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lethalgem

18
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3
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A member registered 76 days ago · View creator page →

Creator of

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Enjoyed the puzzle aspects :)

I was able to bypass some of the puzzles. Not sure if that was intentional or not.

All I can say is wow. I enjoyed it so much, I wish there was more. I can't believe you did all the art, sound, music, and programming in just 2 days. Wicked good job!

Amazing! I loved it all. I didn't have time to beat it and I can't wait to come back and play again!

Cool and original concept! Glad to see something so unique in the jam. It runs so smooth, I have to admit I'm a bit jealous :)

The gun shot feels weighty and the sound for it is great!

Absolutely gorgeous game. The card design is fantastic!

It's cool that the beanstalk traversal is procedurally generated. Every time I died, I got a fresh start with new things to jump on and grapple to!

Thanks! I'm glad you enjoyed it :)

Definitely agree with you on the combo system. It's very easy to combo into infinity

Thanks so much for the kind words! I love the idea of a hard mode where we could significantly cut down the number of combo cards in your hand. That way the baddies would get some extra turns in :)

Quick game with a great aesthetic

fun fact: I scored higher than the total score possible


Enjoyed the sound, music, and the sunflower visuals :D

Fantastic concept and execution. A 3D game with a randomly generated map each time, all with only two days of work? Now that's impressive.

It was fun moving the camera around and seeing where the big deposits of sand, mountains, water, etc were. I think this could go a long way even just a speedrun timer were added. Although I totally get if that's not the vibe you're going for.

Great visuals, music, and sound effects. I really enjoyed vibing out while solving the puzzles :D Great job on this one!

Love the artstyle! It took me a bit to figure out what cards to use against each enemy type. At first I thought it would have been nice to have a tutorial, but in the end I found I enjoyed just experimenting around to understand the mechanics. Also great music!

Most engaging gameplay of the jam that I've tried so far. It reminded me a lot of Geometry Wars :) It would have been great to see a timer on screen for the round. I was constantly guessing how much longer I needed to hold out. It was a nice touch having the fire rate increase each round as well.

Cool concept. I like that you are forced to balance out spreading fire so that you can clear the board a bit and keep growing flowers for a higher score. Also great job with the tutorial!

Gorgeous game! Love the art style. Even just the detail of the web page background matching the game is super nice. Makes it feel like the bees are just roaming around the screen.

Loved the whole vibe. The music and art are just so chill :)