Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Magno Gouveia

37
Posts
11
Followers
A member registered Dec 14, 2015 · View creator page →

Creator of

Recent community posts

Wow, it's really unfortunate that this game is missing a WebGL build; it could easily be one of the top games.

You did a tremendous job with the movement in the game; it was really polished.

Also, the animations are great, simple, but great. I found the overall gameplay kind of easy. I wish there were more 'tanky' enemies, and maybe some environmental hazards, like spikes or pitfalls, so we would need to utilize the mobility more.

I liked the weapon evolution system, I was eager to see other evolutions, I got to the katana very quickly. It would be nice to have a weapon that had an area attack maybe?

I found the mechanic of placing the ore in the forge confusing, it’s not very intuitive to have to click on the text, it would be much better if it were the item icon.

Congratulations on the submission!

Very good, you managed to emulate very well the effect of keeping the ingot heated while hammering to shape the metal.

At the beginning, I found the instructions a bit confusing, especially knowing when an order is active and when I should pick it up. I had to go back to the tutorial a few times (I admit I skimmed it the first time haha).

Overall, congratulations on the submission!

(1 edit)

I loved the graphics, truly a professional job.

I had a bit of difficulty finding where I should perform each action, but it became easier over time.

In the later stages, it got a bit harder to make different items, but I liked the idea of progression that you implemented, great job!

Overall, the game is incredible and very beautiful indeed, congratulations on the delivery!

HAHAHA I loved the game, but I didn't have enough social detachment to advance more stages xD

Congratulations on the submission!

The game is fun, I think a soundtrack would add a really cool atmosphere too.

The enemies and platform remind me a bit of Hollow Knight. I lost count of how many times I died on the spike. I managed to get to the final boss, the sword, but I don't have enough skill to get past that hahaha.

You guys did a REALLY great job with the theme, the game idea is a lot of fun, and it truly feels like a forge simulator. Unfortunately, some bugs ended up affecting the experience and I had to reload the page a few times.

I loved the art style and the sound effects.

I loved the name and logo of the game!

The overall idea is really cool, I think there could be a bit more feedback on the delivery of products and also when creating metal ingots.

I had a lot of trouble memorizing the recipes, it would be nice to have that visible somewhere in the game as well!

The idea of hitting each part of the enemy is really fun. I had some trouble with the minigame, perhaps because my keyboard is 60% and doesn't have arrow keys, only WASD.

I also found it a bit difficult to understand the game's progression.

I loved the soundtrack!

The game is quite fun, but I missed having more weapons and perhaps more upgrades. When the game starts to get more 'frenetic,' it tends to lag a bit, but overall it's very nice to play.

I think the last two would help a lot, understanding how similar it is to the original art and maybe having some kind of 'guide' to compare with the original art, both ideas seem excellent for the game!

WOW, the art is incredible! I found the game a bit complex, but very well-rounded and polished. I must admit, we had thought about doing something similar for the jam, but found it too complex. You guys did an amazing job implementing it within the timeframe!

Cool idea for weapon/armor upgrades, it would be nice to see a greater variety of enemies

I loved the assets, the idea of being a more 'realistic' forge having to cool the metal and hit with the hammer at the right moment is quite impressive. I think it would be nice to have more visual feedback to show the right moment to do each thing. Although I completed the making bar, for some reason I couldn’t finish the sword, but at least it got sharper haha.

The game has a lot of potential, the assets are quite beautiful, but I think it lacked a bit of polish, both in terms of user feedback and in understanding which tool is processing and which has already finished.

I really liked the game, but I wish the 'meatball' would grow faster haha

The sounds are very fun and I loved the graphics!

I loved the atmosphere of the game, although I found the controls a bit complicated. The music is very pleasant, and I could listen to it all day while working!

Congratulations on the release!

I loved the graphics and sound effects, the narration at the end really reminded me of 'You Have to Burn the Rope' but without the music haha.

I found it really incredible that you made a 3D game in a game jam, the graphics are pretty cool, but I felt a bit of a performance drop after using the special ability and killing several enemies at once. The scorpion boss at the end was also really cool to encounter, but I think it would be nice to have a clearer indication of the game's objective.

