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Londolan

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A member registered Apr 02, 2024 · View creator page →

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(1 edit)

Hi! I go by the moniker “Londolan”, and I’m looking for artists to collab on this game jam! Note: people in Central Europe timezone or near it.

THE GAME IDEA

My vision for this project:

  • the player character is a neurodivergent person;
  • their task is to take care of a very ill loved one;
  • meanwhile, they need to manage their own energy levels.

I intend to post this message also for the Psyche Game Jam 2026.

WHAT I’M LOOKING FOR

I’m up for it to co-operate with artists who love to create visual art (2d/3d) or audio art (music/SFX). Do you have these skills? Good, then please send a private message. Do you have enthusiasm and dependability? Even better!

I like to start early with this project, even before the jam starts. The sooner the better!

Maybe you noticed: I did my best to make this post easy to read for people with dyslexia. I hope I succeeded in that!

ABOUT ME

I have fun programming with Unity and Godot. For this project, I want to use the Defold game engine.

I have fun 3d modeling in Blender. For the textures I sometimes use Polyhaven. For the animations sometimes Mixamo.

I have fun 2d drawing in Krita and Aseprite. In Krita I like to paint skyboxes and textures. In Aseprite I like to draw pixel art.

I have fun composing music in DAWs. And sometimes DAWless.

My Itch: https://londolan.itch.io .

(1 edit)

Hi! I go by the moniker “Londolan”, and I’m looking for artists to collab on this game jam! Note: people in Central Europe timezone or near it.

THE GAME IDEA

My vision for this project:

  • the player character is a neurodivergent person;
  • their task is to take care of a very ill loved one;
  • meanwhile, they need to manage their own energy levels.

I intend to post this message also for the ND Pride Game Jam 2026.

WHAT I’M LOOKING FOR

I’m up for it to co-operate with artists who love to create visual art (2d/3d) or audio art (music/SFX). Do you have these skills? Good, then please send a private message. Do you have enthusiasm and dependability? Even better!

I like to start early with this project, even before the jam starts. The sooner the better!

Maybe you noticed: I did my best to make this post easy to read for people with dyslexia. I hope I succeeded in that!

ABOUT ME

I have fun programming with Unity and Godot. For this project, I want to use the Defold game engine.

I have fun 3d modeling in Blender. For the textures I sometimes use Polyhaven. For the animations sometimes Mixamo.

I have fun 2d drawing in Krita and Aseprite. In Krita I like to paint skyboxes and textures. In Aseprite I like to draw pixel art.

I have fun composing music in DAWs. And sometimes DAWless.

My Itch: https://londolan.itch.io .

Hi Nix,

The game you made “We don’t have many days” looks good! I’m interested in teaming up. I’m from the Netherlands, and comfortable with Unity3d/C#, Godot/gdscript, Blender3D modeling, Aseprite, and making music in my DAW. You can find my 1-minute showcase here: https://www.youtube.com/watch?v=B8E5IH18eNY . I really really need a sparring partner for making a (serious) game about mental health! Please let me know if and using which channel you want to connect and collab :-)

Grtz, Londolan.

Hi TNM, I tried to make the game more approachable by adding a single player mode with only one spacejet instead of two. I hope the game is more approachable to you now!

This is surprisingly quirky. With the title and the screenshots, I was expecting something very dark. But this quirkiness would fit at Newgrounds well.

Some stuff to improve:

  • some enemies continue for a split second after hitting them, this shouldn’t be so
  • the ‘slide after stopping walking’ mechanic needs some balancing, right now it feels like the sliding is a little bit too much

Got 1371 score, 29 wpm, accuracy 89%.

Interesting concept, I can see this being used in an educational setting.

A lot of attention and intention went into this game, as well as the devlogs. I like where this game is headed, even though it’s still just past the beginning stages of development.

Well done on the graphics part! The obstacle spawning was also done well, except that at one play, an obstacle was put right in front of me the second I could start playing, meaning it was game over at second zero.

My, what a delightful story. Feel good vibes to it. Personally I would pick different music for the title screen and for the in-the-car scene at the start.

The title screen music sounds a little bit mysterious, almost psychological horror-y, which the game isn’t. It’s a cute story!

The in-the-car music sounds like battle music for an RPG right from the start. Which sounds a bit off, seeing that the main character is just driving.

Overall, thanks for the cosy experience!

A relaxing experience. Thank you!

Hahaha, just like me you were inspired by the 80s Asteroids game huh? It’s nice to see your unique multiplayer take on that game. The gameplay was nice and intuitive to understand. It would be even better with the Glow effect for a more synthwave look.

Couldn’t find quite fast how to get other weapons though…

Hi! I tried dropping into a slot, but it seemed like the game interpreted it as dropping into an empty space in the bag…

All right, made it to the town, where my party met its demise by the hands of the knight and the four soldiers/archers.

