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felix34ever1

12
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A member registered Nov 13, 2016 · View creator page →

Creator of

Recent community posts

Dear StarBee,

Thank you very much for taking the time to play our game, the waves definitely take a long time whilst lacking content, we hoped the thieves would keep you on your toes but they can be quite unpredictable. Thank you for playing giving feedback :)

- Felix

Dear Onion,

You are right! Our team discussed adding text on the menu before hand but we opted to put it in the game page description, unfortunately none of us realised that wouldn't appear on the submission page. Thank you for playing our game, we hope you enjoyed it once you figured out how it worked :)

- Felix

Very awesome game :)  I love the concept and its quite fun, the cards that serve utility are a great addition.
I do believe that there may be a bug with cards you drew in one run appearing in the subsequent run.
I managed to get to 6 served customers on my best attempts.

I don't have much to say bad other than that audio would help but you can't do everything.

Really great work :D

Fun little game, I enjoyed the concept, and the artstyle is so funny. The game is cool, its nice trying to spot whats going wrong in a scene.

There are a couple bugs and design issues I noticed: firstly the lights in one of the rooms flickering threw me off as I thought it was the electrician, but it was actually caused by a room next to it having its lights flicker, so some lighting fixes would be good. Also the amount of cards quickly piles up, maybe because I'm bad at spotting or I draw bad cards, but maximum cards shouldn't exceed screen size and go off screen, as I then have to sacrifiice cards to see ones pushed off screen.
The game gets boring quickly but it was still quite fun, just watching all the details. I think most things work.
Good job with the game.

Cute game, lacking in content. I like the idea of the game, and its nice to just place items on a shelf and collect new cards, however there is nothing much past that. Just customers in and out. 

If there were more mechanics like upgrades or products running out or something , that could be cool.

Good submission, overall nice presentation.

I really love this game, its quite fun, it starts off slow but as you build your poker hands and chamber them in your gun, its gets utterly ridiculous and I'm all for that. The concept of this is awesome, and the arena looks pretty cool, the controls do their job fine but could be improved.

Things I noticed that could be improved: More feedback, such as showing how many possible hands you have, making it clear that a round has started, etc. Also the difficulty is too easy, I would love for harder enemies to spawn in later rounds like even just enemies with double, quadruple health, so that I could really test my gun combo out on them. Also a bug I found is that after a certain number of hand size upgrades, the chip cost no longer get subtracted from the player's chips.

Really enjoyed killing these silly poker bots, the map is a nice arena, the lighting is good though illuminating the hand when its up could be useful. I got to wave 10 then quit but it was awesome :^)

Very very good game. Art is INSANE. I also quite like the game mechanics. Should definitely be expanded somehow.
I managed to win the first time, running a successful trade line of fortune potions and wooden dice to the smithy and then daggers and bows back to the alchemist.

I really liked the game, although the card mechanics are somewhat minimal, its fine. The events during travel were definitely somewhat annoying as the lost time added up but they added to the game in a good way. Very nice game, lovely music, it all comes together well.

Lovely game, the art is awesome, I do enjoy a little incremental game every now and then. Very good for a gamejam.
I think the characters and other art is very cute , though the game loop gets quite boring after acquiring most of the upgrades.
I managed to get all the perma upgrades by day 2 and it took until just the beginning of day 4 to win, with constant toggling of the two non perm upgrades. I also gave up with the random cards as losing 500% production or no production felt way worse than 2x or 3x production, as I wanted to finish as quick as possible.

I think adding more of a game to the card mechanic will definitely make the game less boring after a while, however I think this is a very good foundation and could be expanded upon easily. Good job!

Lovely card game. I really enjoyed the cute hand animations and nice graphics. The surreal environment is right on with the limitation. I understood the game objective quite quickly, and won the game twice. I enjoyed the main game mechanic but do thing there could be some improvements.

The game is very hard to play if you try to play by matching cards together as I did at the start, instead I found that by camping the main deck and spamming E + left mouse to quickly draw and fire each card, that was the easiest way to win, and even then, RNG sometimes made it very close to a card almost arriving the deck. I think it would be interesting to either make it more puzzle like by making sure cards spawn in such a way that you can match them with that you draw close to the top of the deck and if the deck ran out/ only had 52 cards like the normal deck.
I also think it could be cool to

I liked the Monocycle pun on the playing cards deck and also the cool sparkle on the start screen. Overall for a gamejam, great success :)

Dear SignolettoGames
Thank you for playing the game :) The idea is for cards to be placeable by holding click and then dragging with your mouse, letting go where you want to place them, however they will not be placeable if you do not have the money.

Thank you for your feedback, if we improved the game, we would include a better tutorial / explanation in game, as well as making the goals more defined.

- Felix

Dear Tupoiu,

Thank you for this deep and insightful artistic remark. It made me see the light in a different shade.

Kindest Regards
- Felix

Dear Frobbus22,

Our team is incredibly pleased to hear of your excitement for the, as of yet, unannounced sequel to ShopLifter. We wish you a great waiting experience as our R&D department cracks the code to the enigma of fun in games. 

Thank you for your continued support and devotion to the game.

- Felix