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Londolan

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A member registered Apr 02, 2024 · View creator page →

Creator of

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Hi! FYI, for your enjoyment and appreciation, I’ve just uploaded a bugfix for the green homing laser in my game. I’ll leave the updates at that for now. Enjoy playing the games!

Thank you so much for your time, effort and organizing this!

Hi! I so really enjoyed this game jam :-) There’s a couple of bugfixes I’d like to upload on my game page. When after the jam finish would be a decent time for that?

Also I’m planning to put a lot more features, bells and whistle in my game. What are the game jam rules about when this is allowed?

Best regards, Londolan.

Thank you, you too!

Aaaaight, Roger that. I’ll do my best!

Hi, this sounds like an awesome game jam!

I made this game in Godot as my first Itch entry: https://londolan.itch.io/astral-steroids . It’s got potential, but some very important shaders were not displayed in the final version, sadly because Godot does not support that in HTML5 format.

So for that reason and because I want to learn Unity better, I’d like to remake and improve on the entire game (which I made in 9 days) in Unity for this game jam. Would that be allowed here?

We are stardust :-)

Hey Tim, I wishlisted. Good luck and have fun!

Loved the music and the visual style. Wish the dealt cards were always sorted in some way though. More diverse animations would also have been nice.

Wahahaaa, loved the ending, which I’m not gonna spoil here. A nice relaxing fishing game, eh? Good storm though.

Whoa, don’t know what’s more brutal: the bank or the arachnids. This is an excellent game in multiple aspects: the gameplay, the visuals, the music, the sfx, the polish. My compliments for working together so well!

Must have been real fun to make the AI! The visuals and soundtrack were very well done. Wish I knew how to block, though…

The look-and-feel are very nice. Love the simple yet effective graphics. The thud in the soundtrack’s beat is awesome too. Wish there were more levels, though…

Nice! “Smokey Eel” or “French Fries War” or “Haggleslagg” would be wonderful titles for next games.

I was drawn to the crunchy pixel art, and then I tried the game.

Such a simple concept, yet I kept playing until I got around 1100(0) biscuits at Junior level. Well done for that :-) I gave four stars for enjoyment and theme. The latter because of the promote-or-retire-mechanic, which was cleverly done.

Whoa this is hard! The visuals are sweet! Wish there was more animation and that when I get low HP, I also get stronger attacks.

Ratsukade sounds very ‘lekker’ ;-)

Whoa, the polish on this one is excellent! Looks and sounds very professional!

Wish the rat would hold on to biscuits a little longer when pressing E though…

I know there’s some asset packs used here, but still - for your first game the polish is amazing! Love how the player character and the environment move.

Hi Zimo8,

Thank you for giving our game a chance and for your kind words! Indeed, we had a mobile-first experience in mind, you were right about that. The controls follow from that.

It’s very nice to hear that you did reconsider what you want out of your life, because that was exactly our intention with this entry.

Anyway, can’t wait to try your game!

Made it to the sixth biscuit! But not in under five seconds, though…

The color palette and the visuals overall were very pleasing to my eyes. Though hearing the death sound repeatedly in spots where I died every three seconds was not so very pleasing.

The polish on this on is quite nice, for the rest of it!

That’s a handsome deer, over there. And more than enough encounters that make this experience feel rather realistic. There’s a lot in this game.

I was able to solve one puzzle, despite the letters being rather obscured by the white horizontal line. For example, I couldn’t see the difference between Q an O, and between N and H. Maybe room for improvement?

Hi t3snake,

Thank you so much for giving our game a chance and some tries - definitely appreciated!

I’m sorry to hear you came across bugs multiple times. I’d want to get those bugs out, though that would be quite difficult I think because I myself (the programmer) didn’t come across the bugs you described. And I did countless runs, believe me.

Yeah the audio is what it is within the time constraint we were able to squeeze out. Indeed we had to make this game in between other activities such as putting bread on the table.

I definitely appreciate you like the art style, that would be my jam-colleague’s merit!

Can’t wait to try your game :-)

Excellent visuals, music and SFX! The gameplay itself is not my taste, but cleverly designed and I imagine certain types of players loving it. For instance, having to pay attentions to two markers at once and let both hands do different things, makes this an excellent game to train left-right-brain synchronization and coordination.

