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A jam submission

Lucky ShopView game page

Luck based money making
Submitted by Nlkesh — 14 hours, 59 minutes before the deadline
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Play Lucky Shop

Lucky Shop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#83.4623.462
Presentation#103.5383.538
Overall#203.0193.019
Use of the Limitation#292.2312.231
Concept#312.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Nikesh

Software used
Unity

Use of the limitation
You can play a little luck based card game to either increase or decrease your income.

Cookies eaten
public float cookiesEaten = infinity;

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Comments

Submitted(+1)

Very good job! I loved the idea and the sprites/overall presentation :)

Submitted(+1)

Such a cute little game. At the beginning it was a little boring, but when I got some upgrades it became fun to see how I getting more money :D. Good job!

Submitted(+1)

I have repaid my debt! Reminded me of the game adventure capitalist. Good Job.

Submitted(+1)

Cute artstyle, easier game (so everyone can beat it). hate the cards. don't gamble kids, or you might break your back or get robbed?? Took me around 10 minutes.

GG

Submitted(+1)

Lovely little game and the aesthetic was just so cute! I think the downside of the card game is slightly too harsh but other than that no complaints!

Submitted(+1)

Wow, I didn't expect it to be so addicting. 

A few more upgrades and you got yourself the next cookie clicker.

Submitted(+1)

I love how this game feels like a clicker, The music, the sound effects and the particles are all very satisfaying! ♥ Nice Job

Submitted(+1)

I like the idle game style here. It’s fun to just watch stuff appear and buy more and more upgrades :)

Submitted(+1)

Lovely game, the art is awesome, I do enjoy a little incremental game every now and then. Very good for a gamejam.
I think the characters and other art is very cute , though the game loop gets quite boring after acquiring most of the upgrades.
I managed to get all the perma upgrades by day 2 and it took until just the beginning of day 4 to win, with constant toggling of the two non perm upgrades. I also gave up with the random cards as losing 500% production or no production felt way worse than 2x or 3x production, as I wanted to finish as quick as possible.

I think adding more of a game to the card mechanic will definitely make the game less boring after a while, however I think this is a very good foundation and could be expanded upon easily. Good job!

Developer

Thank you very much. Your suggestions for improvement will really help me on my game dev journey :)

I was thinking of adding more upgrades or making the card game more versitile, but endet up thinking it was becoming to complex for me to programm. Next time I will make an even better game ;)