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Starvoid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #54 | 3.357 | 3.357 |
Graphics | #62 | 3.500 | 3.500 |
Theme | #64 | 3.500 | 3.500 |
Controls | #84 | 2.929 | 2.929 |
Accessibility | #107 | 2.571 | 2.571 |
Overall | #108 | 2.806 | 2.806 |
Originality | #151 | 2.429 | 2.429 |
Audio | #163 | 1.357 | 1.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
None
Game Description
Blast through waves of enemies to escape the void.
How does your game tie into the theme?
You encounter a white void in space and upon scanning it you get trapped in arena and must fight to survive.
Source(s)
No
Discord Username(s)
sor.0
Participation Level (GWJ Only)
3
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Comments
Simple and fun to play.
Fun but a little buggy
Fun but a little buggy
Audio would have pulled this to another level. Awesome job!
Played with my 6yo son. He fired and boosted and I steered. It was pretty nice to play but seemed to stop after level 3 - no more enemies spawned. Really missed the audio, but it was very well put together other than that. My son says "It was like - when everything's gone we don't know how it ends. It was really good"
Really fun controls! Unfortunately the game softlocked for me at wave 3 (never spawned more enemies after I met the kill requirement). I wish there was audio, it would have made this game great.
I liked the pivot boost mechanic and the game was fun, congrats!
Well done, the unconventional controls offer a challenge and a element of originality. P.S Is it normal that no enemies spawn after wave 5? Anyway, great job, brother :)
i really liked the controls! At the start i didnt know what i was doing, but once i understood it, it was really fun. I was missing music or fvx a little, but all in all nice game with nice mechanics :)
I think I beat it (or at least got to round 5). The time slow down thing is pretty cool. The controls were a little hard to control but it was still very fun. Overall Nice job!