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Blacksmithery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.500 | 4.500 |
Fun | #31 | 3.625 | 3.625 |
Overall | #32 | 3.536 | 3.536 |
Graphics | #37 | 3.813 | 3.813 |
Audio | #37 | 3.469 | 3.469 |
Accessibility | #38 | 3.125 | 3.125 |
Controls | #51 | 3.406 | 3.406 |
Originality | #109 | 2.813 | 2.813 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
None, unless you count the blacksmith tools as cool gadgets.
Game Description
A simple overcooked-style game where you are a Blacksmith rushing to assemble as many weapons as possible in 5 minutes.
How does your game tie into the theme?
The player is a blacksmith forging weapons.
Source(s)
No
Discord Username(s)
@squabbler, @giulibas, @hulkmeistercoder
Participation Level (GWJ Only)
First time
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Comments
Well crafted game with some nice mini-games during the crafting.
My one issue was, picking things up and putting them in the stations felt a little hit or miss. This wasn’t a huge deal and it was easy enough to try again, but about half the time I tried putting something in the forge or smelter, I tended to drop it.
Additionally, the mini-game where you need to press SPACE as close as you can to the blue line… I feel that goes VERY fast. I get that is kinda the point, but even for this style of mini-game it felt very fast.
Otherwise, the graphics are very nice, the audio fits this game very well and the mechanics all work as one would expect!
Excellent work!!
I've had a couple of others mention the interact area for the stations seems too short; enough that I should probably adjust it post jam. I appreciate the feedback and comments. Thanks for playing!
I really enjoyed the game! I liked the two different mini games, one at the anvil and one at the crafting bench
Thanks for the feedback! Glad you enjoyed it.
You didn't cheap out on the game icon on desktop, that's some extra points from me lol. The art is crazy polished and coherent. The only thing I can suggest is to add an outline when near an interactable object to help the player. The game was also crazy intuitive, great job
Hahaha, well I already had the sprites cut out for the itch cover image, so I just added the standalone icon while I was at it. Good point on having some kind of indicator for interaction. Thanks for the feedback and for playing.
Cute graphics, and the gameplay is very close to the theme.
Thanks for playing!
Fun game! I can see the overcooked inspiration. Gameplay feels polished and well-thought-out. Overall, a great entry.
Thanks for the feedback and for playing!
Great game! The art, music and SFX are perfect. The event log/tutorial at the bottom-left corner helped me a lot, this way of communicating with the player is different in comparison with other similar games, but I believe that this is the best way!
Appreciate the feedback. I do tend to prefer less tutorials and more guiding the player with UX. But for a jam, I felt a chat log was the way to go since I didn't get an on-screen tutorial finished. The chat basically just uses the negative cases of the interacts to help guide the player.
Fun game :) I liked the mini games at each stage.
Thanks for playing!
Took me a while to figure out exactly what I was supposed to do and in what order - but after I did, it felt pretty good! Really enjoyed the sound track and the visuals.
Glad you enjoyed it and thanks for the comments!
Amazing game. Graphics audio and gameplay all come together perfectly. Loved the use of minigames. On second play I managed 10 delivered with a score of 1576, I'll come back after reviewing a few other games and try to beat that highscore
Nice score! Thanks for the feedback and for playing.
Really nice artwork, engaging music, and pretty fun game loop! I appreciate the 'debug menu' in the bottom left which helped me learn the steps you have to go through. Almost as good as a tutorial, so it's nice you took the time to implement that, cus it helped me get the hang of it.
Plays really well and I like the mini-game approach to the overcooked genre, it made it more active while going through the loop. I had fun for the 5-minute playthrough but it definitely needs some kind of spice added to make it feel worth playing again, if that's what you're going for... not sure what it needs, tho! I think for a jam game, it's awesome! I had a great time and liked each step in the process. I never really had ability to get more than one or two furnace slots though, because the forge would eat up the ingots if there wasn't room to spit them out, and there seemed to only be room for one. So I just kinda went one at a time and didn't get the "multitasking chaos" that's core to the overcooked games.
But it was fun and controls were really solid. Great work!
I do agree it needs some more polish and "umph". There are still some items left on the out-of-scope sheet to implement, so maybe that will help some.
So for the smelter in the corner it will only dispense one at a time, but they will stay queued up~ in other words you could put 20 scraps in the smelter and have 10 ingots in there, but only one will dispense at a time. Once you pick up the ingot, it dispenses another.
