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A jam submission

Blacksmith PlatformerView game page

Godot Wild Jam 68
Submitted by Regal-27, Cyrwid — 1 day, 12 hours before the deadline
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Blacksmith Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#34.1544.154
Accessibility#93.5003.500
Fun#114.0004.000
Audio#223.6543.654
Graphics#293.9233.923
Overall#343.5163.516
Originality#1122.7692.769
Theme#1272.6152.615

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
None

Game Description
2d pixel art platformer with a blacksmith who double jumps by using Newton's Third Law.

How does your game tie into the theme?
Character theming

Source(s)
n/a

Discord Username(s)
regalus27, cyrwid

Participation Level (GWJ Only)
0

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Comments

Submitted(+1)

Simple fun game! you can't go wrong with a little challenging and fun. and great music aswell.
good job!

Submitted(+1)

Very cool simple game, I like that the art style is super coherent. Also really like the spawn anvil animation, looks good. I don't think I have anything to critic, the game was short but to the point, didn't overstay its welcome. Great job!

Submitted(+1)

Cool platformer, the feeling while moving/humping is really good and levels were well thought. Using hammers to double jump is funny. Great job !

Submitted(+1)

I love how many details you included in your design. The little hammers and the fact, that the blacksmith hatches from an anvil are very funny to me.

Submitted(+1)

A solid platformer. Every stage is well-made and challenging as the player progresses. Controls and movement are snappy so no complaints there.

Submitted(+1)

No complaints. Everything works! Especially the graphics and music. Nice progression with challenges also, I would enjoy this kind of game for HUNDREDS OF LEVELS haha. Anyway, 10/10. Good job!

Submitted (2 edits) (+1)

Ooooo clean platformer y'all got! Game feels incredibly smooth and art and animations were integrated well. Will say, when I saw that the hammer was being used to help the character jump, I got excited and was hoping to see how that hammer was going to be used for gameplay. Kind of bummed to not see it used for any combat mechanic or even a forge mechanic. It was just such a cool detail I wish y'all developed more. If you guys do continue with this game, it would be cool to see how you can integrate that little thrown hammer into another gameplay element.

Regardless, good stuff and congrats on the first GWJ jam!

Submitted(+1)

A fun and efficient little platformer, I appreciate the time you took polishing this. I love the double jump animation, that's a nice touch.

In terms of mechanics, it's a little bit dry for a platformer. Without any player acceleration, the game feels a bit too "fake", like there isn't any weight on the character. I also don't think there is any coyote time, as I lost my double jump quite a few times while jumping from a platform.

I understand these mechanics aren't easy to implement in a jam, esp since it's your first. I think you focused on the most important part : making a full fledged, polished game. Congrats !

Developer(+1)

Thank you for the feedback! Coyote frames were one of the things my team talked about adding, but we decided it was better to finish up the rest of the game and leave extra time to figure out how to export and test.

Glad you enjoyed it!

Submitted(+1)

Had a good time running through this.  Controls were a little stiff at times, and some of the jumps were a LITTLE high.  Love the art, and the tune was catchy.  Good game!

Submitted(+1)

Music slaps, graphics are awesome and the character controller feels pretty good!

Had fun with it up to the level with the ascending swapping disappearing platforms and got stuck there sadly, I couldn't jump high enough to alternate between the platforms along with how tight the timings were.

(Note: I despised the colored cassette blocks in Celeste so I am probably not your target audience haha).

Developer

Thanks for the feedback on the vanishing platforms! Glad to hear the rest of the game was fun.

The music is actually from a free pack (link on the game page) that I downloaded to test my volume settings. There are a bunch of good songs in there, I'm definitely going to use it in future projects.

Submitted(+1)

I love the little hammer that gets left behind. The controls are good and responsive as they need to be for this kind of game and the pixel art is cohesive

Submitted(+1)

Got the treasure yesterday. Nice pixel graphics, entertaining.

Submitted(+1)

I reached the real treasure at last! Fun and funny little game!

Submitted(+1)

Fun game. The disappearing platforms were slightly frustrating, but maybe I just need to get good. I liked the persistent hammers from the double jump - nice touch!

-sam

Developer

Thanks for the feedback on the vanishing platforms, I was thinking about those a bit today so that will be a good thing for us to discuss. I also really liked the persistent hammers, glad you enjoyed the game!

Submitted(+1)

Great little game, even if it didn't fit the theme as much.

Developer(+2)

Glad you enjoyed it! My team focused more on just getting a game done over focusing on the theme as it was our first game, but hopefully next jam I’ll get to play with the theme a bit more.

Submitted(+1)

Forge On!

(+1)

It was very fun! I liked how there was a visual for double jumping! the art is also very pretty! :D

Developer

Thank you! Josh did such a great job with the blacksmith animations, I’m glad people like them :)

Submitted(+1)

This looks and feels great.  The controls are fantastic.  Great game

Developer

Thank you so much, I’m really happy with how nice the game feels after just a week.

Submitted(+1)

I really like spawn animation.  I also think you did a good job at increasing difficulty in a subtle way, although I feel the disappearing blocks needed some kind of cue, whether sound or otherwise.  And finally, I liked that you allowed multiple paths to finish some levels.

Developer

I love the spawn animation, when my teammate showed me that I was super excited. I had a lot of fun putting together the multiple path levels, glad you liked those.

Thanks for the feedback on the vanishing blocks as well!