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Sword of Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #107 | 2.613 | 2.889 |
Graphics | #108 | 2.714 | 3.000 |
Fun | #116 | 2.412 | 2.667 |
Accessibility | #127 | 1.910 | 2.111 |
Originality | #129 | 2.513 | 2.778 |
Overall | #137 | 2.225 | 2.460 |
Audio | #139 | 1.206 | 1.333 |
Theme | #145 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.2.2.stable.official
Wildcards Used
none
Game Description
Collect the 4 shards and forge them into the Sword of Elements!
How does your game tie into the theme?
You have to collect the 4 shards and forge them into the Sword of Elements!
Source(s)
no
Discord Username(s)
Mooseter07
Participation Level (GWJ Only)
this is my second
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Comments
Super cute platformer, pixel graphics look good, the controls feel a bit slippery, but maybe that was the idea?
Nice little platformer, the level layout was great. I had a hard time with the slippery movement, as i’d slide off platforms over and over, but I stayed determined. I got all 4 pieces and completed it. It would have been great to progress through a few levels with increasing difficulty, but overall this was well done. The art was simple and well done. Missing audio, which would have improved this. Nice job overall!
Great job on your second game. Some nice level design!
I like how you managed to get such slippery feel into the game using such chunky pixels. Would have even better with audio SFX for the slipperiness feel.
Thanks for the submission! I thought you got a lot of mileage out of the tilemap that you used. It worked really well, especially with that cute slime sprite. The level design was really good, also. I always knew where to go (although I wish there were an easier way to get out of the green shard area). The game was hard, but mostly I felt it was because of my mistake rather than the game being unfair.
I really liked it! I enjoy these types of "one-level" games and think there are a lot of ways to make the genre interesting. With a bit of tweaking the gravity and the deceleration, I think this could be a really good, and hard, platformer :D impressive nonetheless!
I love the visuals! It's a cool take on the pixel art style and the slime is super cute. I appreciate you giving us a bit of time to jump after walking off the edge. It was the only way I could get a shard :)