple protruding edges.
All in all thanks for the feedback and for playing the game. Cheers!
Thank you so so so so much for your kind feedback.
The overall depth of the map is 418 metres. In a way it would make sense to display it, but at the same time it would maybe take away from the experience, I don't know. It is something to consider for sure.
The O2... don't even get me started. :D it was a balancing act to figure out what amount is enough but not too much. Because we really wanted the player to feel what you felt. "being alone in an endless empty space". Putting too many powerups would trivialize danger. BUT if we don't put more, the tradeoff is that people get drustrated with the game and might never finish it. So again, your feedback is something to consider.
We plan to build this game further because we really enjoy it. So a lot of things might change in the future.
For now, I will tell you what I tell others as well. if you want to see the ending of the game, you can try turning the brigthness higher in the desktop version's pause menu. It helps with visibility.
I guess this is a lesson to learn. We never joined a jam before. making the game a bit more difficult by choice for sure, but it might be something to balance further.
Thanks again, we really appreciate it.
Love the graphics and I can absolutely relate to the protagonist, Peter. Jam is no joking matter.
Fun and simple game. I have one feedback: please let us skip the intro. The web version (for me) was lagging a bit when I was shooting. So I had to download the PC version. And had to rewatch it.
But this is just something to consider for the future. congrats!
As somoene whose zodiac sign is cancer, I appreciate the thumbnail and the play on the funny number. :D
Like others said, the UI is perfect, instant 5 stars. I will need to take notes from you.
The gameplay is simple but I liked how your gravity grows.
My only constructive feedback is that maybe something else would have been more fitting as enemies. Bigger black holes maybe? What can beat a black hole? I don't know either, but the pink spiky things felt a tiny bit out of place.
Overall a very satisfying game to play.
I will tell you honestly, I was avoiding this game for days now because I was afraid of the subject matter. These topics can ruin me completely sometimes. Yet your game is not depressing. It is interesting, well made, you found clever ways to put in game mechanics.
I also want to mention that this is one of the few entries that uses 3D and it doesn't stutter, lag, freeze, crash. It runs smoothly. (I don't do 3D, so I cannot criticize anyone, it is just a thing I noticed that a lot of 3D games are not well optimized. Yours is.)
Small things as feedback:
But overall a ver cool game, thank you.
I remember this game when it was still a work in progress, good that I haven't missed it. It is gorgeous, I especially love the background music. It kinda makes me feel bad for not making a space themed game.
I just really wonder how y'all beat it in 30 seconds ^^ I ot stuck for a while.
It's an overall pleasant experience. Thank you!
You were SO CLOSE. Game ends at 418.
I saw someone playing it on stream today and my heart sank every time he died. I'm sorry for you too.
One thing, if you wish to do another try, you can adjust the brightness in the desktop version's pause menu. It could help.
That being said, I really appreciate for playing.
This is possibly the most unique entry. But a very difficult concept, because we describe, feel things differently. I feel like this could be a cool community game, sort of an artsy multiplayer. because (I guess) there are no good or bad ways to express emotions. I think you shouldn't let go of this idea, but think more about how this concept would fit in the game.
It would be interesting to see