The furnaces however will melt the ingot if it is still in the furnace some time after being white hot.
Thanks for all the feedback, and for playing!
took a while to figure out the mechanic but once i got the hang of it was super fun ^^
Glad you had fun, thanks for playing!
Absolutely the best game I have played so far. You can tell the difference when a few people work on a game as opposed to an individual effort. I loved the minigames that affected the scoring of the weapons. Really great job—I ran into no bugs during my playthrough. The pixel art is fantastic.
I will say the prototyping Zamos did early on really helped understand how to organize the components for the main build. It absolutely had the most impact in understand what to build, and how much could be built to scale. Thanks for the comments and feedback! Glad you enjoyed it.
Enjoyed this one. Really like the art and the Overcooked style!
It took me a while to figure out what I was supposed to do but appreciate the helpful prompts. Only got a score of 800 but I was being a bit dumb for a while.
Not being dumb~ as mention in other comments, many had trouble at the start. I regret not getting the tutorial implemented before the deadline. Glad you found the prompts helpful. The chat box was basically a way to organize all the prompts instead of having them all over the screen by the tools themselves.
Thanks for the feedback and for playing!
Fun entry, love the art and sound design! My only critique is that the mini games are a bit clunky and not as fun as the rest of the game loop.
I had a couple of people provide similar feedback here and outside. I do agree that the minigames could have used more attention, but we tried to make minigames that didn't take the player completely away from the chaos. For example, the anvil game, the player can technically just mash through it and hope for good RNG for score instead of trying to hit the center point. It saves time, but could lose on quality of the final weapon.
Thanks for the feedback and for playing!
It's an interesting game. But the minigames can be quite difficult. An example of this is the slider minigame that goes really fast after one hit.
Yeah this was a tough balance of~ should it get faster or not to save time for the player, but also make scoring higher harder to achieve. I do feel the minigames could have used some more finesse and attention. Thanks for playing!
Good game with good visuals, but the game was confusing and controls also confused me specially when I had to switch between E and Space for no reason! The gameplay also was not that innovative as we saw too many games like that, but overall the game was good. Well done!
Yeah I had someone else give the controls feedback before the deadline so I updated the in-game controls themselves late, but I didn't have time to update the UI to reflect that ~ but you can use Space or E for all interactions; you don't have to switch between them. I did manage to update the controls on the game page itself, just didn't get to the UI for the final build for submission. Sorry for the confusion.
Thanks for the feedback and for playing!
Game looks great and sounds great! I obviously missed something but I couldn't figure out a way of acquiring yellow hot ingots, is it with the furnaces at the top? I ended up cooling them after the first furnace melting the scraps but then had no idea if I could fix them after that.
Correct, the furnaces at the top middle will heat up the ingot if you leave them in there. Thanks for the feedback and for playing!
Very neat game! I liked the chat, dropping items, workflow (once I figured it out lol). The furnace was a bit confusing at first, since the 1st scrap seems to output nothing. Maybe I misunderstood that part of the game. Good job!
Yeah, I had another mention they didn't understand why a bar didn't come out when they put in a scrap; and it's because it takes 2 scraps to make a bar ~ and I thought about adding a progress bar to show the ingot smelting, and it seems I should have. Thanks for the feedback!
Cool game~! Reminds me of Overcooked. Was incredibly stressed trying to manage multiple ingots on the smelter lol. Art looked crisp as well. Music was A1. Only thing, I kind of wished I could drop items in my hand or even throw them. Would've felt like I could've handled more things at once if I could just lob swords to my crate. Nonetheless, fun stuff!
I'm interested where you had trouble dropping items. You should be able to pick them up and put them down on the floor with the same button (unless you are in a situation that doesn't work ~ e.g. trying to put a scrap on the floor but in range of the furnace interact ~ which you should get a log message about). There was a bug yesterday where spatial audio areas were blocking the ability to put an item on the floor, but it was fixed. So I'm curious if there's another somewhere?
But, yes! I wanted to add a throw ability, but it was too far down the scope list. Thanks for playing and the feedback.
Oop, went back and it works! Maybe I mishit the key or something. Not sure why I didn't even notice it in the first place. Ty for the response lol
That was super cute, once I figured out the order of forging I had a lot of fun with this. I also really liked the credits scene you made in the main menu, it was just so sleek and smooth!
Once I figured out Tween with popping up/out the minigames, I decided to use it where I could, and since I didn't want to make an entire new scene just for credits, that was the solution. Thanks for playing!