Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Outpost 211View game page

Retro SHMUP made for Godot Wild Jam # 68
Submitted by OlManMumbler — 3 minutes before the deadline
Add to collection

Play game

Outpost 211's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#583.2003.200
Audio#852.9002.900
Accessibility#862.6002.600
Overall#1052.7002.700
Controls#1092.6002.600
Graphics#1202.5502.550
Originality#1222.6502.650
Theme#1382.4002.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Hardcore

Game Description
A short SHMUP where you use salvage from destroyed ships to forge better weapons and armor. WASD to move, LMB, SPACE, or ENTER to shoot.

How does your game tie into the theme?
Improve your ship by forging upgrades

Source(s)
No

Discord Username(s)
OlManMumbler

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

This was fun! It took me a bit to realize I had to *pick up* the scrap from the ships.

On one playthrough the game stopped at Wave 7 and I had to restart, no idea how I did that.

Edit: Managed it again on wave 10. Both times it happened after using the "Restart" function, and both times I had taken out an enemy very close to the edge of the screen. Not sure if EITHER of those things actually contribute to the bug or not, though.

Developer(+1)

This gives me a lot to look at to find the softlocks being reported by people; the next level starting is dependent on both all enemy ships being freed (happens when they exit the screen or get shot) as well as all the salvage being freed (also when it exits the screen or gets picked up).  I'm thinking the softlock is salvage spawning within the screen-edge areas and never being freed, though their autostart timers should be solving that.  I appreciate the feedback, thanks for playing!

Submitted

Thanks for your submission! It was fun to play a SHMUP where one wrong move can cost you the whole game (at least in the beginning). The start of the game was actually the hardest for me, because of how long the cooldown to shoot was. Maybe you can add some bar or something to let the player know they're still waiting? Once I was able to upgrade the fire rate a time or two, this became much much less of an issue (then it was just a matter of dodging everything!).

Submitted(+1)

Had fun playing this! The music and sfx are very good. One critique would be to up the difficulty by adding more variety to the enemies as well as upping the difficulty a bit. Great entry!

Developer

I think you might be the first person to tell me it's too easy, lol.  The day before submissions were due, I broke the entire spawn system and had no functional enemies whatsoever.  Waking up with four hours till the deadline, I rewrote the two enemy types and the entire level progression system...so yeah, no arguments, it's DEFINITELY lacking in enemy variety and consistent difficulty.  I appreciate the feedback, thanks for playing my game!

Submitted(+1)

Nicely done for a first Jam, however as mentioned before the shooting / reloading compared to enemy ship speed just felt out of balance and sadly got frustrating quite quickly. Hope you'll refine the controls and continue developing the game.

Developer(+1)

I've already done a little "under the hood" work to my local build, to be uploaded as an executable (this will fix the garbage controls).  I'm hearing what folks are saying, though:  MORE PEW! PEW!, and if I continue the project I will certainly deliver.  I really appreciate the feedback, I've definitely learned a ton just in this jam.  Cheers!

Submitted(+1)

Good job! Got to agree with others on the controls though

Submitted(+1)

Good job on your first GWJ. Good art and music.

The placement of next level is not good. I could not find it for a while and pressed quit a couple of times without knowing.
The shooting is not fun, the reload time to shoot another bullet is too long. I would like it more if we can spam the bullets much more faster.
The enemies went by too fast and sometimes when they escape the level finished. It would be nice to make them appear again on the screen to try again a couple of times before moving on.
Keep up the good work and hope to see you on next jam!

Submitted(+1)

Controls are kinda unresponsive, but I liked the music choice and the idea. Got softlocked in a level twice so I couldn't continue playing, idk if you are aware of this bug. Btw the scrap doesn't despawn after a restart so you can collect it after. Was satisfying to kill enemies tho, good job on finishing the game for the jam

Developer(+1)

I've only had the softlock happen once, and haven't been able to pin down why it happened.  Thanks for playing!

Submitted(+1)

Cool and an original take on the difficult theme! Great job!

Submitted(+1)

It was pretty enjoyable despite the difficult controls. The graphics could have used more colors, but that might just be my preference. Cool game :)

Developer(+1)

Thanks for playing!  Yeah, the float-y controls in the browser version irk me for sure (executable doesn't have that).  My original intent was to go for a 1-bit art style, but I quickly realized I know nothing whatsoever about that style (which is actually quite nuanced), and just put together whatever garbage dev-art I could manage to sacrifice a day of code to :P

Submitted(+1)

Hey, nice one!! I liked the upgrade system, it was fun balancing the desire to grab as many scraps as you can with your need to stay alive and minimize risks. The enemy types were just enough to keep things exciting without being overwhelming!

As instructed, I imagined a super epic boss fight at the end and it was rad xD

Congrats on your first Wild Jam!! 

Submitted(+1)

Love the simple and addictive gameplay! UI could have used a little TLC as it was hard to differentiate between the buttons and the information. Very well done!

Submitted(+1)

Liked the game! It's interesting to see that the currency of the game is obtained only if you destroy the enemy ships and then collect it, that gives the game something different because you not only have to dodge bullets, but enemies themselves. Good job!

Submitted(+1)

Really nice touch how the scraps/debris floats after you destroy an enemy. It really adds to the "space" feeling.

Submitted(+1)

Very short arcade shooter. Feels like Galicia. I like the upgrade system where you need to collect the scraps, compared to other shooters where if you shoot something then you just automatically get the points. However, I do think the armor system is bugged due to not replenishing over turns. (Or that could be what you intended) But a cool game none the less!

Developer

Thanks for playing!  The armor system was intended, you lose one "level" of armor each time you get hit. To make up for it, the first armor upgrade is always free.  Originally planned on having that represented visually, but ran out of time.