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Pete Thorne

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A member registered Sep 02, 2021 · View creator page →

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It was going to be a mechanic for when you needed to time entry onto an auto-rotator. But we never got that far!

Great music and a nice aesthetic throughout. 

Love that you call this Tween node the game - I used tweens everywhere too this jam!

oh wow, that's a shocking performance gap! I'll give it another go as I've got an M2 and it should be up to the task!

Lots of recommendations for this game, luckily Chrome was kind enough to load it for me on Mac! yay!

So it obviously took a lot of time to pull all these dialogues and maps together, not to mention the inventory system. This was an ambitious game jam entry.

I lucked out on the ending where she comes home... but that was indeed pure luck. I wasn't 't really able to follow the story and some interactions (like filling up a bucket of water or buying a tuna sandwich) still confuse me as to whether they were meaningful or not!

Very kind words and definitely agree re: the temporary block movement and the HUD camera controls and a pause button

Had the same problem on Mac as some other commenters. repeatedly crashing :(

Nice artwork and the concept is pretty sound. The general idea of placing platforms during the action works well. A couple of minor frustrations: the camera moves up but not down? A few times the wisp "fell off" the screen and didn't always come back. The other was the mousewheel to rotate the platform. Laptop users with trackpad might need an alternative, and the sensitivity was high on my Mac mouse so it was hard to control. You could do a two-step process: place, then rotate. But maybe at speed that doesn't work. In the end I just didn't rotate at all and the game worked fairly well without it.

Overall some nice touches, especially around the aesthetics. 

Alas I could not get this to run properly on my Mac in Chrome. Would load a screen, then a long wait, then another screen, then long wait, and then crash :(

Ok, I tried moving the platforms but the bunny is going so fast and the camera is moving by itself that I can never grab a platform with the mouse!

Lovely to hear that feedback! Happy you were left wanting more!

thanks for the lovely feedback!

ah gotcha! Every game I make with physics gives me headaches!

emission plus glow = wow factor!


yeah even a tiny 5 degree rotation might be enough to sell the movement 

we have requests for a fast forward button and for a pause button now! Both have their place I think!

oh! I was trying to move the bunny!

Help! What am I supposed to do here?

One more comment, I think the collectables needed a little emission in their materials to make them "pop" a little visually. That and or some lights attached. The rest of the graphics including the 3D modelling and rendering is really nice

This is not bad! A pretty nice audio track on the main menu - which also has a nice animation. When the game starts it's pretty easy to pick up and play. But I really wish the rocket rotated a little when changing directions. It would just make it feel a bit more responsive and less static.

I notice this is a first game jam entry for GWJ so massive congrats to you for submitting!

Kind sad I can't play this as it's not working for me on Mac :(

Climbing cats is not a bad idea. The graphics and the audio work well to create an atmosphere. Unfortunately I experienced the same frustrations as other commenters here on the controls not working (space was very hit and miss).

There are a bunch of good lessons out there online that show how to implement  platformer controls with time "windows" for things like jumping  (google "coyote time") and I think it's things like that you need here to make the controls shine

I love pinball games and this was a credible attempt at making one. You've put a good amount of attention to detail into the graphics and level design and different pusher and flipper mechanisms.

I do feel that the game physics were not quite balanced right. The ball was sluggish at times and the behaviour was a little unpredictable. Now, I know that Godot physics in 4.1 is not great so I think the engine takes a lot of the blame here. I have had a good experience with using godot-jolt as a swap in replacement - but I'm not sure if it supports HTML5 games yet.

The ascension theme is loosely linked and you're obviously controlling the environment rather than a character - and no death so that's the wildcards ticked off.

I sadly got beaten by the game (or my terrible skills) and couldn't progress past the grabber area 

Of course! Happy to provide feedback on any updates!

I like the cute graphics and the general concept of ascending a tower with a leaf blower. 

That said, it's a tad unfinished and there's lots of ways this could be improved, especially audio and the control over the leaf blower direction.

But hey, a first jam entry and it's a 3D game. Kudos!

The camera view through the crystal ball seems broken on Mac download.

I watched the play through on the stream last night and I have to say this was one cool concept. Just a shame it doesn't seem to want to play ball for me for some reason.

This is a well polished entry with lots of great pluses. It's a fun idea, the artwork is on point, the humour is very "Monkey Island" with the insult fighting.

The instructions and rules are overwhelming at first and I wonder if it would have been better to just use the "damage" and "defence" instead of proxies like wit.

The like to the theme feels a bit bolted on, but I love how original the hat idea is and how stacking up hats works as a mechanic and as a visual

This is a very beautiful game with lots of polish all round in terms of graphics, UI, and effects.

It was fun for a while, but that started to wear off as there was a lack of challenge within the game itself. I read that you kind of had to challenge yourself, that would would if the game "enforced" it. So maybe at the start of a level/wave you challenge yourself to how fast you could complete it, then the game honours you with rewards if you beat your time or penalises you if you go over?

Like the other commenters, this was surprisingly fun for a game with few game elements. Who knew judging people was such fun!?

If you were tracking the stats behind the scenes it would make for a fascinating social study (stuff like "70% of players sent vegan souls straight to hell")

Obviously based on Papers Please with a bit of a twist... Probably if I have one gripe it was that the audio was a little loud

If you could incorporate some challenge, story element or some other reason to progress this would be rad

in terminal run:

 xattr -cr /path/to.game

They all seem to work. I do remember someone had issues in Firefox last jam. Not sure why that would be tho!

That's great feedback. I did consider a fast-forward button during development and, if I'm remembering correctly, I think Lemmings had one for the same reason.

Thanks! I probably should have made all the controls clickable instead of mixing mouse and keyboard. Might have made it easier to "discover" camera rotation

Hmm, Mac download appears to be faulty, shows some of the source code instead

Similar to the other comments on here, the voice acting intro was great and set the mood, the project was very ambitious and great to see a full FPS built up. I found the hovering ships to be far too strong and even making a run for it into a building didn't get me very far.

Doesn't seem to be anything going on here. Just now room and not mess piles to mop up?

Is that a bug?

I can't see any mess piles?

Very surreal! Liked the FPS controls and the ability to explore. Wonderfully bemused by everything going on. First game entry!? Wow. Nice one!

Ok that bit was cool. But there doesn't seem to be much progression and if I respawn at a campfire, so do all the enemies I just killed?

Wait, I've just read you come back with the power of what killed you. Must try again!

Lovely world building! Great atmosphere and very unique concept. Controlling my pawn army was tricky at points and I would maybe have gone for a click to select a pawn and they key controls for rotation and moving forwards. First jam entry!? Impressive!

I liked the look and feel, the music and the general idea. I would have liked to be able to swap tiles vertically. This felt pretty polished overall. Great first entry!