Me gustó el humor jajaja, buen trabajo chicos!
KosoGames
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Had to give away a finger but pulled it off in the end, great game had fun. I really loved the forge mechanic, it made the game really fun. Cards were really well drawn, the sound and animation when the cards are handed is pretty satisfying. Only thing I would add is maybe a background song when playing. Great job!
Awesome graphics and a lot of content for such a small window of time, great job! The only thing I can suggest is that maybe the battles could be shorter, I kinda felt like I was just waiting for it to be finished instead of being engaging. Maybe some sort of mechanic so that lets you strategize more. But yeah you guys were really ambicious so I get that you couldn't have everything done. Good job on the submission!
Second time I play a rythm game this Jam, which isn't much but it's weird it happened twice lol. Anyways the game was great, it integrated the theme well and it wasn't just a reskin of a rythm game but with forge elements which is really nice. Got stuck on level 2 because I couldn't tell when the timing was right, so I couldn't see the other mini games which is a real shame because I was having fun. Good job on the submission!
THIS IS INCREDIBLY COOL. I can't tell you how much fun I had with this, I was really immersed when playing. Idk if you were going for a spooky vibe but I was shitting my pants the entire time I was in the monster world. The forge mechanic was also super well made, never felt like I was making useless garbage, and felt really rewarding after I crafted the sword. I also like how the items don't disappear when switching stages. Incredibly well done, my favorite game of the jam.
There are a lot of little system in this game, which I respect a lot, you probably had to do tons of work to get this working. I think maybe the first rythm minigame could be made easier because at first I didn't have even time to react lol. In the battle stage I couldn't tell at first why I didn't have a healthbar but the enemy did, found out the hard way on gameover lol. Anyways great job on the game!
Very nice game, the level design was pretty good and the difficulty was balanced. I think it needed some particles on the wall bounce to make it feel more responsive and solid. Made it to level 19 because I thought there were a lot more levels, then read the description and regret quitting the game lol. Simple but coherent, good job.
At first I thought the game was super difficult because I was using the swords, then I changed to the bow and it became extremely easy, that's a major balancing issue. The only thing that made me lose in a gauntlet was not buying enough arrows. The market and bow are wayyyy too OP, I never used the forge mechanic at all, only bow and market. Also the arrow doesn't go exactly in the mouse direction. On the good side, the game felt responsive thanks to the sounds, and I think the idea has potential. Anyways good job on finishing and submitting the game! I had fun playing it
This is absolutely crazy polished, I love it. The graphics are just a pleasure to see, amazing color palette. Gameplay was simple but satisfying, the only critic I can give you is that I couldn't tell when I was actually hitting an enemy or missing them too much. Still incredible job on the game, love all the little effects, it really makes it pop so much more
Very original idea, the art was very nice also. The only thing that could use some work is the difficulty, i think the second level is much harder than the first, I couldn't get past the first tree lol. Maybe with a smaller hitbox on the tree or some indicators on where the winds change directions. I think the gameplay has lots of potential