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A jam submission

Dwarven Forge SimulatorView game page

GWJ #68 Submission
Submitted by sgc6512 — 6 hours, 46 minutes before the deadline
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Dwarven Forge Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#643.6184.000
Graphics#1392.1112.333
Audio#1491.0051.111
Originality#1492.0102.222
Controls#1521.4071.556
Accessibility#1531.0051.111
Fun#1531.1061.222
Overall#1531.7521.937

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
None

Game Description
Papa's Pizzeria inspired forge shop management game

How does your game tie into the theme?
You run a forge and try to complete orders and make items

Source(s)
No

Discord Username(s)
SGC

Participation Level (GWJ Only)
1

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Comments

Submitted (1 edit)

Fun little idea! I think there's a number of improvements that could be made, just going to list a few and hope they're helpful. The game overall had a great idea behind it, very fun conceptually - I love games with mini games like that, especially when the mini games make sense within the context, which as far as I can tell they all did very well. 

But I didn't fully understand what I was supposed to do with most of the mini games. While eventually stuff kind of made sense if I just clicked about randomly, when there are some different mechanisms involved, it's always best to have some kind of explanation, even if it's just on the itch page itself, for how to achieve your goals, or otherwise the point of the game can be lost. 

You can turn on YSort for your scenes very easily; anything that inherits from Node2D has a YSort property on it now, and if you have that, your character only shows up behind things when it is actually behind them, while appearing in front of them when it is supposed to be in front. It takes some tweaking, but hopefully that's a helpful tip for you!

A simpler tip that is perhaps my own pet peeve is to include WASD as up-left-down-right controls in your project settings under the input. It's not hard to do, and can make it easier for some people who don't have arrows on their keyboard to play the game.

Finally, even though there weren't a lot of animations or anything, it's still useful to have your character flip when swapping left/right. The easiest and generally best way to handle that is to look at the sign of your input.x  and do something like this:

var sign_x = sign(input.x)
if sign_x != 0 and sign_x != sprite.scale.x:
  sprite.scale.x = sign_x


This will make it so that it flips left and right, along with any children, such as hit boxes, of your sprite. Note you don't want to flip the physics body around this way as it can cause weirdness in Godot.


Overall, it was an impressive effort for a short period! Several mini games can be really hard to pull off. 

Submitted

Good effort, looks great, but I can't figure out how to do it. Sometimes I can't seem to take the order, and I don't get the hammering and grinding mini games. Definitely has potential, and the art is fantastic. Dialogue with the old owner is written well too

Submitted

I’m a bit confused about this one. Maybe not too late to add some instructions on the mini-games?

Look quite cool, this one.

Submitted

Cute art and the hammer / grinding mechanics had promise but it's not clear how to interact with them. I checked the game page and it just says to interact -- tried the "standard" keys (space, e, enter) and didn't see any feedback really.

Conceptually I like the focus on the mini games.

Submitted

This LOOKS cool, but I can’t get it to work. With both Chrome and Firefox, the game just freezes on the initial screen, arrow keys or click stuff does nothing. I’m on Linux, though that usually doesn’t matter for web games.

Submitted(+1)

If you press space it'll progress the dialogue with the sketchy old owner.

Submitted

Yes! thank you

Submitted

haha, sure thing -- if you sort out the grind/hammer details lmk :D

Submitted

Good start - I liked the concept and the graphics were excellent. Maybe I misunderstood the controls, but I couldn't get the hammer or grind functions to work. Also, I think the level could be longer and more time given for each order.