Cool graphics, sound and music. The map generation needs balancing though, as well as the targeting system of the hound.
For future improvement:
Humans can walk up straight to the tower vertically, which sadly defeats the point of randomly generating the map.
While I only have enough souls for one skeleton archer at the start, and the skeleton mages shoot in weird directions so that they often miss the vertically incoming humans.
Intuitively, I expected the hound to target the nearest humans, but they seem to select their target randomly. Also, sometimes they stop two steps away from their target human, so that they can be easily blasted by said human.
Hope that helps for future improvement!