Wish I didn’t have to go to the next enemy on loss though, would have been great to get to hone my skills on the same enemy before the difficulty increases. So in that way, losing a battle increases the risk because it gets harder before I get the chance to improve my skills.

I liked the color palette and the music. Did you compose the music yourself, too?

After 10 minutes of collecting points, I risked falling off a platform by trying to click a button, and I lost. Would be great to be able to press those buttons by using keyboard keys, instead of using the mouse.

The visuals were the star here. That was very well done!

Some things that may be improved:

  • To point the camera to where you are going, instead of dragging behind. I got hit by projectiles that I couldn’t anticipate.
  • To make the fireball impact on collision, and not just at where the player clicks.
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Awesome visuals and music! The mechanics in the second round were cleverly thought of. Though I wish I could anticipate when the left double/quadruple button would show up.

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Hi James, thank you for playing and reviewing!

P.S.: Yeah, would be cool to make a more open world game. But in a week? I had to work overtime at my day job during the game jam, and we still managed to squeeze out this nice piece of work.

Thank you, Ham!

Nice visuals, definitely. Tried the second level a couple of times, where the cat kept making somersaults in one place - which is what cats do often coz they’re ninja. Wish I could use the kitty litter bin at the first level. Why? Because kitty litter bin, y’all!

Great choice of visuals, and the self-made SFX were very nice. Would be great to make the choice between the two cards more interesting. For example, the ability to get one extra card in the next round but not changing the outcome of the current dice. Or maybe the ability to throw more dice, swapping between your and their dice, loaded dice, weirdly-shaped dice, etc.

Whoa, this game made me keep coming back to learn the patterns, until I finally went for the jugular and stole the prized biscuit! Very original visuals, pleasing to the eyes. Overall the atmosphere was calm and relaxed to play in.

One thing to improve: when going through a door to get back down, I can’t see where the knights are at. So it happened a couple of times that I got caught by a knight that I couldn’t anticipate going through a door down.

Overall, it was an enjoyable experience, and I found myself focusing ever more until I achieved the biscuit.

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This game is so buggy it’s funny and fun! (pun intended)

Wow, this is the first time ever I gave five stars for theme. Because you took risk-reward mechanics to the next level by poking fun at gambling. Indeed, no influence on the outcome but risking a lot for a little bit of extra chance to win.

And the setting is as funny as heck, too! I LOL’d at the screen where the possible reward was presented. The overall flow of the game between screens was very nice, too!

One critical thing though: at some points my bug was stuck in it’s place (not because of the spider webs). Could this be… a bug? (pun not intended)

I know this is almost too brazen for me to ask, but: I’d love to have a clever designer like you to review our game. We’re eager to learn!

Well done!! This is a well-rounded game. The card and dice mechanics were easy to understand, cleverly design in its simplicity. The combo of certain cards in the deck were OP! (I won’t spoil the fun by telling which ones haha.)

And the visuals were very well made too! I can tell the programmer had lots of fun making the AI.

All in all, this game also shows the designer’s and the team’s skill in scope management.

My compliments!

Made it to the scene with all the boxes! Quite enjoyable and decent level design. The sprite of the dachshond was cuuuute!

Sorry to hear you had a rough week. Still a decent game though, and I can tell you had lots of fun Blendering the 3d models - I hope this made your week less rough! You should definitely continue Blendering, because you definitely have talent, skills and patience for it! It also shows a learn-mindset, which I respect and cheer for!

Very clever idea for the gameplay! I very much enjoyed playing it. Got 7 biscuits.

It took me a while to realize that my own jumps spawned the next obstacles, and then I thought: wow, that’s a really cool and clever idea! So simple yet effective.

The visuals are the main star here. I got stuck at some point where Alice was stuck in a falling animation and I couldn’t jump. Then I tried dashing, and then Alice’s sprite vanished…

Thank you, Jakarta! Maturnuwun and terima kasih ;-) Appreciate that you played our game and left a nice review!

Hi Tihan, thank you for dropping a reply. We’ve just released the version of our game with important bug fixes. Please be welcome to play our game jam entry, and letting us know your feedback: 1. whether we succeeded in our intention with this entry, 2. how we can improve as creatives, 3. and what was good about the game.

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Hi Tim, we’ve just released the version of our entry with important bug fixes. You’re very welcome to try our interesting entry and leaving nice feedback on: 1. whether we succeeded in our intention with this entry, 2. how we can improve as creatives, and 3. what was good about the game.