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Stocks Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #5 | 3.909 | 3.909 |
Overall | #18 | 3.114 | 3.114 |
Concept | #23 | 3.182 | 3.182 |
Enjoyment | #24 | 2.636 | 2.636 |
Presentation | #25 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3; SeaLantern: Programming, v39: Art. Ben Nissimov : Audio
Software used
Godot
Use of the limitation
You are buying/ collecting card while selling items
Cookies eaten
0
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Comments
I think, that games without a win condition (like Idle Games) are not the play in game jams. It was a good game, but I can't really rate it for a full story (Because there are no ends to this game). Would love to see some animations instead of still frames. And a suggestion I have is moving the shelves a little bit closer to the left, and just making the UI a static part of the screen, instead of needing to open and close it.
GG
Hello, thank you for playing and rating our game!
I’m not an experienced dev, so can you help explaining why you think idle games are not suited for game jams? It’s true there’s no “real” end to the game, but by completing the collection, you have essentially completed the game.
As much as i would love to have some animations and interactions in the game, time was cutting close. I will try to improve on this in the future
I can get why people can find the UI a little annoying. I will keep this in mind next time
In jams, most people don't want to spend a lot of time playing your game, maybe around 3-10 minutes. But some people play it longer than that too (me included) because I want to give everyone a chance. But an idle game, doesn't really have an end so some people might find it boring to have to wait without a specific goal in mind, meaning maybe they'll drop a bad rating, or just straight up ignore your game. I'm going to use my game as an example. The game is around 3 minutes, if you win your first attempt, but it might seem appealing to some people to play it for more than 1 attempt because it's a simple game, and doesn't take too long. And for idle games, completing a collection could take hours (for jam games maybe up to an hour if you're unlucky)
But I hope you got a learning experience from this game, and keep making games you like to develop!
There's the makings of a very good game in here! I love the idea of opening booster packs and then selling them as a store. It just needs a little more engagement from the user to make it a really great game!
Very cool concept! It feels very chill. I wish there were a bit more mechanics as it can be slightly boring after a while. Love the animations and visuals!
Really interesting game however I feel like it lacks content. I wish there was some way to progress. It would also be nice if you could see the stock passively in the scene instead of having to select a card.
Cute game, lacking in content. I like the idea of the game, and its nice to just place items on a shelf and collect new cards, however there is nothing much past that. Just customers in and out.
If there were more mechanics like upgrades or products running out or something , that could be cool.
Good submission, overall nice presentation.
Very rillassing, I would add the ability to expand the store or perhaps optimize the customer route to make money more efficiently.
The music is slightly distorted at certain times.