Thanks! And yeah, we wanted to go back and tweak the enemy strength (gamma did such a good job on this and made it very easy to do), but we ran out of time! Very annoying, because we recognized it was just a little too easy.
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Move stoppage when attacking is very common, due to not generally having a good way to have the legs animate while attacking without having an extra set of animations for it. Time constraints were such that we cut those and went with stopping. 😅 Great feedback overall though, thanks for playing!
Here's a version you can try: https://wolfgangsenff.itch.io/panslaughter-mac This is unchanged from the current version, no fixes or anything for the very few bugs that have been found. Keep in mind I have disabled comments and unlisted it, so you should come back here to give it a rating. :)
Yeah, Mac doesn't love Godot 4 html exports. I have an export for it. I don't think we can upload it here, so I'll make a separate project and upload it. It's gonna take me a hot minute though.
Even though our games end up pretty cool usually, I don't think we've ever received such a powerful comment. Thank you so much. Bringing tears to my eyes. That's the exact type of feeling we were going for. We really miss going to arcades.
Generally a pretty fun game, if somewhat difficult to figure out right away. I'd say as improvements, always make sure to turn down your main audio bus by ~20 db when you have sfx that loud to begin with, so that it isn't as painful on the ears.
Great animations. Had some difficulty with the keyboard, but I didn't really mind that much, considering the game was so fun. (Just clunky to hit space while moving and needing to use the mouse to fire.) A very solid submission!
On the contrary - if you'd not skipped the enemies and picked up some pickups, it would have been a much easier fight, to the point that depending on how much you do with the lug-knight, you can get different patterns in the final fight! But yeah, it was a bit tough to pull everything together in a more cohesive way like we needed to do. Thanks for the comment!
Yes, agreed - we didn't tie it together well! If you tried to skip everything and just go straight to the boss, the knight was *much* harder to beat, if not almost impossible. If you kill a moderate amount of things and pick up a number of potions, you have a mid-range knight and a different attack pattern that's easier, and then if you kill a lot of stuff and pick up a lot of potions, the knight is so bogged down with crap that he's relatively easy to just stun-lock in a corner and kill. :)
You make visual designs from the early 20s?! That's so cool!
j/k of course! Looked at your stuff, great stuff! We have an artist already, otherwise would def. pick you up in a heartbeat. Good luck!
It's not letting me comment on LD for some reason. Great game! Art was superb (as expected), and everything really came together. As it turns out, being a really good typist *sucks* in this game, which makes me laugh so hard for having my hands beaten with a ruler so many times as a kid. But I digress - very solid entry!
Actually, I took a look and something smells funny. The link you linked to has a lot of wrong information (the jam page), and it's clear you just copy-pasted it, so I'm worried about the requirements and stuff themselves. We will not be submitting to it, but will instead keep our game here and allow kids to play it freely. We also do not intend to ever give away the project files like that.