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Pixlated

656
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A member registered Apr 19, 2022 · View creator page →

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No, It's not a Windows  Defender thing. Like literally itch.io gives a little popup saying the page is suspicious.

Nope. No everlay. I tried pressing every button, but nothing was happening so I just had to alt f4 the game.

Oh, I see. Good to know. Thanks for your feedback.

Thank you for the kind words :)

Nice! Thanks a lot. That's the main problem I have with the web export. The music is obnoxiously loud for some reason and you can't hear the sound effects so it looks a lot less polished than it actually is...

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Nice! I really enjoyed the atmosphere. Not sure if it's the intended ending, but I got stuck in the closet thing, unable to move or get out.

(◕‿◕)

Okay, I beat it! Ton of fun. Also could you rate my setup?

Thank you :D

https://imgur.com/a/PKUoNuD Had to do it like this here you go hope this helps

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I did some investigation of my own and it seems the fireballs can pass through the gap between the guard dudes.

I tried to attach a video but itch really doesn't want me doing it apparently

Haha thanks! The "Support" thing is a bit looser, but thankfully the theme is not mandatory. The only thing the games have to follow is the "Only one shot" limitation which is clearly there I think.

Noice! Let me know when you fix it so I can finish it. I was having a lot of fun (mostly attempting to pronounce the names lol)

Behold my masterpiece... (5.71 m btw)

I like the concept, but it definitely needs some polish & bug fixing. To me it's moreso a simulation that's fun to play around with.

Nice entry guys! This is probably the most inovative concept in the jam. Absolutely love it. Imma be honest the russian accent actually made it a lot better imo. Reminds me of Fleeing the Complex.

Nice! I like the cute graphics. The gamble whenter you can catch a bigger fish is really interesting.

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The controls are really hard to get the hang of, but that might just be my skill issue lol. The graphics are beautiful and the bouncing particles look super cool and juicy. Congrats on making this buddy :)

Thanks for the kind words!  (^v^)

Thanks for your response. Is there any way a projectile can get through the shield guys and straight to the priestess? Because if so that might have been it.

Thanks for the feedback :)

Now that you say it like that that's actually really impressive. Good job man!

Cool concept. I really like the FNAF minigame aesthetic. That one realistic ambulence cought me off guard though.

I love the aesthetic and the idea, but I was really confused by what I should do. You really should have told me that I can drop items with 1 & 2.

The fact that this was made in pygame is stupidly impressive. Good job!

Really nice art and interesting gameplay, however I feel like the player should get more info as to what's actually happening. I don't know what buffing my units actually does. Also sometimes I just die for no reason. I dunno it's just all a bit confusing.

Looks neat! Just kinda confused on what I'm actually doing here.

It looks beautiful, I just have no idea what I'm actually doing...

Wow this is a great little who-dun-it mystery! It's good for what it is, I just wish it was expanded upon a bit. You know, like I could actually see more evidence, examine objects like the murder weapon, have the suspects motives etc.

Sorry, I watched Wake Up Dead Man a few days ago and I'm still glazing over it :D

It's a base for something, I like the big slime boi. However I feel like it's way too unbalanced. The bullets are way too slow, enemies way too fast. And the instructions are rather unclear.

(*^▽^*)

It's kinda goofy, but in a good way. Personaly I feel like having to restart the whole game is just a little too punishing and the limitation could have been implemented in a different way.  (Like have the ball guy be shot out of a cannon or something I dunno)

Has potential. I really like the speedrunning implications. However, I feel like the player physics are a bit off. This is a game about precise platforming and parkour, so the player should feel snappy and responsive. Here he feels bouncy and the friction is too high, so you can't stop fast enough for the tight playtforms. But as I said, make him a bit easier to control and all should be good.

Damn! The cook guy didn't need to explode that violently...

Anyway fun game with cute visuals. Well done!

Really cool entry! I dig the crayon art-style. It feel like a kid is scribbling this stuff on this paper in math class.

Not sure if you'll read this, but I quite enjoyed it. It was nice, atmospheric and sometimes even tense. Good job mate!

Damn! That's cool. I could imagine this a a rhythm game. Also why on earth is it tagged as malicious when I try to download it?!!

Oh nice! I actually did something similar for the jam. It may be just a demo, but a really well-made and polished demo. I really like the main menu effects too, just wow.

Wonderfull! It's a bit hard to control, but once you get the hang of it you become an unstoppable planet killer

A well rounded tower defence game with a unique twist. Nicely done!