Interesting, pixel art is charming and I liked how many things you put in the game ! Great work !
Stormring Games
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A really cool entry, I like it ! First the visuals, I find them really cute and I love this duck and his egg, the UI too has a good style. I think however it could have been maybe better if the background wasn't squares, without roof too and so the sun would really be in the sky and the game would feel less "closed", but that may be only my personal preference ahah
As for the gameplay, it is interesting and is a good way to force the player to speedrun part of your levels. You could make longer levels, as most of them can be finished in ~5seconds and this idea would be even better in that ! However, last catch would be the tutorial where you should make the player spawn in shadows and without timer so we could have the time to read, as there is a lot. The platforming works well and I see the potential in a longer game like that, where you have to protect your egg for a long long journey, it could be very fun !
Also the music is good and goes well with the game.
Great job !
It is beautiful, I really like the visuals of this game ! The creatures are somewhat cute and creepy at the same time ahah
On the gameplay part, I feel like it is a fun idea but frustrating by its difficulty, there's a lot of ghosts and they move fast, and i feel like the windows are hard to light on because of the small detection area for the mouse.
Anyway a really cool entry to see, I enjoyed discovering the game, great work !
A lot of things are really satisfying in this game: music, camera movement, sounds and cute pixel art. I really liked this long path forward. The idea of the game is amazing too, my only catch would be that it is so not intuitive to understand how to pass the blue corridor even if it is the simplest thing. In this game where you have 20 seconds and you have to move forward fast, and the UI telling you so, it took me at least 10 run before realizing how to pass, and I'm sure a lot will give up before understanding which is a bit sad. On the other hand, I enjoyed finishing the game and had no problem to be captivated for more than 10 runs so I really think this game is a hidden gem of this jam. Amazing work !
As a lot of people I guess, I unfortunately played alone to test it ahah
The game is simple but good, the overall style of the UI is really good and I liked how you introduced multiple levels layouts. The idea could expand a lot if you want, I feel like there's good potential of fun for a coop game. Good job !
The visuals are really cool and the gameplay of crafting quickly works well. Only catch for me is that I find the UI confusing, with too many things that makes you lost a lot the first time you play; the final plate is big on the screen, I don't understand why there's a box with an arrow above the recipe and finally I feel like the elements are pretty small on the screen compared to what's beside it. Apart from that, the game is satisfying so good job, I enjoyed playing it :)
Clearly underrated game in this jam, so many things that are good inside ! First, the pixel art and colors that makes satisfying old school visuals. Then the game loop that is reaching the other side of the place while avoiding traps and everything put in your path. I also like the reloading mechanic, really satisfying when you master it. Amazing work !
It is really immersive, which is hard to do and even more with pixel art so good job for that ! I love the simple visuals, the loading screen is really fun and the game itself has good decors with the different rooms. I also like the objective simply being "get the cow" ahah
Really fun entry, good job !
Interesting idea ! I like the style of the game, and the "enemies" encountered are pretty good. Seeing the hands and the timer directly in the game is good too, instead of a simple UI element. Typing as a gameplay is fun and well executed, sound design and letters illumination works well to make each letter satisfying to type. Great job !
The visuals and colors used were really good to me, and music too. I liked how it is played, my only catch would be that's there's no real difficulty, as I just spammed the slash while moving in the direction of the enemies and I had a big score without losing a single HP, even thought I wasn't paying attention at all. Anyway the slash and movement is good and it is fun to play, great job !
Wow, I got the twist of the game pretty fast, but it took me a lot of time to find everything and finish it. I really like the idea and all of the rounds are really well done ! The visuals too are really good, UI is satisfying when clicking and the text being written partially in comprehensible language is good with this. Really good job !
This game feels really good to play ! The concept of delivering a package by kicking is fun to begin with, but the sound design and visuals really improve this and make it a really good game. I found it a bit hard because I was so lost with all the rooms and the logic with their placing, but that may be me that's not good with that ahah
Anyway, good job for this great entry !
The idea is so simple yet so good, being so fun with so limited controls (literally a no-click game). The characters have a lot of personality, it is so good to discover all of them and their "weak point". The menu and UI is also really well executed, it feels that the game was really polished a lot. Really good job !
I didn't expect that, and it is what makes the game good ! The surprise is there, enough to be lost the first time but win the second/third time. The visuals are clearly the best part, I liked how you worked with a simple picture and added a lot of things to make the scene good: movement, facial expressions, and the sun tracking at the end with others drowning make the scene really good. Great work, especially for a first game published !






