This game has quite a few interesting design choices, and still some stuff to work on.

Tips:

  • Spread out the tutorial into tiny bits over multiple sessions in the first part of the game. I felt pretty dumb failing to soak up the information in the only tutorial.
  • This game begs for graphics from a 2D specialist. With how far you made it in the making of this game, it’s at least very clear to prospective graphic artists to ascertain what they could input to this game.
  • The drag and drop feature needs work on the dropping part. I often had to do at least two tries to successfully drop items into a slime’s bag.
  • The inventory screen is a looooot of information for newcomers, and could potentially scare people away. Maybe start out with a handful of items and loot, or even a single slime party, and ease the player into the game.
  • Introduce just a few items at a time, this is a lot of information for newcomers and a lot of tooltipping.

Tops:

  • Zealot humans being the enemies, an original take on the genre!
  • Narratives are clear and succinct, except for the tutorial.
  • Seems to be balanced enough to make it possible to win battles but they’re still a challenge.
  • Music is well-chosen, well-composed and fitting.

Hope this helps! You’re on the right track.

Hi! That’s very helpful feedback, thank you so much!!

Yeah I won after my first respawn, and didn’t have to use focus mode.

I agree, this is a decent start - and quite presentable - especially with:

  • the switching between narrative and shooter mode
  • the ability to map keys (I could learn from that)

Would have loved to find:

  • game juice (sprite animations, sound FX and particle FX)
  • slower gameplay, which fits the Victorian era theme better

As for the narrative, I had trouble knowing which one was Avarice and which one was Nyx - and what their deal was about also.

The combination of bullet hell and the Victorian era theme takes getting used to, but is very interesting and refreshing. I’d think that this would work very well in low-poly 3d, with especially dark blue and dark purple tones.

Overall, well done on your third Godot game. Respect for your tenacity on keep developing the game and yourself too.

Hi Erockandroll, thank you for playing and for your constructive feedback! The turrets, once placed, stay there.

Hi! Thank you so much for playing and your constructive feedback :-)

Got 39 high score, died while dashing against the orange car with the arrow on it. Wish the box would have been square instead of elongated, though. That way, it is as difficult to evade the horizontal as the vertical.

Furthermore, the movement keys are the arrow keys, instead of WASD. Just sayin :-)

A short but sweet experience. Wish the mouse-look was a little less sensitive though.

Hi! Sweet, any chance playing the other entries to the game jam?

Thank you so much!

Fo shizzle, dear GlitchedLizard, I made these models especially for this game jam:

  1. A chicken-propeller-plane that shoots orange fire.
  2. A rabbit-goat that shoots green homing laser.
  3. A weird Renaissance-inspired cannon shooting long range projectiles.

How’s that not fitting for the Mega man theme?

Hi! As a fan of Megaman games in general, I thought it would be cool to submit an entry with characters that are inspired by those games. That’s why I thought I submitted my game Twin Basstroids to the game jam: https://londolan.itch.io/twin-basstroids .

I especially worked through the night, losing sleep, to make sure my game qualifies for the Megaman Legends Jam. Now I don’t see my entry in the submitted-list anymore. What’s up?

Best regards, Londolan.

Hi! FYI, for your enjoyment and appreciation, I’ve just uploaded a bugfix for the green homing laser in my game. I’ll leave the updates at that for now. Enjoy playing the games!

Thank you so much for your time, effort and organizing this!

Hi! I so really enjoyed this game jam :-) There’s a couple of bugfixes I’d like to upload on my game page. When after the jam finish would be a decent time for that?

Also I’m planning to put a lot more features, bells and whistle in my game. What are the game jam rules about when this is allowed?

Best regards, Londolan.

Thank you, you too!

Aaaaight, Roger that. I’ll do my best!

Hi, this sounds like an awesome game jam!

I made this game in Godot as my first Itch entry: https://londolan.itch.io/astral-steroids . It’s got potential, but some very important shaders were not displayed in the final version, sadly because Godot does not support that in HTML5 format.

So for that reason and because I want to learn Unity better, I’d like to remake and improve on the entire game (which I made in 9 days) in Unity for this game jam. Would that be allowed here?

We are stardust :-)

Hey Tim, I wishlisted. Good luck and have fun!

Loved the music and the visual style. Wish the dealt cards were always sorted in some way though. More diverse animations would also have been nice.

Wahahaaa, loved the ending, which I’m not gonna spoil here. A nice relaxing fishing game, eh? Good storm though.

Whoa, don’t know what’s more brutal: the bank or the arachnids. This is an excellent game in multiple aspects: the gameplay, the visuals, the music, the sfx, the polish. My compliments for working together so well!

Must have been real fun to make the AI! The visuals and soundtrack were very well done. Wish I knew how to block, though…

The look-and-feel are very nice. Love the simple yet effective graphics. The thud in the soundtrack’s beat is awesome too. Wish there were more levels, though…