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Pete Thorne

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A member registered Sep 02, 2021 · View creator page →

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Thanks! I’m happy that I got a tiny slice of a game together in time - but yes sadly it’s over too quickly. Thanks for playing and commenting 😊👍🏻

This one was enjoyed by the household (I played with my kids offering helpful comments!). We liked this concept and I think it's quite a standout idea from the Overcooked style ones I've played so far in this jam.

Excellent first GWJ entry!

Very simple concept, pretty much everything there with lovely graphics and cute animations. So what I think could elevate it:


1. Sound effects for pouring and success/fail

2. Speed to increase throughout the game

3. A score counter to see how you're doing

4. Scaling turned on in settings (for those of us with hi res monitors)


Well done on submitting! I'm the same as you with a few times I failed to submit anything, so keep this submitting streak up!

Reminds me a bit of Minecraft but in 2D. Browser version is a bit buggy on Mac in Safari - I'm hoping Godot fixes this in 4.3 when that's released soon. Like the other commenters I would have liked a sort of play through tutorial maybe - perhaps you pick up existing resources initially, then forge, then move on to mining/killing etc.

Overall tho this game has a lot of depth for a week long jam!

awesome. This much progress in 2 months is excellent. Godot is a joy to use. Hope you continue on this learning journey 

Thank you so much for that comment! I really wanted people to have an experience as you described so that’s very encouraging. 

Just could not get it working I'm afraid. Was stuck only able to face one way - think the mouse movement might not have been captured. That was on the web version, the Mac download was broken as you warned. Shame as judging by the comments there is quite a lot to this game

Took me a while to understand everything but when it clicked then it was quite fun and chilled crafting and making money. Would really benefit from some nice music lift it to the next level. Super strong first GWJ entry tho!

btw, you really need to submit an HTML version of your game if possible to get enough reviews in GWJ - annoying, but that's what I've found out the hard way

Hilarious! This was so well put together I found myself smiling at the concept as I bashed my finger into the trackpad... actually that was the only thing that stopped me playing - clicker games on a Mac trackpad that doesn't have a physical button are... hard. The haptics did a decent job but they aren't ready for this level of gameplay! Maybe an option to swap to use a keyboard key instead perhaps?

Anyway, an incredibly strong 1st GWJ entry!

What I loved:

The cute graphics and the idea of a fire elemental creature and the bellows chap - much like a good anime I enjoyed those concepts. I was playing on a Mac btw so those early issues were fixed

What I did not like

The music - sorry!

Ha - from the comments below it seems I wasn't the only one to not read properly and craft myself to death at the beginning! Was nice to control the digger and I liked the concept once I got going. I missed sound/music - would have added a lot to the atmosphere. Might have done with having UI scaling adjusted to help see the text better also

Love that this is your first jam entry! It's so good for a first timer!

Very solid all round production.  Everything is very well balanced - the music keeps the pressure on, the controls are thoroughly intuitive, the goal is clear (especially if you've played other Overcooked style games). Reminds me of the classic Flash games on the early web. I love how we've gone for the extreme opposite levels of chill!

Would not be surprised to see this somewhere near the top of the leaderboard.

I failed here! My tired brain couldn't remember enough of the concepts to actually play the game properly. I wonder if you could have had some kind of incremental tutorial level where you introduce the concepts one by one rather than all at once. 

Having said that - the others below managed it, so maybe it's just me!

First ever game??? Wow! Great effort. Well done on pulling this together and submitting!

Was very chill just floating around in space. Took three or four attempts to read the controls and then reenter the game to get anywhere but then I could float towards and grab rocks. Music was great, needed sound effects maybe too for grabbing and throwing?  Mad impressive to put this together in one week for a jam

I have the same issues as some others - the game never seems to start and I'm stuck on the screen saying "Press Enter to start" - perhaps it's only checking for an "Enter" and not a "Return" key - (I'm on a laptop keyboard)

Sound and graphics are great - but can't comment on gameplay sadly

Web version seems to suffer from the curse of Safari memory leaking. Likely not your fault! From what I could play this looks like a cool concept, really love the music btw. Sort of like a card forging tower defence mashup maybe? Pretty cool, I like card games so nice to see a few in this jam :)

Thank you! I’m glad that the exploration aspect worked for you. I hoped it would be fun to work stuff out 

thanks for playing and leaving a lovely comment. It’s interesting how a couple of people mentioned about having the courage to do a 3D game. I’m actually terrified by 2D and that’s because I’m fairly comfortable in blender and it means I can do all the asset design and the level creation in the same place and then when you come to Godot it’s just just about hooking up a different animations. Whereas with 2D you have to create all your assets in one place import them then build the levels all in Godot, so yeah I’m just  a bit strange and find 3D easier!

