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AxelTheCocker02

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A member registered Mar 29, 2024 · View creator page →

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Excellent work! I loved the drawings

I realized that my game doesn't comply with some of the jam's rules. How can I remove it from this jam?

Very cool gameplay mechanics. I like how the music also manages to put you under pressure. I also enjoyed the blood effect. The perks found during the run are a smart move to provide more opportunities in case of mistakes. Great job, brother! ;)

Thank you for your comment, brother. As for the ending, if you're referring to "day 0," then you've reached it. The initial idea was for an automatic closure of the game, but I don't know how to implement that for web games :(. Regarding the repetitiveness, I agree with you. It's actually one of the aspects that made me think the most about whether to leave it as it is to simulate the slow process of self-discovery or to cut something to make it more "playable." As for the jumpscare, you just got lucky, ahaha! :)

Thank you for your feedback and kind words. You are right, it would indeed be better to add the game controls to the  page.

Hi man. Once the calls are finished, the shutdown button will appear in the lower left corner to proceed. I could have made it more noticeable; for example, I could have made it blink or given it a brighter color compared to the rest. Thank you for the feedback and for your kind words.

Well done. You have truly written a beautiful story of redemption and a struggle against one's inner demons. The fact that you created almost all the resources from scratch is truly admirable. I saw a bit of myself in the protagonist, as there was a period in my life (fortunately not too long) when I would always feel anxious about leaving the house. Taking the tram to school every morning made my legs tremble. But, as you have skillfully conveyed through your game, you have to face these feelings little by little, without running away or seeking refuge in social media or other mental prisons. Thank you.

Truly excellent work. I also appreciated the artistic choice to blend highly realistic elements with drawn elements to create a surreal atmosphere, amplified by the soundtrack (and, of course, by the banana god). Playing your game really relaxed and entertained me. Thank you.

Well done, my man. The theme of accepting oneself and moving forward is always a difficult one to elaborate and adapt into a game, but you’ve managed to do it. I also appreciated the artistic aspect. If you continue to develop this game, a small suggestion I’d like to offer is to add a soundtrack to make it even more immersive ;)

Great job, guys. You managed to explain, in a very clear and even relaxing way, an issue that ruins many days and even one’s lifestyle (like how the protagonist starts wasting time on their compulsion to check if everything is okay to calm down). You have no idea how many days and good moments I've spoiled, worrying that I hadn’t locked the door, or how foolish I felt checking five times if I had closed it. The only way to break free from this loop of anxiety, in my personal experience, is to stop wasting time and energy on these obsessive thoughts and learn to trust oneself more, even if it’s hard at first. Anyway, congratulations on your game and best of luck.

excellent starting idea. keep it up brother

Great idea. Well done brother

great job bro. everything is very nice, from the choice of music to the gameplay.

A beautiful game, you can tell that you put a lot of effort into it. Both in creating the storyline behind the game and in the effort to make the game suitable for mobile. Keep it up, brother. ;)

You excelled in creating balanced challenges for this type of game, which is always difficult. You did a great job. Well done also for the graphics and the music.

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You managed to create a very fun and relaxing game, maintaining the classic simplicity of NES games. Great job, brother.