Overall, excellent work!

I loved the art style of the character and environment, unfortunately my paintings didn't turn out so well haha, it would be nice to have some progression to make creating art easier too :D overall the game is quite cute.

Thank you for the feedback.

After many years of forging, Bert the bull has refined his production methods and can do everything with his eyes closed.

Once again, thank you for the feedback.

Thank you for the feedback.

Bert the bull organized the workshop himself to make everything as accessible as possible.

Once again, thank you for the feedback.

Thank you for the feedback.

The forge playlist was chosen by Bert the bull himself. He says it complements the hammer beats.

Once again, thank you for the feedback.

Thank you for the feedback.

Believe it, Bert the bull finds it stressful too, but it's the profession he loves, so what can we do?

Once again, thank you for the feedback.

(1 edit)

Thank you for the feedback. Our programmer was thrilled with the praise for the mini-game.

We did consider telling Bert the bull to carry two items at once to speed things up, but he insisted on taking one at a time because that's how his family has always done it for generations, and he didn't want to break tradition. We thought it best not to contradict a bull with a hammer.

Once again, thank you for the feedback.

The game idea is very good, and exploration is quite enjoyable. I felt a bit lacking in purpose or something to drive me towards a specific goal. But the game is really nice, congratulations.

Great game. I loved the mechanics, and the tutorial is flawless (I got a bit scared with what happened to the last feller). I found the hammer mini-game a bit challenging. Overall, the game is amazing, congratulations.

I really liked the art style and found the overall idea very fun. It would make a great mobile game. Congratulations.

I found the art absolutely amazing, very well done. The controls are quite intuitive, but I found it a bit difficult to understand what needed to be done and how many steps were left. Congratulations, well done.

I simply adore this type of game. I found the visuals really cute and loved the quality of the models. The lighting is also fantastic. The whole atmosphere of the production line is very cohesive. The game is a very fun and charismatic endless runner. And I couldn't help but burst out laughing every time I died and heard the Wilhelm scream. Really great game, congratulations.

Very fun and satisfying. I've always found locksmith work very interesting, and being able to get a taste of that craft was really enjoyable. The controls are very intuitive and fun. Congratulations on the entrie.

The game is an amazing hypercasual and very well-made. I would definitely spend hours playing it on the train or when I need to kill some time. But I found it a bit off-theme. If it weren't for the title, I think it wouldn't have any connection to forge. But the game is very good, congratulations.

This game ROCKS! I loved the building and production mechanics, especially the snap feature for grabbing a rope lol. Very fun. I found it a bit difficult to learn the game and understand what each thing did, but overall, I had a lot of fun and loved the soundtrack. The name of the game is just perfect, by the way. Congrats, guys

First of all, I would like to congratulate you guys on the game. It's really well done and cool.

I found it a bit difficult to understand how to make materials at the beginning, and even after figuring out how to make some materials, I felt the lack of a recipe book or something I could consult to better understand how to produce the recipes.

The feeling of discovery is amazing, and I think this idea has a lot of potential to become a strategy and planning game that I would definitely spend countless hours playing and optimizing to perfection.

By the way, setting up an infinite spear production line is quite OP in the early game and gave me a breather to try to figure out how to make other items.

Congrats guys!

I found the idea quite fun. The controls are a bit clunky and slightly uncomfortable. I think if instead of J and K, it were the left and right mouse buttons, it could be more intuitive. I missed having a pause menu where I could restart the level. At one point of desperation, I ended up jumping off the main platform and had to reload the page to try again. I loved the upgrade mini-game; it seems like someone has been spending time defending Super Earth in their spare time lol.

Actually, it was, the puzzle its made to be solved using the combination of the past, to know how to solve it in the future, maybe that wasn't quite obvious, since sometimes it could be open the future gate on few tries. We didn't had the time to make more than the tutorial fase.

Thanks for your feedback, i hope we could improve our game based on it (:

Very cool gameplay, some few bugs, but due to the game type and the time you all got, its completly understandable.
Couldn't change my "shoe type", also the exit button didnt work.

it could have an ending, perhaps? or maybe an placar screen since the game seems based on score/time.

Anyway, it's a really good job