Right played it again now I know how to do it right, yes the game works well, the areas are laid out well for manoeuvring around and getting work done and the difficulty is well paced to keep you busy but without being too much at the start. The browser version is causing weird restarts occasionally on Safari but that's likely a Safari issue rather than anything else.


Nice little game, Well done!

oh. The sword should be very shiny and sharp at the end, and the quenching needs to be fully complete. But sadly the only feedback you get is an audio message. I didn’t quite figure out a good ending sequence 

thanks for playing and commenting. The final part of forging requires quenching it in water to cool it right down. But you’re right, the progress bars could have had indicators on to show the ideal temperature range

thanks! Yes I had in mind a mini game like you find in Skyrim and similar RPGs

thanks for the solid feedback! You’re right about the sound levels and I did not think about the keyboard mapping being different. Glad you mastered juggling the multiple actions at once - that was exactly what I hoped for!

right! Ok I need to improve my timing to actually hit things then!

It seemed rather… fitting!


thanks for playimg

thanks. Someone said that about a previous game I made. I think I do like the chill side of things more these days!

thanks! Because the game wasn’t that long or complicated I decided against spelling out the gameplay too much so there was at least some challenge to it! Probably would have made the book readable if I had a bit more time to help players more tho

you’re right! D’oh. I even have the same mechanism in my game!

I think I'm doing something wrong as I can't seem to deliver my item! I thought I move to the racks on the right and press [E] but it just plays a sound and rejects?

Took me a while to realise "Overforged" is referencing "Overcooked!" - d'oh! Crazy energetic little forging game, my first attempt I messed up by trying to use Drop to put the ore and wood on Fires and Anvils, once I reread the instructions and realised I needed to use the E key I was sorted. Not quite enough fanfare when you deliver an order maybe? A really great game and congrats on the first time GWJ entry together!

Oh one more thing, in GWJ you don't get many reviews if you don't submit an HTML5 version of the game. You'll need to play and review lots of other people's games to try to persuade them to download yours. Just a tip for next time!

Tricky little game but a good concept overall. You fight  enemies and gain scrap, you forge the scrap to upgrade your sword or armour. Everything is there in those simple mechanics. Now, what you are missing is some sound effects and music. Put that in and you've got a decent game. Solid first effort. Well done on submitting to GWJ!

This was such a clever idea! You've actually allowed the player to forge and create anything they can think of but with a cool twist to challenge us to build the correct shapes. The physics can be temperamental at times and sometime pieces were rejected or just disappeared for no reason so maybe a bug in there somewhere. But overall a very cool idea with just a couple of minor gremlins to sort out.

I enjoyed the energy of this game - it was fast paced and manic! I wasn't quite sure how to collect resources from the environment? Music was fun, sound effects a bit hit and miss. VFX were great but caused performance issues as mentioned below. 

This is a solid entry - well done

Pretty original game here. Pretty steep learning curve also... The randomised game levels means it has lots of replayability. Deffo played the hardcore card well!

Oh wow, this was a first submission to GWJ, congrats everyone! That's a great achievement!

That was a nice fun little distraction! I liked the hand drawn characters, the humour of the dialog and the mystery of what was behind the door. I did not enjoy the audio so much so turned it off in the end. I would have loved to have gotten to play with the forge, but maybe next time!

We had similar ideas! My ambition was to have your forging all kinds of different things but then I went all 3D and high def and wasn't able to do multiple items in time.

Your graphics are cute and I'd love to see them better - please think about turning on scaling in the Project Settings next time so people like me with not the best eyesight can enjoy your creations more.

Congrats on your first GWJ entry!

Like the other commentators below the artwork blew me away. Really solid effort. I don't get the gameplay yet?