Nice game. Collecting resources and crafting system was fun. The main goal was missing, but given the crafting and mention of the score the natural push is towards crafting an automaton. (Which I managed after a few tries, getting a score of 216.) Coal is a very constrained resource, as it's also used for moving. There was very little margin for error in optimizing movement and saving coal so that you can build an automaton. You can consider having smaller objects to craft that give the player some advantage immediately (higher speed, lower coal consumption, etc.). Right now the game loop is collect all resources, get to the nearest forge, and then craft. You could also show all resources and items in the top bar. basically flatten out the inventory grid into one row and put it there. Right now it's only distance covered and coal, and I'm not sure why the total distance matters. Overall this is great for a jam, and the core game system is good. With some tweaks this will be more fun to play. All the best!
Play game
Fuel and Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #39 | 3.524 | 3.524 |
Theme | #84 | 3.286 | 3.286 |
Accessibility | #89 | 2.524 | 2.524 |
Overall | #104 | 2.701 | 2.701 |
Graphics | #105 | 2.762 | 2.762 |
Originality | #105 | 2.857 | 2.857 |
Fun | #112 | 2.476 | 2.476 |
Audio | #132 | 1.476 | 1.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
N/A
Game Description
Top Down Resource Management Crafting Game
How does your game tie into the theme?
In it's crafting system
Source(s)
N/A
Discord Username(s)
robertlrollins
Participation Level (GWJ Only)
This is my first!
Comments
This felt fun but incomplete, though maybe I missed something. I figured out a route to get me to all the ores without running out of coal while making the components needed to forge an automaton, but once I'd done that I couldn't figure out what to do next. Still, it plays fine and functions that far at least, so great effort in just one week! Thanks for the game to play!
Smooth drill control, didn’t feel too jittery. The gameloop was pretty simple, so the game didn’t last long, built the bare minimum and game ended quickly. Could have used some audio to spruce it up a bit more. Nice work.
Loved how responsive the controls were. Also liked the drill animation. Would've liked to receive a reward for crafting the automaton but overall good job
Ha - from the comments below it seems I wasn't the only one to not read properly and craft myself to death at the beginning! Was nice to control the digger and I liked the concept once I got going. I missed sound/music - would have added a lot to the atmosphere. Might have done with having UI scaling adjusted to help see the text better also
Love that this is your first jam entry! It's so good for a first timer!
I enjoyed playing your game. I love how you combined the old "Motherload" gameplay with a more specific crafting system where certain ores were needed to make certain items. I fell this could be expanded upon nicely to make a much more complex game if desired. I probably would have appreciated an in-game tutorial. It did take me a second to figure out that I was losing coal to my movement, and thus I could not beat the game. Well done! I love the idea you implemented!
- Jedi
Short, simple and fun, and the points system invites me to want to get highscore
Solid submission - The driller moved very very smooth. Took me a while to figure out where I was supposed to go. Nice take on crafting!
Controls and driller animation were nice and smooth! My bad for not reading carefully about Coal being fuel. Crafted myself to death the first few times. But I finally got the hang of it. There's room to develop this further! Like a end goal, and perhaps not making the Menu UI block the coal count. Would be even better with Music and SFX!
Idea feels nice. Nice addition for the points system would be about how many points each part gives to you. In the beginning i felt there is no goal but i made my own goal to do the automaton.
The game idea is very good, and exploration is quite enjoyable. I felt a bit lacking in purpose or something to drive me towards a specific goal. But the game is really nice, congratulations.
I like the art and the particle system for the smoke and dirt is very good. My only suggestion is perhaps a visual indicator to point out the nearest forge to make it easier to navigate. Personal best score is 114, don't know if that's a good score or a low score though.
Thanks for playing! I particularly like how the smoke particle system turned out. I had another one for when you collect the ore but it for some reason doesn't show up when I export for the web. I plan to keep working on this game after the jam so I'll definitely keep the forge navigation idea in mind.
Not quite sure what I'm supposed to do after acquiring automation and all the ore blocks. Interesting idea though.
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